D&D 4th Edition The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk) - Page 11


What's on your mind?

  1. #101
    Registered User
    Gallant (Lvl 3)

    Xeterog's Avatar

    Join Date
    Jul 2009
    Location
    Texas
    Posts
    360
    Reviews
    Read 0 Reviews

    Ignore Xeterog
    They are everywhere!, Fredrock yells as he pushes the Rerisen back, then moves to stop the Hulks from approaching Livia. Let's see what you got big one. Fredrock challenges the closest Hulk.

    actions

    Standard: Bull's Strength, using 2 power points making it a close blast 3, targeting Rerisen Dead in M2 (#5) (25 vs AC) and Rerisen Raven Swarm in 01 (#1) (18 vs AC). 1d20+6=25, 1d20+6=18 Doing 9 damage if it hits (more to the swarm,as this is a close attack). 1d10+6=9

    I also push any hit 1 square (SW in this case..technically pushing the ravens off the map if I hit them...
    retcon
    I'll use the same power (Bull's Strength), just no power points. sorry, I completely missed that they were 5 squares up.

    If I need new rolls to hit the one close to me (wouldn't mind keeping the 25 to hit and 9 damage, but I understand if you need a new roll: Target rerisen dead #5,
    1d20+6=16, 1d10.minroll(3)+6=11

    (minroll=3 as a craghammer is brutal 2)

    All other actions are the same If I hit the Reresen dead, I also push him 1 square to N1, if I missed the Rerisen dead, I'll take the OA from him when I move away, which activates my battle Resilence (DR7) until the end of my next turn (whether he hits or misses)..unless hitting has another status effect)...


    Move Action: Move L4-L5-L6-L7-K8

    Minor Action; Battlemind Demand (close burst 3), marking Zombie Hulk in I11 (#3)

    Note: The 1st attack against Fredrock this (or any) encouter will trigger Battle Resilience--DR7 until the start of Frerock's Next turn (free action, triggers on a hit or a miss, so before the damage is done if it is a hit).

    Fredrock

    Fredrock Hammersmith - Male Dwarf Battlemind, level 1
    Passive Perception: +14, Passive Insight: +19 Senses: Low-light
    Init -1, Speed:5
    AC:19, Fort:14, Reflex:14, Will:16
    HP:33/33, Bloodied:16, Surge Value:8, Surges left:13/13
    Action Points: 1/1, Power points 2/2
    Powers-
    Battlemind Demand,
    Mind Spike,
    Blurred Step,
    Bull's Strength,
    Iron Fist
    Battle Resilience,
    Second Wind
    Aspect of Elevated Harmony
    Last edited by Xeterog; Tuesday, 29th June, 2010 at 10:03 PM. Reason: add redone standard action
    -Xeterog

 

  • #102
    Registered User
    Defender (Lvl 8)



    Join Date
    Sep 2006
    Posts
    2,729
    Reviews
    Read 0 Reviews

    Ignore Luinnar
    My communities:

    Quote Originally Posted by Iron Sky View Post
    Luinnar
    I'm assuming that you meant F10 so you are adjacent to the enemy? That bloodies it, btw.
    ooc

    Is E10 blocked off from the enemy diagonally?(or is part of the bridge blocking it?) If so i mean F10.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #103
    Registered User
    Waghalter (Lvl 7)

    Mewness's Avatar

    Join Date
    Oct 2003
    Location
    Alameda
    Posts
    1,904
    Reviews
    Read 0 Reviews

    Ignore Mewness
    ooc
    Delaying my turn in case Corvus wants to order me to shoot something while I'm near him.

    ministats
    Livia Female Human Seeker 3
    Initiative: +8, Passive Perception: 20, Passive Insight: 15, Senses: Normal
    AC:16, Fort:13, Reflex:16, Will:17
    HP:31/35, Bloodied:17, Surge Value:8, Surges left:6/8
    Action Points: 1
    Powers:
    Biting Swarm
    Elemental Spirits
    Grappling Spirits
    Agile Recovery

    Inevitable Shot
    Encaging Spirits
    Possessing Spirits
    Escaping Shot
    Second Wind
    Rebounding Greatbow

    Swarming Bats

    Basic ranged attacks: Biting Swarm +9 vs AC, 1d12+7 damage, target and adjacent enemies take -2 penalty to attack until start of my next turn; Grappling Spirits +9 vs AC, 1d12+7 damage, target is slowed and can't shift until the end of its next turn.

    Conditions:

    Full sheet: Livia
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #104
    Battlefront Shift

    Corvus will take it here


    As the enemies appear, Corvus' time spent in combat allowed him that split second of a faster reaction and he detached himself from the corpses near him. He took a moment to assess the situation, surround on all sides by unknown assailants, appeared to be undead and the group without much divine protection against them.

