D&D 4th Edition [Adventure] The Predicament of Mr. Gimo Tine [Judge:?]




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  1. #1
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    [Adventure] The Predicament of Mr. Gimo Tine [Judge:?]

    You stand there at the exit of the tavern, uncertain of were you should go. There is always the chance of entering the tavern again and asking more questions.

    You have 36 hours before execution.

    Places to go you actually know of

    -Mr Tine House[2 hours walking, 2 hours returning]
    -The Clay pits [3 hours walking, 3 hours returning]
    -Mr. Simpletown establishment[1 hours walking, 1 hours returning]
    -Addressless door[1 hours walking, 1 hours returning]

    Important NPCs

    Mr. Simpletown
    Mrs Tine
    Mr Tine


    Current Evidence

    -A bag with 100gp used to bribe Mr Raspyhand.

    Current clues

    -Gimo appeared to know nothing of what happened
    -Several witnesses recognized him
    -Mr Simpletown and Mrs Tine are certain Gimo is innocent
    -Gimo's memory gape happened in the backstore of Mr Raspyhand
    -Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
    -There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in.



    Game Info

    DM: Voda Vosa
    Judge:
    Start date: 20th June 2010
    Players:
    -EvolutionKB playing Cliff level 6 shifter seeker|ranger
    -Velmont playing Jarel-karn level 6 genasi swordmage
    -ScorpiusRisk playing Bell level 4 human bard
    -RedBeardJim playing Morvannon level 4 half-elf warlock
    -dimsdale playing Grakk level 4 goliath barbarian
    -Ozymandias79 playing Soldier level 6 warforged fighte
    Last edited by Voda Vosa; Friday, 25th June, 2010 at 09:49 PM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

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    The shifter steps out in the sunlight outside the tavern. He shades his eyes with his hand. Looking up and down the street, he says, "I think we should go to where the memory gap seemed to happen. We may find more clues there."

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    Quote Originally Posted by EvolutionKB View Post
    "I think we should go to where the memory gap
    seemed to happen. We may find more clues there."
    "Seems as good a place to start as any," says Morvannon as he settles his new cloak more securely around his shoulders.

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    "Agreed" says the goliath, slinging the greataxe over his shoulders, then following the others towards the pottery.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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    "Let's hurry!" the warforged says and hurries after that girl that went ahead

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    "Come on! Come on!" Bell yells as she hurries past those who have stopped to think about things properly. "Before someone else dies!" She heads toward the pottery.
    Current Work: http://stuffershack.com/tag/brian-liberge/

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    The group reunites again, and show their evidences and clues to Bell. The time is at essence!

    I can let you go on on the time, spending one healing surge for each 2 hours you spend past 24 hours.

    You have 16 hours before execution. New stuff underlined.

    Places to go you actually know of

    Other coordinate in the sewers[1 hour walking]
    -Water trap room[Current Location]
    -Secret chamber on the sewers-[1 hour walking]
    -Sewers[1 hour walking]
    -Tavern[3 hour walking,3 hour returning]
    -Mr Tine House[3 hours walking, 3 hours returning]
    -The Clay pits [4 hours walking, 4 hours returning]
    -Mr. Simpletown establishment[3 hour walking, 3 hour returning]
    -Addressless door[3 hours walking, 3 hours returning]
    -City watch[1 hours walking, 1 hours returning]
    -Crime scene [2 hours walking, 2 hours returning]
    -City watch[1 hours walking, 1 hours returning]

    Important NPCs

    Mr. Simpletown
    Mrs Tine
    Mr Tine
    Mr Raspyhand
    Simpletown's foreman
    Watch's Captain
    Dwarf
    Mercenary leader Dead


    Current Evidence

    -Flasks with the explosive reagents
    -Murder weapon
    -Physical enhancers

    -A bag with 100gp used to bribe Mr Raspyhand.
    -A box with a broke flask.
    -Shatered pieces of glass with orange liquied
    -Schematics of somewhere
    -A code: 5409385
    -An address (Of the sewers)
    -A necklace with an eye sculpted on it.


    Current clues

    -You found the murder weapon, and a laboratory that was used to prepare the explosive liquid found in the crime scene
    -You found physical enhancers in the secret lab
    -You found a code on a public place schematic, perhaps its a password of sorts.
    -Gimo smells lie rotten water
    -The dwarf at the strange door had weird eyes.
    -Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
    -Gimo appeared to know nothing of what happened
    -Several witnesses recognized him
    -Mr Simpletown and Mrs Tine are certain Gimo is innocent
    -Gimo's memory gape happened in the backstore of Mr Raspyhand
    -Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
    -There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
    -The house was full of warriors with intentions of silencing anyone who intruded.
    -There are hand prints of mud on the walls of the Sewers

    Last edited by Voda Vosa; Tuesday, 5th April, 2011 at 01:34 AM.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

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    OOC: Question for the group. Was the dwarf with the red eyes asking for a password the place we already charged into? Otherwise maybe we should go there.
    Current Work: http://stuffershack.com/tag/brian-liberge/

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    OOC: Yeah, been there done that... and that led us into the sewer.

    @Voda Vosa: We've search the place already and found nothing?


    "The map was showing another room. Another trap or something serious that time?" tells Jarel-karn
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

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    "Only one way to find out, I suppose. Bell, good to see you again."

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