[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]

H.M.Gimlord

Explorer
"Move out of the way...."

Mikara struggles to get a clear shot through the pile of bodies blocking the doorway. One goes into a doorpost, while the other nearly impales Jarel-karn's head, sailing harmlessly into the far wall behind the knot of assailants.

Boys!


[sblock=Actions]Minor: Quarry MF2
Standard: Twin Strike
Target 1: MF2
Attack 1: 1d20+11=12 vs. AC Miss
Target 2: MF3
Attack 2: 1d20+11=13 vs. AC Miss
HQ damage: 1d8=[/sblock][sblock=Ministats]Mikara Li Mesadh
Passive Insight 15
Passive Perception 22
Senses Low-Light Vision

HP 34/39; Surges Left 7; AP 0
AC 20; FORT 14; REF 18 WIL 15
Speed 7 (Wildstep)

Str 10 (+0) Dex 21 (+5) Wis 17 (+3)
Con 12 (+1) Int 10 (+0) Cha 10 (+0)

Powers:
Dagger
:bmelee: +5 vs AC 1d4 damage
Longbow
:branged:+11 vs AC 1d12 + 7 damage
Nimble Strike
:ranged: +11 vs. AC 1d12+7 damage
Twin Strike
:melee: +5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+2 damage per attack
Agile Recovery
Minor: Stand Up

Elven Accuracy
Free: Re-roll Attack
Evasive Strike
:melee:+5 vs. AC 2d4 damage
:ranged: +11 vs. AC 2d12+7 damage
Cut & Run
:melee:+5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+7 damage per attack

Hunter's Bear Trap
:melee: +5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+7 damage per attack

Class Features:

Hnter Fighting Style: Mikara can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks she provokes by making a ranged attack.

Feats:

  • Quick Draw: You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
    You also gain a +2 feat bonus to initiative checks.

  • Lethal Hunter: The extra damage dice from your Hunter's Quarry class feature increase from d6s to d8s

  • Hunter's Aim: You don't take the normal -2 penalty to attack rolls against your quarry if it has cover or concealment

  • Weapon Proficiency: Greatbow
[/sblock]
[sblock=Tactics]For now, we need to give Soldier some breathing room.

Longer term, we might want to flank the door instead of blocking it with bodies. This would provide us with OAs and keep us out of ranged attacks.

Otherwise, their artillery can hit us from behind the fray, and we'll only be able to hit them 2 at a time, granting cover to the artillery.

Mik's got several bonuses that help her at close range, so all we really have to do is keep the melee guys away from Morvannon.[/sblock]
 
Last edited:

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Voda Vosa

First Post
The half elf magic this time works wonders, incinerating two of the mercenaries! The strong scent of burned hair and flesh fills the battlefield!
Grakk, impaciently pushes his way through, and the mercenaries look to purchase from the reckless move. The dwarf is pushed aside by the belly of the goliath, and misses, but the fighter was waiting for a weakness, and he found one! Sliding his sword into the barbarian, he draws blood... lots of blood. Soldier, seen this, strikes at both enemies hard! Enraged, the fighter reacts with a wild blow to Grakk, who takes the hit hard. It was now time for revenge, Grakk raises his sword, and almost cleaves the fighter in halves.
Jarel-Karn arcs his sword, sending lightning towards the fighter, finishing the job, and also dropping the dwarf.
Mikara misses her shots this time, the mercenaries get to live a little longer. Soldier enrages on of the fighters, by striking him hard with his axe.


[sblock=Battle!]
Code:
Character   	  Contition/HP

Mikara	     	 	34/39  AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier  		46+8/69  AC: 26, Fort:19, Reflex:16, Will:16 Diseased with Filth feber! 

Mercenary 1                DEAD
Mercenary 2                DEAD
Mercenary 3                DEAD
Mercenary 4                DEAD
Mercenary fighter 1	64/66
Mercenary fighter 2	DEAD
Mercenary fighter 3	41/66
Dwarf Mercenary 1	 Out
Dwarf Mercenary 2	64/64
Mercenary Leader	         ??/??

Morvannon    		42/42  AC: 19, Fort:15, Reflex:17, Will:18
Garkk		  	30/52  AC: 20, Fort:20, Reflex:14, Will:14 Resist 5 all UENT
Jarel-Karn		50/62  AC: 24, Fort:19, Reflex:19, Will 18


MAP

Enemy's info unlocked:

Mercenary:

Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.

Mercenary fighter:

HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18

Dwarf Mercenary

HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.


Mercenary Leader:
Longsword (standard; at-will) • Weapon
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.

Rolls:
Soldier AoO vs MF2: Roll Lookup
Soldier AoO vs Md1: Roll Lookup
Mercenaries AoO: Roll Lookup
MF2 battle fury: Roll Lookup
MF3 battle fury: Roll Lookup
[/sblock]
 
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Velmont

First Post
Jarel-karn ward Grakk as he pass near him. He then teleport next to the leader, marking him and giving him an heavy blow.