    "Shat" the warlord muttered, and saw Livia's bow ready while his watch partner looked for a target, "Livia! Lock down the targets on the bridge, give me some cover while I move up" he shouts, and his ally's arrow strikes a minor blow that distracts all the enemies.

    Seeing Kaz in a vulnerable position, Corvus moves towards the bridge in an effort to help secure that flank.


    ooc

    *Everyone remember my Bravura Presence when using an AP

    Free: Shift to L6
    Standard: Direct the Strike (Livia) on H11 Hulk - Livia's to hit on Direct the Strike against Hulk at H11 (1d20+9=26, 1d12+7=10) She hits AC 26 for 10 damage and all the Hulks take a -2 penalty to attack rolls until start of he next turn
    Move: to J10
    minor: n/a

    Oh, how do you want to handle Immediate Reactions Iron Sky? My encounter power is one, triggers when someone hits me.



    Bravura Presence

    Bravura Presence
    Appears in Martial Power
    When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn


    ministats
    Corvus Raine Male Human Warlord 1
    Initiative: +1, Passive Perception: 15, Passive Insight: 10, Senses: Normal
    AC:19, Fort:16, Reflex:14, Will:15
    HP:26/26, Bloodied:13, Surge Value:6, Surges left:9/10
    Action Points: 1
    Powers:
    Direct the Strike
    Brash Assault
    Intuitive Strike

    Inspiring Word [1.2]
    Vengeance is Mine
    Battlefront Shift
    Second Wind

    Lamb to the Slaughter


    Conditions:

    Full sheet: Corvus

  • #105

  • #106
    Registered User
    Waghalter (Lvl 7)

    Mewness's Avatar

    Join Date
    Oct 2003
    Location
    Alameda
    Posts
    1,904
    Reviews
    Read 0 Reviews

    Ignore Mewness
    Livia obeys Corvus unthinkingly, shooting an arrow into one of the figures on the bridge. She then whirls around and fires into a cloud of ravens.

    actions
    Minor: shift to K9.

    Standard: grappling spirits vs. the swarm in O0 (or wherever Fred pushed it to). 1d20+9-2=19 1d20+7=16. Oops I accidentally put in a d20 for the damage, so I'll reroll that with a d12. 1d12+7=16 Heh! 8 damage, swarm is slowed and can't shift until EoNT if that hits.

    Swarms will be tough. We have very little AoE.

    ministats
    Livia Female Human Seeker 3
    Initiative: +8, Passive Perception: 20, Passive Insight: 15, Senses: Normal
    AC:16, Fort:13, Reflex:16, Will:17
    HP:31/35, Bloodied:17, Surge Value:8, Surges left:6/8
    Action Points: 1
    Powers:
    Biting Swarm
    Elemental Spirits
    Grappling Spirits
    Agile Recovery

    Inevitable Shot
    Encaging Spirits
    Possessing Spirits
    Escaping Shot
    Second Wind
    Rebounding Greatbow

    Swarming Bats

    Basic ranged attacks: Biting Swarm +9 vs AC, 1d12+7 damage, target and adjacent enemies take -2 penalty to attack until start of my next turn; Grappling Spirits +9 vs AC, 1d12+7 damage, target is slowed and can't shift until the end of its next turn.

    Conditions:

    Full sheet: Livia
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #107
    Registered User
    Enchanter (Lvl 12)

    Iron Sky's Avatar

    Join Date
    Mar 2008
    Posts
    3,341
    Reviews
    Read 0 Reviews

    Ignore Iron Sky
    Luinnar
    Unless you have a reach weapon, you can't reach the enemy from E10(that's the square below Yimanyngurr).


    Xeterog
    The ravens are 5 squares up, so you can't hit them with a close blast 3... Feel free to retcon your actions since I'm assuming you don't want to use a blast 3 on 1 enemy.


    Cleverusername
    If you have a power that's an immediate action, just tell me that you want to use it if possible, what it does, and what will trigger it, kinda like readying an action.

  • #108
    Registered User
    Defender (Lvl 8)



    Join Date
    Sep 2006
    Posts
    2,729
    Reviews
    Read 0 Reviews

    Ignore Luinnar
    My communities:

    Quote Originally Posted by Iron Sky View Post
    Luinnar
    Unless you have a reach weapon, you can't reach the enemy from E10(that's the square below Yimanyngurr).
    oops

    For some reason I keep reading F as E.... It is hard to read some of the letters.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #109
    Registered User
    Gallant (Lvl 3)

    Xeterog's Avatar

    Join Date
    Jul 2009
    Location
    Texas
    Posts
    360
    Reviews
    Read 0 Reviews

    Ignore Xeterog
    Quote Originally Posted by Iron Sky View Post

    Xeterog
    The ravens are 5 squares up, so you can't hit them with a close blast 3... Feel free to retcon your actions since I'm assuming you don't want to use a blast 3 on 1 enemy.
    retcon
    I'll use the same power (Bull's Strength), just no power points. sorry, I completely missed that they were 5 squares up.

