The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)

Iron Sky

Procedurally Generated
The Rerisen Tower

DM: Iron Sky
Judge: ScorpiusRisk

Players:
Corvus(Cleverusername), Human Warlord 1
Eithal(H.M.Gimlord), Goliath Warden 1
Fedrock(Xeterog), Dwarf Battlemind 1
Gurk(Son of Meepo), Half-orc Monk 1
Yimayngurr(pacdidj), Half-orc Ranger 2
Himura(Luinnar), Elf Avenger 1(2nd PC)
Livia(Mewness), Human Seeker 3 (2nd PC)

[sblock=Rules]Presumably everyone knows the basic rules. I use Mal's ubiquitous combat rules, prefer mechanical/ooc things to be in [ sblock ][ /sblock ]s, etc. If I do skill challenges, they're usually Stalker0's Obsidian style. There's probably more, but that's all I can think of at the moment.[/sblock]

[sblock=Character's and portraits]Sometime in the first couple posts, I'd like a link to your character sheet and a portrait that you'd like me to use for you. If you have a character builder file or summary, that would be great too, since if you don't I'll just be entering your character into CB from your sheet anyway - makes it easier for me to run your character should you go AWOL for some reason.[/sblock]

---

After being led through the streets of Daunton, you find yourselves at one of the city's many gates. Waiting there is a wagon full of boxes and tools pulled by two plain gray horses, a mix of humans, dwarves, and halflings loafing about, and a large, broad shouldered woman who looks human at first, but then the spots of skin that look rigid and cracked become visible - she's obviously an earth genesai - garbed in heavy canvas pants, a thick buckskin shirt with a v-neck, and a heavy toolbelt full of measuring implements and small tools.

As you approach, you smell the oil of the animal's harness, the dust and wood of the wagon and the equipment in it, and a faint, pleasant earthy smell coming from the woman.

"These are them, motley, rough-looking, and plenty of men," the officer says, winking at the last bit. "I'll leave you to them."

The earth genesai smiles and nods, sizing up the party, her glance lingering longer on the men. "Welcome, my name is Master Mason Michelle Maystone Mason. You can call me Mason, or Master, if you prefer. As you probably know, we're heading out to repair a tower, Southpoint Tower if you're curious. I hope none of you are too excited for action, 'cause this is most likely going to be a nice ride through the country. Of course, if you must have action..." Her eyes linger on Gurk for a second and she smiles.

"Anyway, if anyone has any questions before we head out, we have a bit of time while that last of our supplies are delivered..."
 
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Luinnar

First Post
Kaz bows to the woman. This one is honored to be chosen as your guard. Question, would it be possible for Kaz to ride undercover in the wagon? It would allow this one to better protect the people and the cargo. As Kaz is trainer in the ways of shadow it would allow this one to get much surprise on potential attackers.

[sblock=ooc]
I changed the speech to italics to differentiate it from Mason. If you rather I change the color or whatever let me know. (I also makes him sound like he has an accent too) :p

Kaz has high stealth, if he hid in the cart he could get a surprise round. However he has high perception too, so it might be better for him to stay out and spot baddies.

Here is Kaz's character sheet.

I don't have a specific picture picked out yet, but you can use this one if it crops OK. :)

Also I have a character builder file, but it is not the newest version (I don't have DDI) so I'm not sure it it would be compatible with yours, also how should I host it/send it to you?
[/sblock]
 

Xeterog

Explorer
The Rerisen Tower


[sblock=Rules]Presumably everyone knows the basic rules. I use Mal's ubiquitous combat rules, prefer mechanical/ooc things to be in [ sblock ][ /sblock ]s, etc. If I do skill challenges, they're usually Stalker0's Obsidian style. There's probably more, but that's all I can think of at the moment.[/sblock]

[sblock=ooc]I think I know, but this is the 1st PbP action for me, so you may want to go over it (or just email me the info). I think I read the combat rules in another thread--basically it's all the party goes, then all the monsters (or monsters 1st then the party, depending on init)..except for the 1st round where some party members can go before the monsters and others go after. Your action happens when you post, so you could go last one round and 1st the next round (after the monsters go, of course).

I have a CB file, one thing I could not figure out how to do (yet) is add just 1 to endurance checks for my background. For Character portrait, just use M_Dwarf8.png from the character builder--that works well for this PC.
[/sblock]

Fredrock approaches the Master Mason, "Greetings Mason, I'm Fredrock Hammersmith. Will we be staying at the tower while the craftsmen do their work, or is this just an escort mission to get them there? Also, if the craftmen need any help, I offer my services--I used to work in my father's smithy back in the Sanctuary."