[SBLOCK=OOC]Immediat Interrupt: Channeling Shield on Grakk. He takes 8 less damage on the AoO. My next sucessfull attack makes 3 more damage UEoNT.
Move: Armathor Step: Teleport to T12
Minor: Mark ML
Standard: Booming Blade vs AC on Mercenary Leader (1d20+15=21, 2d8+11=23, 1d6+3=7)
- If that hit, ML takes 20 lightning damages. (Non-lethal)
- If that hit, if he moves away on his turn, he will takes 7 thunder damage
- If that hit, if he attacks Jarel-karn, he will takes 4 lightning damage (I always forget I have White Lotus Riposte)[/SBLOCK]
 
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RedBeardJim

First Post
OOC: Soldier only gets to attack one of the guys who attack Grakk, since Combat Challenge is an Immediate Interrupt, not an Opportunity Attack. Edit: For that matter, he only gets to do that to targets that he has marked, which at the moment is only MF2 if I'm reading things right.
 

Ozymandias79

First Post
OOC: I think Soldier acted last in that round seeing as VV redirected his attack to MF3 as MF2 died before Soldier time to act again and thus as he act last his mark was still in effect but yes, he couldn't attack dwarf mercenary 1 as he hadn't marked him and couldn't reach him
 


Voda Vosa

First Post
The enemies deploy poorly, only the dwarf making enough damage to make Soldier loose his balance. However, the mysterious man in the back exerts his commanding voice, and the mercenary fighter produces a solid blow, that threatens to drop the barbarian.

[sblock=Battle!]
MF3 Attacks Grakk and misses.
Dwarf shield bash Soldier to the ground. Hitting for 12, -8 THP, -1= 3 dmg.
ML makes MF3 attack again, hits for 14

Code:
Character   	  Contition/HP

Mikara	     	 	34/39  AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier  		43/69  AC: 26, Fort:19, Reflex:16, Will:16 Diseased with Filth feber!  Prone!

Mercenary 1                DEAD
Mercenary 2                DEAD
Mercenary 3                DEAD
Mercenary 4                DEAD
Mercenary fighter 1	64/66
Mercenary fighter 2	DEAD
Mercenary fighter 3	41/66
Dwarf Mercenary 1	 Out
Dwarf Mercenary 2	64/64
Mercenary Leader	         ??/??

Morvannon    		42/42  AC: 19, Fort:15, Reflex:17, Will:18
Garkk		  	16/52  AC: 20, Fort:20, Reflex:14, Will:14 Resist 5 all UENT
Jarel-Karn		50/62  AC: 24, Fort:19, Reflex:19, Will 18


MAP

Enemy's info unlocked:

Mercenary:

Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.

Mercenary fighter:

HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18

Dwarf Mercenary

HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.


Mercenary Leader:
Longsword (standard; at-will) • Weapon
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.

Rolls:
Dwarf: Roll Lookup
MF3: Roll Lookup
[/sblock]
 

dimsdale

First Post
Near death only deepens the rage of the barbarian. He sifts to find a better point of attack, then unleashes a solid blow to the mercenary fighter. Pain from the barbarian's wounds are numbed by the euphoria of the strike against the foe.

[sblock=actions]
minor: none
movement: shift to s6 to flank mf3
attack: devastating strike vs mf3 ac: 1d20+10+2 for 1d12+8+1d8= 17 for 25 damage

grakk grants ca to all enemies for his wild attack
[/sblock]

ooc: ohhhh how I'd like avalanche strike back :mad:
 

Velmont

First Post
[SBLOCK=OOC]With all those AoO, I thought there was a new round. For this round, keep my previous post. The immediat interrupt happen during the AoO, that was legal.

Also, please note that Channeling Shield should give me 3 more dameg, which mean if I hit the leader, I make 23 damage, I'll edit the post above)[/SBLOCK]
 

RedBeardJim

First Post
Morvannon levels a heavy blast at the enemy attacked by Grakk, dropping him in his tracks. As the man's life fades, Morvannon draws on its energy to fold himself through space, reappearing next to Grakk. Quickly he steps away from the melee, trusting to his mysterious patron to help protect him.

*yeah, you keep on doing that*

[sblock=Actions]Minor: Warlock's Curse on MF3
Standard: Attack MF3 with Eldritch Blast. Hits Reflex 14 for 19 damage, which should kill him.
Free: Morvannon teleports to T-6 via Misty Step.
Move: Walk to P-5, retaining concealment from Shadow Walk.[/sblock]

[sblock="Mini stat"]Morvannon Rinael - Level 4 Half-Elf Warlock
Passive Perception: 13, Passive Insight: 20, Initiative: +2 Senses: Low-light
AC: 19, Fortitude: 15, Reflex: 17, Will: 18 -- Speed: 6, Size: Medium
HP: 42/42, Bloodied 21, Surge Value 10, Surges left 7/8
Action Points: 1, Second Wind: not used
Powers -
Eldritch Blast
Eyebite
Warlock's Curse (minor)
Misty Step (Warlock Pact Boon)

Witchfire
Hands of Ihbar
Scorching Burst (Dilettante power)
Thunderwave (Arcane Initiate feat)
Caiphon's Leap (Utility)

Curse of the Dark Dream[/sblock]
 

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