    If I need new rolls to hit the one close to me (wouldn't mind keeping the 25 to hit and 9 damage, but I understand if you need a new roll: Target rerisen dead #5,
    1d20+6=16, 1d10.minroll(3)+6=11

    (minroll=3 as a craghammer is brutal 2)

    All other actions are the same If I hit the Reresen dead, I also push him 1 square to N1, if I missed the Rerisen dead, I'll take the OA from him when I move away, which activates my battle Resilence (DR7) until the end of my next turn (whether he hits or misses)..unless hitting has another status effect)...
    Fredrock

    Fredrock Hammersmith - Male Dwarf Battlemind,` level 1
    Passive Perception: +14, Passive Insight: +19 senses: low-light
    Init -1, Speed:5
    AC:19, Fort:14, Reflex:14, Will:16
    HP:33/33, Bloodied:16, Surge Value:8, Surges left:13/13
    Action Points: 1/1, Power points 2/2
    Powers-
    Battlemind Demand,
    Mind Spike,
    Blurred Step,
    Bull's Strength,
    Iron Fist
    Battle Resilience,
    Second Wind
    Aspect of Elevated Harmony

    Last edited by Xeterog; Tuesday, 29th June, 2010 at 10:34 AM.
    -Xeterog

  • #110
    Registered User
    Scout (Lvl 6)



    Join Date
    Oct 2008
    Location
    Fitchburg, Massachusetts, United States
    Posts
    2,068
    Reviews
    Read 0 Reviews

    Ignore Son of Meepo
    With the enemies quickly upon them, Gurk lashes out with a flurry of fists all around him. He finishes the attack with one powerful punch and then quickly moves away, hoping to draw more enemies to him.

    "Gurk make dead things dead things once more!"

    actions
    Standard: Five Storms Five Storms - CB1 (E2 vs Ref; G1 vs Ref; Damage) (1d20+5=8, 1d20+5=19, 1d8+5=9)

    Free: Stone Fist Flurry of Blows (If G1 was hit, do 6 damage to E2).

    Move:
    If either E2 or G1 are up, then use Five Storms movement technique to shift to E4. If both are down move to C4.


    stats
    Gurk Gutstomper Male Half-Orc Monk 1
    Initiative: +8, Passive Perception: 11, Passive Insight: 11, Senses: Low-light Vision
    AC:17, Fort:14, Reflex:16, Will:13
    HP:24/24, Bloodied:12, Surge Value:6, Surges left:9/9
    Action Points: 1
    Powers:
    Crane's Wings
    Five Storms
    Stone Fist Flurry of Blows

    Furious Assault
    Half-Orc Resilience
    Open the Gate of Battle

    Spinning Leopard Maneuver

    Basic Melee: Monk Unarmed Strike - +6 vs AC; 1d8+3
    Basic Ranged: Shuriken - +8 vs AC; 1d4+5


    ooc (swarms)
    Gurk has an at-will AoE.

  • + Log in or register to post
    Page 11 of 66 FirstFirst ... 2345678910111213141516171819202161 ... LastLast

    Similar Threads

    1. [Adventure] The Broken Tower DM:Grimmjow Judge:TwoHeadsBarking
      By Grimmjow in forum Living 4th Edition
      Replies: 151
      Last Post: Friday, 5th April, 2013, 01:37 AM
    2. Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79
      By ScorpiusRisk in forum Living 4th Edition
      Replies: 1055
      Last Post: Saturday, 30th July, 2011, 03:39 PM
    3. Adventure: The Lost Workshop (DM: Iron Sky, Judge: renau1g)
      By Iron Sky in forum Living 4th Edition
      Replies: 281
      Last Post: Monday, 26th July, 2010, 12:37 AM
    4. [IRON DM] Holiday Iron DM (for Iron DM Newbies Only)
      By el-remmen in forum General RPG Discussion
      Replies: 21
      Last Post: Thursday, 30th October, 2003, 02:06 PM
    5. [Judge Dredd] Mechanismo Robot judge
      By Gospog in forum Miscellaneous Geek Talk & Media Lounge
      Replies: 0
      Last Post: Monday, 20th October, 2003, 05:13 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •