D&D 4th Edition The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk) - Page 61




  1. #601
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    GM: I'll be updating this afternoon or tonight some time.

 

  • #602
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    The dead mob Cale and batter at the old warrior futilely while most of the archer's arrows bounce off the tower battlements.

    Kaz drops the largest of the remaining dead as it charges at him - the heroes are only outnumber 2 to 1 now!

    Fredrock's actions
    The Mason is at the door and she hands Fredrock a warhammer she found lying around. Since the door was already open, he arms himself with it as his minor action.


    Cale's actions
    Cale can't Second Wind and use Viper's Strike. I had him Second Wind.


    Enemy Actions
    Rerisen Dead 6: Stand, move to R8.
    Rerisen Dead 7: Slam: 18 AC vs Cale, miss.
    Rerisen Dead 8: Move, charge to P7, Slam(+1 charge, -2 Swarm): 7 AC vs Cale, miss.
    Rerisen Dead 11: Move, charge to P6, Slam(+1 charge): 18 AC vs Cale, miss.
    Rerisen Dead 12: Move, charge to Q8, Slam(+1 charge): 9 AC vs Cale, miss.
    Rerisen Dead 16: Move, charge to S8, Slam(+1 charge): 13 AC vs Yim, miss.

    Rerisen Hulk 3: Move, charge to R5, Slam(+1 charge): 9 AC vs Kaz, miss, <Kaz's Overwhelming Strike: 19 AC vs Rerisen Hulk 3, hit, 9 damage and Kaz shifts to T7>

    Rerisen Archer 2: Longbow(-5 total cover): 6 AC vs Craftsman 5, miss.
    Rerisen Archer 4: Longbow(-5 total cover): 18 AC vs Craftsman 5, hit, 4 damage, taken by Livia.
    Rerisen Archer 5: Longbow(-5 total cover): 9 AC vs Craftsman 5, miss.
    Rerisen Archer 6: Longbow(-5 total cover): 9 AC vs Craftsman 5, miss.
    Rerisen Archer 7: Longbow(-5 total cover): 9 AC vs Craftsman 5, miss.


    Combatants
    Rerisen Dead 6: R8
    Rerisen Dead 7: P9
    Rerisen Dead 8: P7, -2 attacks
    Rerisen Dead 11: P6
    Rerisen Dead 12: Q8
    Rerisen Dead 16: S8
    Rerisen Dead: Minion, AC 14, Ref 12, Resist 10 Necrotic. MBA: +6 vs AC, 5 damage and push 1.
    Rerisen Dead destroyed: 12

    Rerisen Hulk 3: R5, 35 damage taken, bloodied, "dead"
    Rerisen Hulk: 36 max hp, AC 15, Ref 11, Will 12, Resist 10 Necrotic, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.
    Rerisen Hulks destroyed: 6

    Rerisen Beasts Destroyed: 4

    Rerisen Archer 2
    : L14
    Rerisen Archer 4: M13
    Rerisen Archer 5: M14
    Rerisen Archer 6: M15
    Rerisen Archer 7: M16
    Rerisen Dead: Minion, AC 14, Ref 14, Resist 10 Necrotic, MBA: +6 vs AC, 3 damage.
    Rerisen Archers destroyed: 2

    Rerisen Swarms destroyed: 3

    Rerisen Lords destroyed: 1

    Livia
    : S12, 15 damage taken
    Yimanyngurr: S7, 11 damage taken
    Eithal: T3, 40 damage taken, bloodied
    Kaz: T7, 12 damage taken
    Fedrock: W9, 23 damage taken, bloodied, grants CA

    Craftsman 2: S11
    Craftsman 4: Fled
    Craftsman 5: R12
    Craftsman: Minion, AC 15, Fort 12, Ref 13, Will 10, speed 4. Longspear(Craftsmen 6-10 only): Reach 2, +4 vs AC, 4 damage. Crossbow(Craftsmen 1-5 only): Range 15/30, +4 vs AC, 4 damage. Shortspear(all): +4 vs AC, 3 damage.
    Craftsmen killed: 7

    Master Mason: Fled, 16 damage taken
    38 max hp, AC 15, Fort 14, Ref 12, Will 12, speed 6. Mallet: +7 vs AC, 1d8+3 damage.

    Captain Cale: Q7, 23 damage taken, bloodied, +2 defenses
    43 max hp, AC 19, Fort 16, Ref 15, Wil 15, speed 5. All allies gain +1 to hit and +3 to damage when they spend an action point while Cale is conscious.
    Cale's powers
    Viper's Strike(MBA): +10 vs AC, 19-20 crit range, 1d12+1 damage (crit 1d12+13) and the enemy provokes and OA from an ally if it shifts.
    Paint the Bulls-Eye(RBA, Longbow): +8 vs AC, range 20/40, 1d10 damage and all allies get +3 to damage rolls against the target until the end of Cale's next turn.
    Vengeance is Mine: immediate reaction, when hit by an enemy melee attack, +10 vs AC, 1d12+8 damage and an ally can move their speed and make a melee basic attack against the target.
    Knight's Move: Move action, an ally within 10 may move their speed as a free action.
    No Gambit is Wasted: immediate reaction, when an ally misses all targets with an encounter or daily attack, attack one adjacent targeted enemy, +10 vs AC, 2d12+4 damage and the ally's power is not wasted.
    Inspiring Word(x2): Minor action, one ally in close burst 5 heals surge+1d6.
    Second Wind: Cale heals 10hp and gains +2 defenses until the end of his next turn.


    Special rules for this fight
    As a minor action, you may let one of the Craftsmen, the Master Mason, or Captain Cale take a standard action. They may take move and minor actions as well each round if you convert additional minor actions to "fuel" them.

    As before, if an adjacent craftsman is hit, you may take the damage instead as a free action. Alternatively, if you are hit, you may make an adjacent craftsman take the hit instead.


    Terrain
    *Any terrain with rocks is difficult terrain. You can ignore it by making DC 15 Acrobatics checks to keep your balance as you run across the rocks. Fail the Acrobatics check and you are knocked prone. You can, of course, use Athletics to jump over difficult terrain as always.

    *The palisades fill all the squares they are in and will make attacks against anything that tries to climb over them.
    Attached Thumbnails Attached Thumbnails TheTowerRound14.jpg  
    Last edited by Iron Sky; Thursday, 4th November, 2010 at 04:47 AM.

  • #603
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    Ignore Luinnar
    Hold the, er... Kaz stumbles for the right words... Line! Yim-san!

    actions

    Minor Oath re-risen undead 16 S8
    Standard: Bound of Pursuit re-risen undead 16 S8
    26 vs AC, it is "dead"
    Minor: Cale: Viper's Strike Rerisen-dead 11 P6.
    13 vs AC, miss.

    stat block

    Kaz Male Elf Avenger 1
    Initiative: +3, Passive Perception: 21, Passive Insight: 14, Senses: Low Light
    AC:16, Fort:13+2, Reflex:14, Will:15
    HP: 16/28, Bloodied:14, Surge Value:7, Surges left:4/9
    Action Points: 0
    Basic Attack Executioner's Axe +3 vs AC, 1d12+1 damage (+1d12 on crit)

    Powers:
    Bond of Pursuit
    Overwhelming Strike

    Angelic Alacrity
    Oath of Enmity
    Abjure Undead/Divine Guidance
    Second Wind
    Elven Accuracy

    Aspect of Might


    Conditions:
    Non-elf allys within 5 square get +1 to perception.
    If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)
    Will take all damage for the craftsmen.
    Can shift through diffcult terrain (wild step)
    My PBP characters: http://tinyurl.com/yy9skz2

  • #604
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    Ignore Xeterog
    Thanks Mason! This'll do nicely. Now, back to the battle! Fredrock confidence seems to have returned now that he has a proper weapon again. Hmm, not quite the same weight as mine, but it'll take these dead down nicely, if they would just sit still and let me hit them!

    actions

    Note: warhammer is not brutal, but is still a D10+6 for damage

    Move: to S8 (standing on top of the 'dead' RRD there..
    Standard: Iron Fist on RRD 6 in R8: misses: effect DR 4.
    minor: Battlemind Demand to mark RRD 12 in Q8

    Note, will resist any pushbacks now.



    Fredrock

    Will take damage for any NPC hurt.
    DR 4

    Fredrock Hammersmith - Male Dwarf Battlemind, level 1
    Passive Perception: +14, Passive Insight: +19 Senses: Low-Light
    Init -1, Speed:5
    AC:19, Fort:14, Reflex:14, Will:16
    HP 10/33, Bloodied:16, Surge Value:8, Surges left:9/13
    Action Points: 0/1, Power points 0/2
    Powers-
    Battlemind Demand link
    Mind Spike link
    Blurred Step link
    Bull's Strength link
    Iron Fist link
    Battle Resilience link
    Second Wind link
    Aspect of Elevated Harmony link

    MBA +3 vs AC, 1d10+6 (brutal 2) (currently a warhammer that is not brutal)
    RBA -1 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
    Last edited by Xeterog; Thursday, 4th November, 2010 at 08:38 AM.
    -Xeterog

  • #605
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    Ignore H.M.Gimlord
    Eithal reaches out and snags the the hulk with her axe, bringing it down, "Nayow downt yew folluh me honey."

    Seeing that the hulk is downed, she makes for the tower door.
    Actions
    Standard: Thorn Strike
    Target: RRH
    Attack: 1d20+9 = 22 vs. AC Hit. RRH is "dead", but Eithal can't stick around to finish the job. Can someone else do this?
    Effect: Pull RRH to S4
    Move: To W6 along as much non-DT as possible.
    Last edited by H.M.Gimlord; Thursday, 4th November, 2010 at 11:21 AM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #606
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    Ignore pacdidj
    Stepping in behind the deranged captain, Yimayngurr smashes the fallen hulk's skull with the hilt of his spear, saying "Now stay down ya smelly heap!"

    He quickly pivots and backs away to take aim at the lesser zombies, yelling up to the tower, "Hoy mates! Where's that covering fire?"

    Yimayngurr actions and stats
    Move: shift to S6

    Standard: Fading Strike to coup de grace the hulk = hit it is destroyed, and Yim shifts 2 squares to T4, gaining cover behind Cale from the archers

    Minor: Craftsman at S11 readies crossbow and reloads

    statblock
    Yimayngurr Male Half-Orc Hunter Ranger 2
    PC:Yimayngurr (pacdidj) - L4W Wiki
    Initiative: +7, Passive Perception: 18, Passive Insight: 13, Senses: Low-light Vision
    AC:18, Fort:16, Reflex:16, Will:13
    HP:21/32, Bloodied:16, Surge Value:8, Surges left:3/6
    Action Points: 0, Second Wind: unused
    Hungry Longspear +1: +8 vs AC 1d10+5 dmg
    Throw Hungry Longspear +1: +8 vs AC 1d10+7 dmg
    Powers: Fading Strike, Marauder's Rush, Precise Assault, Furious Assault, Half-orc Resilience, Sure Shot, Begin the Hunt, Hungry Longspear
    Conditions:
    L4W: Auntie Mab and Fierro | LEB: Kalimashtri

  • #607
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    Ignore Mewness
    Livia continues to shoot grimly at the crowd of zombies, although she is starting to get low on arrows. The man on her left fires his crossbow without success, while the one on her right reloads.

    actions
    Standard: biting swarm on RRD 11 (at P6). 1d20+9=26 hit, "dead," all adjacent enemies take a -2 to attacks.

    Minor: craftsman 2 shoots at RRD 6 (in R8). 1d20+4=13 miss.

    Minor: craftsman 5 drops spear and reloads crossbow.

    ministats
    Livia Female Human Seeker 3
    Initiative: +8, Passive Perception: 20, Passive Insight: 15, Senses: Normal
    AC:16, Fort:13, Reflex:16, Will:17
    HP: 20/35, Bloodied:17, Surge Value:8, Surges left: 4/8
    Action Points: 0
    Powers:
    Biting Swarm
    Elemental Spirits
    Grappling Spirits
    Agile Recovery

    Inevitable Shot
    Encaging Spirits
    Possessing Spirits
    Escaping Shot
    Second Wind
    Rebounding Greatbow

    Swarming Bats

    Basic ranged attacks: Biting Swarm +9 vs AC, 1d12+7 damage, target and adjacent enemies take -2 penalty to attack until start of my next turn; Grappling Spirits +9 vs AC, 1d12+7 damage, target is slowed and can't shift until the end of its next turn.

