D&D 4th Edition The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk) - Page 56





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  1. #551
    Take them out while we fall back! Kaz calls out while, slicing up a couple ravens.
    actions

    Minor: Oath Swarm 3
    Move: Shift P8
    Standard: Overwhelming Strike Swarm 3.
    22 vs AC, 8/2=4 damage
    Kaz shifts to P7 as part of the attack.


    stat block

    Kaz Male Elf Avenger 1
    Initiative: +3, Passive Perception: 21, Passive Insight: 14, Senses: Low Light
    AC:16, Fort:13+2, Reflex:14, Will:15
    HP: 21/28, Bloodied:14, Surge Value:7, Surges left:4/9
    Action Points: 0
    Basic Attack Executioner's Axe +3 vs AC, 1d12+1 damage (+1d12 on crit)

    Powers:
    Bond of Pursuit
    Overwhelming Strike

    Angelic Alacrity
    Oath of Enmity
    Abjure Undead/Divine Guidance
    Second Wind
    Elven Accuracy

    Aspect of Might


    Conditions:
    Non-elf allys within 5 square get +1 to perception.
    If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)
    Will take all damage for the craftsmen.
    My PBP characters: http://tinyurl.com/yy9skz2

 

  • #552
    GM: Just need @pacdidj to update Yim and @Mewness to update Livia. I'll probably run the next round tomorrow afternoon.

  • #553
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    Waghalter (Lvl 7)

    Mewness's Avatar

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    Ignore Mewness
    Livia fires at the swarm, but the arrow passes harmlessly through, then takes a sudden turn of its own accord and thunks into a hulk. She meanwhile orders her companions on the tower to fire, and two of the zombies near Fredrock fall.

    actions
    Standard: grappling spirits on swarm 3 1d20+9=10 1d12+7=13 miss. Use rebounding greatbow to make a biting swarm attack on hulk 5. 1d20+9=27 1d12+7=10 10 damage, -2 attacks for the hulk and adjacent enemies.

    Minor: order craftsman in S11 to shoot RRD 16 (in K10). 1d20+4=17 hit.

    Minor: order craftsman in R12 to shoot RRD 12 (in J10). 1d20+4=19 hit.

    ministats
    Livia Female Human Seeker 3
    Initiative: +8, Passive Perception: 20, Passive Insight: 15, Senses: Normal
    AC:16, Fort:13, Reflex:16, Will:17
    HP: 35/35, Bloodied:17, Surge Value:8, Surges left: 4/8
    Action Points: 0
    Powers:
    Biting Swarm
    Elemental Spirits
    Grappling Spirits
    Agile Recovery

    Inevitable Shot
    Encaging Spirits
    Possessing Spirits
    Escaping Shot
    Second Wind
    Rebounding Greatbow

    Swarming Bats

    Basic ranged attacks: Biting Swarm +9 vs AC, 1d12+7 damage, target and adjacent enemies take -2 penalty to attack until start of my next turn; Grappling Spirits +9 vs AC, 1d12+7 damage, target is slowed and can't shift until the end of its next turn.

    Conditions: none

    Full sheet: Livia
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #554
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    Cutpurse (Lvl 5)

    pacdidj's Avatar

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    Ignore pacdidj
    "C'mon mates, pick up the pace! I'll take care of them smelly birds... Dbbrr!!," Yimayngurr's spear skewers several of the ravens, hitting the swarm with such force that the remaining birds tumble to the ground in a mass of bones and feathers.

    Yimayngurr actions and stats
    Move: to U5

    Minor: quarry the swarm

    Standard: Sure Shot vs. Swarm 3 (with HQ damage) = hit for (9+7+14+5)/2 = 17 damage (1st roll) (re-roll), swarm is "dead"

    statblock
    Yimayngurr Male Half-Orc Hunter Ranger 2
    PC:Yimayngurr (pacdidj) - L4W Wiki
    Initiative: +7, Passive Perception: 18, Passive Insight: 13, Senses: Low-light Vision
    AC:18, Fort:16, Reflex:16, Will:13
    HP:21/32, Bloodied:16, Surge Value:8, Surges left:3/6
    Action Points: 0, Second Wind: unused
    Hungry Longspear +1: +8 vs AC 1d10+5 dmg
    Throw Hungry Longspear +1: +8 vs AC 1d10+7 dmg
    Powers: Fading Strike, Marauder's Rush, Precise Assault, Furious Assault, Half-orc Resilience, Sure Shot, Begin the Hunt, Hungry Longspear
    Conditions:
    L4W: Auntie Mab and Fierro | LEB: Kalimashtri

  • #555
    The dead relentlessly press on, but some are so battered by the heroes that even whatever dark magics reanimate them aren't enough to bring them back to life.

    They club, claw, and fire ponderously, inflicting little damage and the battered but hardened party.

    Getting faster
    Combat rounds only taking an hour or so to run now - far better than the 3-4 hour turns I was working my way through earlier. Welcome to Round 11.


    Enemy Actions
    Rerisen Dead 4: Move, charge to Q10, Slam(+1 charge): 16 AC vs Cale, miss.
    Rerisen Dead 6: Move, charge to R10, Slam(+1 charge): 8 AC vs Cale, miss.
    Rerisen Dead 7: Move to P9, Slam(+1 charge, -2 Swarm): 11 AC vs Cale, miss.
    Rerisen Dead 8: Slam: 15 AC vs Fredrock, miss.
    Rerisen Dead 11: Slam(+2 CA): 16 AC vs Fredrock, miss.
    Rerisen Dead 12: Rerise: success, Slam(-2 prone): 15 AC vs Fredrock, miss.
    Rerisen Dead 16: Rerise: success, Slam(-2 prone, +2 CA): 11 AC vs Fredrock, miss.

    Rerisen Hulk 2: Rerise: Fail. Dead.
    Rerisen Hulk 3: Slam(+2 CA): 21 AC vs Fredrock, hit, 8 damage reduced to 4, no push possible.
    Rerisen Hulk 5: Slam(-2 Swarm): 11 AC vs Cale, miss.
    Rerisen Hulk 6: Slam: 19 AC vs Fredrock, hit, 10 damage reduced to 6, no push possible.
    Rerisen Hulk 7: Rerise: Fail. Dead.

    Rerisen Beast 3: Climb, Pounce: Jump to Q13, Claw: 8 AC vs Craftsman 5, miss, Claw: 16 AC vs Craftsman 5, hit, 3 damage, taken by Livia.

    Rerisen Archer 2: Move to L14, Longbow: 13 AC vs Cale, miss.
    Rerisen Archer 4: Move to M13, Longbow: 27 AC vs Fredrock, hit, 4 damage reduced to 0.
    Rerisen Archer 5: Move to M14, Longbow(-5 total cover): 15 AC vs Craftsman 5, hit, 4 damage, taken by Livia.
    Rerisen Archer 6: Move to M15, Longbow(-5 total cover): NAT1 vs Craftsman 5.
    Rerisen Archer 7: Move to M16, Longbow(-5 total cover): NAT1 vs Craftsman 5.

    Rerisen Swarm 1: Rerise: Fail. Dead.
    Rerisen Swarm 3: Rerise: Fail. Dead.


    Combatants
    Rerisen Dead 4: Q10
    Rerisen Dead 6: R10
    Rerisen Dead 7: P9, -2 attacks
    Rerisen Dead 8: I10
    Rerisen Dead 11: I9
    Rerisen Dead 12: J10, dazed, prone
    Rerisen Dead 16: K10, dazed, prone
    Rerisen Dead: Minion, AC 14, Ref 12, Resist 10 Necrotic. MBA: +6 vs AC, 5 damage and push 1.
    Rerisen Dead destroyed: 11

    Rerisen Hulk 3: K9, 11 damage taken
    Rerisen Hulk 5: P10, 21 damage taken, bloodied, -2 attacks
    Rerisen Hulk 6: I8, 12 damage taken
    Rerisen Hulk: 36 max hp, AC 15, Ref 11, Will 12, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.
    Rerisen Hulks destroyed: 4