[sblock=Fredrock]
Fredrock Hammersmith - Male Dwarf Battlemind, level 1
Passive Perception: +14, Passive Insight: +19
Init -1, Speed:5
AC:19, Fort:14, Reflex:14, Will:16
HP:33/33, Bloodied:16, Surge Value:8, Surges left:13/13
Action Points: 1/1, Power points 2/2
Powers-
Battlemind Demand,
Mind Spike,
Blurred Step,
Bull's Strength,
Iron Fist
Battle Resilience,
Second Wind
Aspect of Elevated Harmony
[/sblock]
View attachment Fredrock.dnd4e
 
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Mewness

First Post
Livia follows the others over to the wagon. "Livia," she says shortly by way of introduction, and then wanders around looking at the animals and equipment.

[sblock=ooc rule question]One of my at-wills, Elemental Spirits, is potentially a problem with Mal's rules (because it's not real AoE and the damage depends on people's beginning their turns next to the target, there's potential for the target to always move away before anyone takes any damage). Is there some way to fix this?

Also I'd like to know whether I can shoot an immobile object with elemental spirits and have it affect adjacent targets that way. (Or even shoot a minion with it and have the dead body affect adjacent targets.)[/sblock]
[sblock=Livia statblock]Livia Female Human Seeker 3
Initiative: +8, Passive Perception: 20, Passive Insight: 15, Senses: Normal
AC:16, Fort:13, Reflex:16, Will:17
HP:35/35, Bloodied:17, Surge Value:8, Surges left:8/8
Action Points: 1
Powers:
Biting Swarm
Elemental Spirits
Grappling Spirits
Agile Recovery

Inevitable Shot
Encaging Spirits
Possessing Spirits
Escaping Shot
Second Wind
Rebounding Greatbow

Swarming Bats

Basic ranged attacks: Biting Swarm +9 vs AC, 1d12+7 damage, target and adjacent enemies take -2 penalty to attack until start of my next turn; Grappling Spirits +9 vs AC, 1d12+7 damage, target is slowed and can't shift until the end of its next turn.

Conditions:

Full sheet: Livia[/sblock]
[sblock=picture]picture The face in the second picture down will do (doesn't look anything like her, but the bird mask at least gives the right impression)[/sblock]
 

Mewness

First Post
[sblock=ooc]Also, who's the other warlord? And more importantly, can he or she grant ranged basic attacks? :D[/sblock]
 

Luinnar

First Post
[sblock=ooc]Once you have everyone's character sheet link, could you please edit the first post with links to them? It makes it easier looking up everyone's character sheet :)[/sblock]
 

Iron Sky

Procedurally Generated
Kaz bows to the woman. This one is honored to be chosen as your guard. Question, would it be possible for Kaz to ride undercover in the wagon? It would allow this one to better protect the people and the cargo. As Kaz is trainer in the ways of shadow it would allow this one to get much surprise on potential attackers.


"Well, I'd rather have you out in the open looking armed and dangerous - and sexy too, if you can manage it - than having you out of sight. Better a big sword you don't have to use than a knife you do have to, my mother always said. And I like big swords..."
she grins.

Fredrock approaches the Master Mason, "Greetings Mason, I'm Fredrock Hammersmith. Will we be staying at the tower while the craftsmen do their work, or is this just an escort mission to get them there? Also, if the craftmen need any help, I offer my services--I used to work in my father's smithy back in the Sanctuary."

"It's mostly escorting, though we'll talk with the militia when we get there. Who knows, they might have more work for you. Supposedly all they found living there was some bats and pack of feral dogs, but no one's talked to them since they sent a rider back a week ago. Maybe they have some grand adventure for you to go on. I'd also be glad to have access to your services, I don't turn down that offer from men very often."

She nods to Livia, then begins sorting through the equipment in the wagon and exchanging coarse banter with the craftsmen with her.

