The night is dark, the only like coming from the fires that the party struggles to keep burning with damp wood, sudden gusts, and the water running down the cliff face.
Standing on watch is miserable. To get a good view of the surrounds, those on watch have to leave even the marginal shelter of the cliff, exposed to the rain and winds directly.
[sblock=Required Check]Everyone on watch makes an Endurance or Nature 15(rolled) check or loses a healing surge at the start of the next day from chills and exhaustion. For every watch where the fire goes out, the DC increases by 2. Roll it either way and I'll let you know the final DC once everyone has finished their watches.[/sblock]
[sblock=First Watch]You are cold and wet, huddled in blankets as the storm tears into you. Even the most stalwart of you look back at those shivering by the fire with longing.[sblock=Perception 18(Darkvision), 20(Low-light), 22(Normal)]You see and hear something moving around in the storm just at the edge of vision at random intervals throughout your watch, but it has always vanishes like a figment of your imagination when you point it out or examine it more closely...[/sblock][sblock=Insight 20]There is something out there in the night, something dangerous and malevolent. You can sense it watching you and even your dreams are nightmares full of figures chasing you, always behind you, just out your vision. By the time your watch is over, you almost wish something would attack, if only you could have something tangible to fight.[/sblock][sblock=Nature 16]You keep the fire going.[sblock=Nature 25]This storm isn't natural, not for this time of year, especially this cold. Your teeth are chattering and the summer clothing and bedding everyone brought is barely adequate.[/sblock][/sblock][/sblock]
[sblock=Second Watch]The storm intensifies while you are on watch and it's a struggle to keep the fire going. Mason wakes up briefly and gives you a small flask of something highly alcoholic to ward of the chill, but even with it the cold cuts to the bone.[sblock=Nature 18]You keep the fire going despite the intensity of the storm.[sblock=Nature 25]This storm isn't natural, not for this time of year, especially this cold. Your teeth are chattering and the summer clothing and bedding everyone brought is barely adequate.[/sblock][/sblock][sblock=Arcana 20]You sense a hint of dark magics in the night, perhaps the storm, perhaps something else...[sblock=Arcana 25]You detect a web of magic around the camp, a subtle, black curse that you manage to dispel with fragments of a half-forgotten ritual. Mechanical benefit: You gain an extra action point at the start of the next day.[/sblock][/sblock][/sblock]
[sblock=Third Watch]You're awakened from your fitful, chilled sleep into a wet hell. It's a struggle to keep the fire going, especially since most of the nearby wood has already been burned, require stumbling treks into the wet dark for wood.[sblock=Nature 20]You keep the fire from going out, despite the intensity of the storm and the dwindling wood supply.[sblock=Nature 25]This storm isn't natural, not for this time of year, especially this cold. Your teeth are chattering and the summer clothing and bedding everyone brought is barely adequate.[/sblock][/sblock][sblock=Dungeoneering 20]Towards the end of watch, as it begins to get light, you see that the rain has weakened the cliff face. It could collapse at any moment on those just stirring from their blankets...[/sblock][/sblock]
At dawn the rain still falls as everyone awakens, soaked, groggy, coughing, and chilled from a night of fitful sleep and dark dreams...