    Conditions: none

    Full sheet: Livia
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #608
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    Ignore Iron Sky
    Cale contemptuously bats away the last few dead's clumsy swings and lunges, while the archers fire another nearly useless volley at the tower, with only one arrow managing to draw blood on Livia as she shoves one of the Craftsman out of the way.

    The last Hulk
    Kaz took the last hulk down with a readied action last round so Eithal's attack is the CDG, finishing it off. I shifted Yim's attack to Rerisen Dead 6, dropping it.


    Enemy Actions
    Rerisen Dead 6: Rerise: Fail. Dead.
    Rerisen Dead 7: Slam: 11 AC vs Cale, miss.
    Rerisen Dead 8: Slam(-2 Swarm): 9 AC vs Cale, miss.
    Rerisen Dead 11: Rerise: Fail. Dead.
    Rerisen Dead 12: Slam(-2 Mark): 12 AC vs Cale, miss.
    Rerisen Dead 16: Rerise: Fail. Dead.

    Rerisen Archer 2: Longbow(-5 total cover): NAT1 vs Craftsman 5.
    Rerisen Archer 4: Longbow(-5 total cover): 6 AC vs Craftsman 5, miss.
    Rerisen Archer 5: Longbow(-5 total cover): 7 AC vs Craftsman 5, miss.
    Rerisen Archer 6: Longbow(-5 total cover): 5 AC vs Craftsman 5, miss.
    Rerisen Archer 7: Longbow(-5 total cover): 15 AC vs Craftsman 5, hit, 4 damage, taken by Livia.


    Combatants
    Rerisen Dead 7: P9
    Rerisen Dead 8: P7, -2 attacks
    Rerisen Dead 12: Q8, marked(Fredrock)
    Rerisen Dead: Minion, AC 14, Ref 12, Resist 10 Necrotic. MBA: +6 vs AC, 5 damage and push 1.
    Rerisen Dead destroyed: 15

    Rerisen Hulks destroyed: 7

    Rerisen Beasts Destroyed: 4

    Rerisen Archer 2
    : L14
    Rerisen Archer 4: M13
    Rerisen Archer 5: M14
    Rerisen Archer 6: M15
    Rerisen Archer 7: M16
    Rerisen Dead: Minion, AC 14, Ref 14, Resist 10 Necrotic, MBA: +6 vs AC, 3 damage.
    Rerisen Archers destroyed: 2

    Rerisen Swarms destroyed: 3

    Rerisen Lords destroyed: 1

    Livia
    : S12, 19 damage taken, bloodied
    Yimanyngurr: T4, 11 damage taken
    Eithal: W6, 40 damage taken, bloodied
    Kaz: T7, 12 damage taken
    Fedrock: W9, 23 damage taken, bloodied, DR4

    Craftsman 2: S11
    Craftsman 4: Fled
    Craftsman 5: R12
    Craftsman: Minion, AC 15, Fort 12, Ref 13, Will 10, speed 4. Longspear(Craftsmen 6-10 only): Reach 2, +4 vs AC, 4 damage. Crossbow(Craftsmen 1-5 only): Range 15/30, +4 vs AC, 4 damage. Shortspear(all): +4 vs AC, 3 damage.
    Craftsmen killed: 7

    Master Mason: Fled, 16 damage taken
    38 max hp, AC 15, Fort 14, Ref 12, Will 12, speed 6. Mallet: +7 vs AC, 1d8+3 damage.

