D&D 4th Edition The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk) - Page 58




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  1. #571
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    Move now you two! Cale calls out, me and elf boy with hold the line!

    OOC: Can't get the stupid thing to nest right, sorry it is messed up.


    actions

    Minor: Craftsman 2 fire crossbow at hulk O8.
    21 vs AC It is dead.
    Minor:Cale:
    actions
    Knight's Move on Fred & Eithal. They move... Not sure where is the best place to move is and exactly how far to move... so someone else choose
    Standard: Overwhelming Strike on Hulk O8
    14 vs AC, ,Free: Elven accuracy, 15 vs AC, hit is is destroyed.
    Shift to P6

    stat block

    Kaz Male Elf Avenger 1
    Initiative: +3, Passive Perception: 21, Passive Insight: 14, Senses: Low Light
    AC:16, Fort:13+2, Reflex:14, Will:15
    HP: 21/28, Bloodied:14, Surge Value:7, Surges left:4/9
    Action Points: 0
    Basic Attack Executioner's Axe +3 vs AC, 1d12+1 damage (+1d12 on crit)

    Powers:
    Bond of Pursuit
    Overwhelming Strike

    Angelic Alacrity
    Oath of Enmity
    Abjure Undead/Divine Guidance
    Second Wind
    Elven Accuracy

    Aspect of Might


    Conditions:
    Non-elf allys within 5 square get +1 to perception.
    If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)
    Will take all damage for the craftsmen.
    Last edited by Luinnar; Friday, 29th October, 2010 at 06:40 AM.
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  • #572
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    GM: Kaz is an Avenger with only his target adjacent to him and attacking said target, shouldn't he get the second attack roll automatically? I don't think you need to use Elven Accuracy.

  • #573
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    Quote Originally Posted by Iron Sky View Post
    GM: Kaz is an Avenger with only his target adjacent to him and attacking said target, shouldn't he get the second attack roll automatically? I don't think you need to use Elven Accuracy.
    OOC: It got killed by the craftsman, so it lost the oath on it and he only gets double rolls with enemies that are oathed
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    Quote Originally Posted by Luinnar View Post
    OOC: It got killed by the craftsman, so it lost the oath on it and he only gets double rolls with enemies that are oathed
    GM: Kaz Oathed Hulk 5 last round and it was still "alive" as of your post since you took it to 1 hp last round and nothing else hurt it. It's also conveniently the same one you just attacked.

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    OOC: If columns 2 and 3 are not DT, I'm going to change Eithal's original move, because that means she can make it to Q3.

    Knight's Move: If Yim has a healing potion (or two), Eithal will take Knight's Move adjacent to his square (T6) and pick it up. Otherwise, she'll head to W4 (closer to the tower door). I hate to look like a coward here, but Eithal's gotta get Fredrock out of the fray.

    BTW: I can't remember if Eithal ever picked up a healing potion during the course of this adventure, so I'm going to assume she didn't (I really need to write junk like that down on my CS).
    Last edited by H.M.Gimlord; Friday, 29th October, 2010 at 10:32 AM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #576
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    Quote Originally Posted by Iron Sky View Post
    GM: Kaz Oathed Hulk 5 last round and it was still "alive" as of your post since you took it to 1 hp last round and nothing else hurt it. It's also conveniently the same one you just attacked.
    OOC: But the craftman killed the hulk first, canceling the oath, and Kaz coupe-de-grace it after that (and if Kaz goes first he would not of hit it anyway because he would not have CA for it being prone)

    Sorry not trying to be argumentative, or rule lawyering or anything, I rather not have to use Elven Accuracy after all, just trying to be fair (maybe I failed my will save though)
    Last edited by Luinnar; Friday, 29th October, 2010 at 09:56 PM.
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    Quote Originally Posted by Luinnar View Post
    OOC: But the craftman killed the hulk first, canceling the oath, and Kaz coupe-de-grace it after that (and if Kaz goes first he would not of hit it anyway because he would not have CA for it being prone)

    Sorry not trying to be argumentative, or rule lawyering or anything, I rather not have to use Elven Accuracy after all, just trying to be fair (maybe I failed my will save though)
    GM: OH! I missed that the craftsman killed it during your turn. In that case, you still get to keep Elven Accuracy since helpless things suffer -5 to their defenses AND the CA I didn't see coup-de-grace anywhere so I missed that you were doing that.

  • #578
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    Quote Originally Posted by Iron Sky View Post
    GM: OH! I missed that the craftsman killed it during your turn. In that case, you still get to keep Elven Accuracy since helpless things suffer -5 to their defenses AND the CA I didn't see coup-de-grace anywhere so I missed that you were doing that.
    OOC: I messed up the attack/defense modifier yet again, thanks!
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  • #579
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    OOC: Yim claimed 1 of the four potions before the battle, not sure who has the others or if any went unclaimed. That'd be kinda silly.


    "Hoooooyyy! Eithal! I got some medicine for ya!," Yim calls out to the running goliath. Swiftly pulling out a potion, he tosses it in Eithal's direction, but his aim is short, and the encumbered giantess can't move up swiftly enough to catch it. "Awww, crikey!," he exclaims as the potion shatters on the ground.

    "Well, me and the bigfella here can hold the line a little longer," the half orc declares as he impales one nearby zombie, and Cale cleaves through another. Pulling his spear out of the zombie's innards, Yim skips back a pace and braces himself up against the tower wall, taking cover from the archer's arrows.

    Yimayngurr actions and stats
    Minor: Thow Eithal a healing potion (free to draw from Quick Draw feat) = crit miss

    Standard: Fading Strike vs. rerisen at R9 = hit, it's "dead" and Yim shifts to U8

    Minor: Cale attacks rerisen Q9 with Viper Strike = hit, it's "dead

    statblock
    Yimayngurr Male Half-Orc Hunter Ranger 2
    PC:Yimayngurr (pacdidj) - L4W Wiki
    Initiative: +7, Passive Perception: 18, Passive Insight: 13, Senses: Low-light Vision
    AC:18, Fort:16, Reflex:16, Will:13
    HP:21/32, Bloodied:16, Surge Value:8, Surges left:3/6
    Action Points: 0, Second Wind: unused
    Hungry Longspear +1: +8 vs AC 1d10+5 dmg
    Throw Hungry Longspear +1: +8 vs AC 1d10+7 dmg
    Powers: Fading Strike, Marauder's Rush, Precise Assault, Furious Assault, Half-orc Resilience, Sure Shot, Begin the Hunt, Hungry Longspear
    Conditions:
    Last edited by pacdidj; Tuesday, 2nd November, 2010 at 05:22 PM.
    L4W: Auntie Mab and Fierro | LEB: Kalimashtri

  • #580
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    OOC: Eithal, Kaz Yim and Livia took a potion each. (from last post to next page)Kaz gave his to Eithal which she drank a couple rounds ago, so does Eithal have two potions now?
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