    Rerisen Beast 3: Q13, 27 damage taken, bloodied
    Rerisen Beast: 28 max hp, AC 14, 11 Will, Resist 10 Necrotic, MBA: +6 vs AC, 1d4+2 damage.
    Rerisen Beasts Destroyed: 3

    Rerisen Archer 2
    : L14
    Rerisen Archer 4: M13
    Rerisen Archer 5: M14
    Rerisen Archer 6: M15
    Rerisen Archer 7: M16
    Rerisen Dead: Minion, AC 14, Ref 14, Resist 10 Necrotic, MBA: +6 vs AC, 3 damage.
    Rerisen Archers destroyed: 2

    Rerisen Swarms destroyed: 3

    Rerisen Lords destroyed: 1

    Livia
    : S12, 7 damage taken
    Yimanyngurr: U5, 11 damage taken
    Eithal: O8, 23 damage taken, bloodied
    Kaz: P7, 7 damage taken
    Fedrock: J9, 16 damage taken, DR4

    Craftsman 2: S11
    Craftsman 4: Fled
    Craftsman 5: R12
    Craftsman: Minion, AC 15, Fort 12, Ref 13, Will 10, speed 4. Longspear(Craftsmen 6-10 only): Reach 2, +4 vs AC, 4 damage. Crossbow(Craftsmen 1-5 only): Range 15/30, +4 vs AC, 4 damage. Shortspear(all): +4 vs AC, 3 damage.
    Craftsmen killed: 7

    Master Mason: T7, 16 damage taken
    38 max hp, AC 15, Fort 14, Ref 12, Will 12, speed 6. Mallet: +7 vs AC, 1d8+3 damage.

    Captain Cale: Q9, 23 damage taken, bloodied
    43 max hp, AC 19, Fort 16, Ref 15, Wil 15, speed 5. All allies gain +1 to hit and +3 to damage when they spend an action point while Cale is conscious.
    Cale's powers
    Viper's Strike(MBA): +10 vs AC, 19-20 crit range, 1d12+1 damage (crit 1d12+13) and the enemy provokes and OA from an ally if it shifts.
    Paint the Bulls-Eye(RBA, Longbow): +8 vs AC, range 20/40, 1d10 damage and all allies get +3 to damage rolls against the target until the end of Cale's next turn.
    Vengeance is Mine: immediate reaction, when hit by an enemy melee attack, +10 vs AC, 1d12+8 damage and an ally can move their speed and make a melee basic attack against the target.
    No Gambit is Wasted: immediate reaction, when an ally misses all targets with an encounter or daily attack, attack one adjacent targeted enemy, +10 vs AC, 2d12+4 damage and the ally's power is not wasted.
    Inspiring Word(x2): Minor action, one ally in close burst 5 heals surge+1d6.


    Special rules for this fight
    As a minor action, you may let one of the Craftsmen, the Master Mason, or Captain Cale take a standard action. They may take move and minor actions as well each round if you convert additional minor actions to "fuel" them.

    As before, if an adjacent craftsman is hit, you may take the damage instead as a free action. Alternatively, if you are hit, you may make an adjacent craftsman take the hit instead.


    Terrain
    *Any terrain with rocks is difficult terrain. You can ignore it by making DC 15 Acrobatics checks to keep your balance as you run across the rocks. Fail the Acrobatics check and you are knocked prone. You can, of course, use Athletics to jump over difficult terrain as always.

    *The palisades fill all the squares they are in and will make attacks against anything that tries to climb over them.
    Attached Thumbnails Attached Thumbnails TheTowerRound11.jpg  
    Last edited by Iron Sky; Tuesday, 26th October, 2010 at 08:41 PM.