    Captain Cale: Q7, 23 damage taken, bloodied
    43 max hp, AC 19, Fort 16, Ref 15, Wil 15, speed 5. All allies gain +1 to hit and +3 to damage when they spend an action point while Cale is conscious.
    Cale's powers
    Viper's Strike(MBA): +10 vs AC, 19-20 crit range, 1d12+1 damage (crit 1d12+13) and the enemy provokes and OA from an ally if it shifts.
    Paint the Bulls-Eye(RBA, Longbow): +8 vs AC, range 20/40, 1d10 damage and all allies get +3 to damage rolls against the target until the end of Cale's next turn.
    Vengeance is Mine: immediate reaction, when hit by an enemy melee attack, +10 vs AC, 1d12+8 damage and an ally can move their speed and make a melee basic attack against the target.
    Knight's Move: Move action, an ally within 10 may move their speed as a free action.
    No Gambit is Wasted: immediate reaction, when an ally misses all targets with an encounter or daily attack, attack one adjacent targeted enemy, +10 vs AC, 2d12+4 damage and the ally's power is not wasted.
    Inspiring Word(x2): Minor action, one ally in close burst 5 heals surge+1d6.
    Second Wind: Cale heals 10hp and gains +2 defenses until the end of his next turn.


    Special rules for this fight
    As a minor action, you may let one of the Craftsmen, the Master Mason, or Captain Cale take a standard action. They may take move and minor actions as well each round if you convert additional minor actions to "fuel" them.

    As before, if an adjacent craftsman is hit, you may take the damage instead as a free action. Alternatively, if you are hit, you may make an adjacent craftsman take the hit instead.


    Terrain
    *Any terrain with rocks is difficult terrain. You can ignore it by making DC 15 Acrobatics checks to keep your balance as you run across the rocks. Fail the Acrobatics check and you are knocked prone. You can, of course, use Athletics to jump over difficult terrain as always.

    *The palisades fill all the squares they are in and will make attacks against anything that tries to climb over them.
    Attached Thumbnails Attached Thumbnails TheTowerRound15.jpg  

  • #609
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    Ignore Luinnar
    Go back to eternal rest! Kaz says slicking up another of the dead.

    action

    Move: R7.
    Minor: Oath re-risen dead 12.
    Standard: Overwhelming Strike: re-risen dead 12.
    Miss, Elven Accuracy, 23 vs AC

    stat block

    Kaz Male Elf Avenger 1
    Initiative: +3, Passive Perception: 21, Passive Insight: 14, Senses: Low Light
    AC:16, Fort:13+2, Reflex:14, Will:15
    HP: 16/28, Bloodied:14, Surge Value:7, Surges left:4/9
    Action Points: 0
    Basic Attack Executioner's Axe +3 vs AC, 1d12+1 damage (+1d12 on crit)

    Powers:
    Bond of Pursuit
    Overwhelming Strike

    Angelic Alacrity
    Oath of Enmity
    Abjure Undead/Divine Guidance
    Second Wind
    Elven Accuracy

    Aspect of Might


    Conditions:
    Non-elf allys within 5 square get +1 to perception.
    If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)
    Will take all damage for the craftsmen.
    Can shift through diffcult terrain (wild step)
    My PBP characters: http://tinyurl.com/yy9skz2

  • #610
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    Ignore Xeterog
    Fredrock continues the advance, Could it be that we can will defeat these dead? Didn't look as good a few moments ago.Keep the bolts coming! this time, taking one of the remaing dead down, getting used to the feel of the new warhammer.

    actions

    Note: warhammer is not brutal, but is still a D10+6 for damage

    Move: to Q9
    Standard: Iron Fist on RRD 7 in p8 (via map, combatant list is p9): Hit, "dead" effect DR 4.
    minor: Battlemind Demand to Mark RRD 8 in P7



    Fredrock

    Will take damage for any NPC hurt.
    RRD 8 Marked
    DR 4

    Fredrock Hammersmith - Male Dwarf Battlemind, level 1
    Passive Perception: +14, Passive Insight: +19 Senses: Low-Light
    Init -1, Speed:5
    AC:19, Fort:14, Reflex:14, Will:16
    HP 10/33, Bloodied:16, Surge Value:8, Surges left:9/13
    Action Points: 0/1, Power points 0/2
    Powers-
    Battlemind Demand link
    Mind Spike link
    Blurred Step link
    Bull's Strength link
    Iron Fist link
    Battle Resilience link
    Second Wind link
    Aspect of Elevated Harmony link

    MBA +3 vs AC, 1d10+6 (brutal 2)
    RBA -1 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
    Last edited by Xeterog; Friday, 5th November, 2010 at 10:12 PM.
    -Xeterog

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