[sblock=Luinnar]Italics in the same color is fine. Feel free to just post the summary (go to Manage -> Summary, and copy-paste it. It should be compatible.[/sblock]

[sblock=Xeterog]I think you covered most of it. Feel free to ask any questions you have.[/sblock]

[sblock=Mewness]I'll check out that power later, I'm about to go run my RL game. Also, not sure on the warlord. If I don't hear from them by Sunday night, I'll send a private message.[/sblock]

[sblock=OOC]I'll be on occasionally in the next couple days, but I'm about to run my RL game and I have round to of the Iron DM challenge to do Sunday, so I won't be around much until Monday.[/sblock]
 


Luinnar

First Post
[sblock=summary]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Himura Kazuhira, level 1
Elf, Avenger
Avenger's Censure: Censure of Pursuit

FINAL ABILITY SCORES
Str 13, Con 14, Dex 16, Int 10, Wis 19, Cha 8.

STARTING ABILITY SCORES
Str 13, Con 14, Dex 14, Int 10, Wis 17, Cha 8.


AC: 16 Fort: 13 Reflex: 14 Will: 15
HP: 28 Surges: 9 Surge Value: 7

TRAINED SKILLS
Religion +5, Athletics +6, Perception +11, Stealth +10

UNTRAINED SKILLS
Acrobatics +3, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +4, Endurance +2, Heal +4, History, Insight +4, Intimidate -1, Nature +6, Streetwise -1, Thievery +3

FEATS
Level 1: Weapon Proficiency (Execution axe)

POWERS
Avenger at-will 1: Overwhelming Strike
Avenger at-will 1: Bond of Pursuit
Avenger encounter 1: Angelic Alacrity
Avenger daily 1: Aspect of Might

ITEMS
Adventurer's Kit, Cloth Armor (Basic Clothing), Execution axe, Arrows (30), Longbow, Holy Symbol
====== Created Using Wizards of the Coast D&DI Character Builder ======
[/sblock]
 

pacdidj

First Post
I hope none of you are too excited for action, 'cause this is most likely going to be a nice ride through the country.

"Suits me, for true. Nothing like a nice walk in the country, eh?," says Yimayngurr, stretching out his arms and sniffing deeply to take in the rural smells of the outskirts of town.

[sblock="Yimayngurr actions and stats"]Move:

Minor:

Standard:

[sblock=statblock]Yimayngurr Male Half-Orc Hunter Ranger 2
PC:Yimayngurr (pacdidj) - L4W Wiki
Initiative: +7, Passive Perception: 18, Passive Insight: 13, Senses: Low-light Vision
AC:18, Fort:16, Reflex:16, Will:13
HP:32/32, Bloodied:16, Surge Value:8, Surges left:6/6
Action Points: 1, Second Wind: unused
:bmelee:Hungry Longspear +1: +8 vs AC 1d10+5 dmg
:branged:Throw Hungry Longspear +1: +8 vs AC 1d10+7 dmg
Powers: Fading Strike, Marauder's Rush, Precise Assault, Furious Assault, Sure Shot, Begin the Hunt, Hungry Longspear
Conditions:[/sblock][/sblock]

[sblock=Yimayngurr pic]
Yimayngurrsmall.jpg
[/sblock]

[sblock="CB summary"]====== Created Using Wizards of the Coast D&D Character Builder ======
Yimayngurr, level 2
Half-Orc, Ranger
Build: Hunter Ranger
Fighting Style: Hunter Fighting Style
Ranger: Running Attack
Background: Geography - Wetlands (+2 to Nature)

FINAL ABILITY SCORES
Str 18, Con 10, Dex 18, Int 10, Wis 14, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 10, Dex 16, Int 10, Wis 14, Cha 10.


AC: 18 Fort: 16 Reflex: 16 Will: 13
HP: 32 Surges: 6 Surge Value: 8

TRAINED SKILLS
Nature +10, Heal +8, Stealth +9, Perception +8, Endurance +7

UNTRAINED SKILLS
Acrobatics +4, Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +3, History +1, Insight +3, Intimidate +3, Religion +1, Streetwise +1, Thievery +4, Athletics +6

FEATS
Level 1: Toughness
Level 2: Hunting Spear Student

POWERS
Ranger at-will 1: Fading Strike
Ranger at-will 1: Marauder's Rush
Ranger encounter 1: Precise Assault
Ranger daily 1: Sure Shot
Ranger utility 2: Begin the Hunt

ITEMS
Belt Pouch (empty), Hempen Rope (50 ft.), Flint and Steel, Waterskin, Hungry Spear Longspear +1, Hide Armor, Trident, Bracers of the Perfect Shot (heroic tier), Hunter's Kit, Footpads, Camouflaged Clothing
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]
 

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