  • #556
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    Acolyte (Lvl 2)

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    Ignore Xeterog
    Is that the best you got? Fred yells confidently as he Swings at a nearby hulk.
    How'd that beast get up there? Get 'em quickly.

    actions

    Standard action: Iron Fist at Hulk 3: Hits for 9 damage, Hulk 3 is Bloodied: Effect DR4

    Minor: Craftsman 2 Reloads

    Minor(move): Craftsman 2 fires at the beast but misses



    Fredrock

    Will take damage for any NPC hurt.
    DR 4
    16 damage taken
    Fredrock Hammersmith - Male Dwarf Battlemind, level 1
    Passive Perception: +14, Passive Insight: +19 Senses: Low-Light
    Init -1, Speed:5
    AC:19, Fort:14, Reflex:14, Will:16
    HP:17/33, Bloodied:16, Surge Value:8, Surges left:10/13
    Action Points: 0/1, Power points 0/2
    Powers-
    Battlemind Demand link
    Mind Spike link
    Blurred Step link
    Bull's Strength link
    Iron Fist link
    Battle Resilience link
    Second Wind link
    Aspect of Elevated Harmony link

    MBA +3 vs AC, 1d10+6 (brutal 2)
    RBA -1 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
    Last edited by Xeterog; Tuesday, 26th October, 2010 at 09:28 PM.
    -Xeterog

  • #557
    Kaz rushes over and hefts his huge axe slicing a large chunk out of the undead hulk. Finish it off, hurry! he shouts to the others.

    OOC: I'm glad it is going faster for you Iron Sky. The battle has been very fun so far, so I hope the 3-4 hours were worth it for you

    I'm not sure if we need to fall back anymore, thoughts?

    actions

    Minor: Oath Hulk P10
    Move:O9
    Standard: Bound of Pursuit P10: Roll
    19 vs AC, 14 damage, it only has 1 HP left, someone kill it !

    stat block

    Kaz Male Elf Avenger 1
    Initiative: +3, Passive Perception: 21, Passive Insight: 14, Senses: Low Light
    AC:16, Fort:13+2, Reflex:14, Will:15
    HP: 21/28, Bloodied:14, Surge Value:7, Surges left:4/9
    Action Points: 0
    Basic Attack Executioner's Axe +3 vs AC, 1d12+1 damage (+1d12 on crit)

    Powers:
    Bond of Pursuit
    Overwhelming Strike

    Angelic Alacrity
    Oath of Enmity
    Abjure Undead/Divine Guidance
    Second Wind
    Elven Accuracy

    Aspect of Might


    Conditions:
    Non-elf allys within 5 square get +1 to perception.
    If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)
    Will take all damage for the craftsmen.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #558
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    Waghalter (Lvl 7)

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    Ignore Mewness
    ooc
    I would still like to get the NPCs into the tower if possible, but it does look like we may be able to finish this mess.

    "Aaah!" shouts Livia rather uninformatively as the beast springs over the side of the tower. "Just keep shooting," she tells one of her companions, as she tries to finish the beast off herself.

    actions
    Standard: grappling spirits on beast 1d20+9=26 hit, beast is "dead."

    Minor: craftsman 5 reloads

    Minor: craftsman 5 shoots at hulk at P10 1d20+4=7 miss.

    ministats
    Livia Female Human Seeker 3
    Initiative: +8, Passive Perception: 20, Passive Insight: 15, Senses: Normal
    AC:16, Fort:13, Reflex:16, Will:17
    HP: 28/35, Bloodied:17, Surge Value:8, Surges left: 4/8
    Action Points: 0
    Powers:
    Biting Swarm
    Elemental Spirits
    Grappling Spirits
    Agile Recovery

    Inevitable Shot
    Encaging Spirits
    Possessing Spirits
    Escaping Shot
    Second Wind
    Rebounding Greatbow

    Swarming Bats

    Basic ranged attacks: Biting Swarm +9 vs AC, 1d12+7 damage, target and adjacent enemies take -2 penalty to attack until start of my next turn; Grappling Spirits +9 vs AC, 1d12+7 damage, target is slowed and can't shift until the end of its next turn.

    Conditions: none

    Full sheet: Livia
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #559
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    Ignore H.M.Gimlord
    Eithal and Cale swing wildly, full of sound and fury,... hitting nothing.
    Actions
    Standard: Thorn Strike
    Target: RRH5
    Attack: 1d20+9= 14 vs. AC Miss
    Minor: Cale uses Viper's Strike
    Target: RRD7
    Attack: 1d20+10= 11 vs. AC Miss

    Now how 'bout that
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #560
    GM: And then there was Yim. @pacdidj , just waiting for you.

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