[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]

Voda Vosa

First Post
With Soldier and Grakk holding the water flow, Mikara, Morvannon and Jarel Karn are able to force the door open. The water and the adventurers are flushed out quickly and violently, smashing with the opposed wall.
When everyone stands up, they see a familiar face. Bell, standing, completely wet, her hair stick to her surprised face, and her cloth dripping water.


Skill challenge completed! Everyone in the trap looses a HS.
 

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Ozymandias79

First Post
OOC: How many hours left, @Voda Vosa? and also remember that PCs requires 6 hours of extended rest per 24 hours so how many hours have we used? the time counter began at 36, right?
 
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ScorpiusRisk

First Post
"Well, its about time you showed up!" She bends over and begins fishing through the sewer waters for something. "We've been looking all over for you!"

If the shock of seeing the girl appear in the sewers, acting as if this was a relatively normal situation, then perhaps her choice of we, may cause you to look around. Near Bell you spot a black shiv of rock peaking out of the water, sliding back and forth like a shark. The only visible part of the girl's Onyx Dog, Shard.

"Did you find any mindflayers?" She says hopefully.

OOC: Bell of course has not used a single power, or lost any hp. So don't worry about her when considering an extended rest.
 


dimsdale

First Post
Grakk stands and finds that he's still holding a chunk of rock in his right hand. Looking at and tightening his grip on the rock, it begins to crack and then crumble. What now!...Bell!...How did you? ... What do we do now! This endless trail of clues is testing my patience! Grakk throws the remaining pieces of rubble left in his hand against the wall.
 

ScorpiusRisk

First Post
"Clues?!?" Bell says with a squeal as she pulls an old looking pair glasses out of the water and begins pulling off bit of green gunk. Despite the circumstance, she seems quite excited. "Tell me, tell me, tell me, what you've found!"
 

Voda Vosa

First Post
The group reunites again, and show their evidences and clues to Bell. The time is at essence!

I can let you go on on the time, spending one healing surge for each 2 hours you spend past 24 hours.

You have 16 hours before execution. New stuff underlined.

[sblock=Places to go you actually know of]
Other coordinate in the sewers[1 hour walking]
-Water trap room[Current Location]
-Secret chamber on the sewers-[1 hour walking]
-Sewers[1 hour walking]
-Tavern[3 hour walking,3 hour returning]
-Mr Tine House[3 hours walking, 3 hours returning]
-The Clay pits [4 hours walking, 4 hours returning]
-Mr. Simpletown establishment[3 hour walking, 3 hour returning]
-Addressless door[3 hours walking, 3 hours returning]
-City watch[1 hours walking, 1 hours returning]
-Crime scene [2 hours walking, 2 hours returning]
-City watch[1 hours walking, 1 hours returning]
[/sblock]
[sblock=Important NPCs]
Mr. Simpletown
Mrs Tine
Mr Tine
Mr Raspyhand
Simpletown's foreman
Watch's Captain
Dwarf
Mercenary leader Dead
[/sblock]

[sblock=Current Evidence]
-Flasks with the explosive reagents
-Murder weapon
-Physical enhancers

-A bag with 100gp used to bribe Mr Raspyhand.
-A box with a broke flask.
-Shatered pieces of glass with orange liquied
-Schematics of somewhere
-A code: 5409385
-An address (Of the sewers)
-A necklace with an eye sculpted on it.
[/sblock]

[sblock=Current clues]
-You found the murder weapon, and a laboratory that was used to prepare the explosive liquid found in the crime scene
-You found physical enhancers in the secret lab
-You found a code on a public place schematic, perhaps its a password of sorts.
-Gimo smells lie rotten water
-The dwarf at the strange door had weird eyes.
-Gimo's shovel is missing (Not in wagon, clay stablishment, nor watch)
-Gimo appeared to know nothing of what happened
-Several witnesses recognized him
-Mr Simpletown and Mrs Tine are certain Gimo is innocent
-Gimo's memory gape happened in the backstore of Mr Raspyhand
-Mr Raspyhand was bribed by someone to send Gimo to the addressless door next to his pottery.
-There is a password that the group needs in order to enter the addressless door. They could also attempt to bash in. Apparently there's a magical ward from the other side that makes trespassing the door almost impossible.
-The house was full of warriors with intentions of silencing anyone who intruded.
-There are hand prints of mud on the walls of the Sewers

[/sblock]
 
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ScorpiusRisk

First Post
OOC: Question for the group. Was the dwarf with the red eyes asking for a password the place we already charged into? Otherwise maybe we should go there.
 

Velmont

First Post
OOC: Yeah, been there done that... and that led us into the sewer.

[MENTION=51271]Voda Vosa[/MENTION]: We've search the place already and found nothing?


"The map was showing another room. Another trap or something serious that time?" tells Jarel-karn
 


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