[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]

H.M.Gimlord

Explorer
"Thanks boys!" Mikara sees an opening in the doorway and gets a shot off that manages to sink itself deep in the dwarf to the left of the door, despite the recklessness with which it was delivered.

"Excuse me," She then slips past the crowd and into a more open area of the room outside, "Ah. This is better." And it certainly is, because her second shot finds a mark on the same dwarf, causing him to lose strength as he bleeds badly, resembling a porcupine with all the arrow shafts sticking out of his torso.[sblock=Actions]Move: to V6
Minor: Hunter's Quarry on Mercenary Fighter 3
Standard: Cut & Run
Target1: Dwarf Mercenary 2 at T8
Attack1: 1d20+11+Lucky Charm Daily(No Action)1d6=2=15 vs. AC for 1d12+7=19 damage
Effect: Shift to R2
Target2: Dwarf Mercenary 2 at T8
Attack2: 1d20+11=27 vs. AC for 1d12+7=10 damage
Hunter's Quarry Damage: 1d8=8

Dwarf Mercenary takes 37 damage.
[/sblock][sblock=Ministats]Mikara Li Mesadh
Passive Insight 15
Passive Perception 22
Senses Low-Light Vision

HP 34/39; Surges Left 7; AP 0
AC 20; FORT 14; REF 18 WIL 15
Speed 7 (Wildstep)

Str 10 (+0) Dex 21 (+5) Wis 17 (+3)
Con 12 (+1) Int 10 (+0) Cha 10 (+0)

Powers:
Dagger
:bmelee: +5 vs AC 1d4 damage
Longbow
:branged:+11 vs AC 1d12 + 7 damage
Nimble Strike
:ranged: +11 vs. AC 1d12+7 damage
Twin Strike
:melee: +5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+2 damage per attack
Agile Recovery
Minor: Stand Up

Elven Accuracy
Free: Re-roll Attack
Evasive Strike
:melee:+5 vs. AC 2d4 damage
:ranged: +11 vs. AC 2d12+7 damage
Cut & Run
:melee:+5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+7 damage per attack

Hunter's Bear Trap
:melee: +5 vs. AC 1d4 damage per attack
:ranged: +11 vs. AC 1d12+7 damage per attack

Class Features:

Hnter Fighting Style: Mikara can sheathe a weapon as a free action and gain a +4 bonus to AC against opportunity attacks she provokes by making a ranged attack.

Feats:

  • Quick Draw: You can draw a weapon (or an object, such as a potion, stored in a belt pouch, a bandolier, or a similar container) as part of the same action used to attack with the weapon or use the object.
    You also gain a +2 feat bonus to initiative checks.

  • Lethal Hunter: The extra damage dice from your Hunter's Quarry class feature increase from d6s to d8s

  • Hunter's Aim: You don't take the normal -2 penalty to attack rolls against your quarry if it has cover or concealment

  • Weapon Proficiency: Greatbow
[/sblock]
OOC: Sorry. Didn't refresh my browser before I posted. I didn't realize that Mercenary Dwarf 3 was already dead (thanks to Grakk and Morvannon).
 
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Ozymandias79

First Post
Soldier slams his arms into the ground and rises from the floor then he swings at the dwarf but misses


[sblock=Action Details]
Move Action:stand up
Standard Action:Crushing surge misses(CS misses, Soldier gains 4 Thp and the dwarf is marked)
Minor Action:N/A
[/sblock]
 
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H.M.Gimlord

Explorer
Soldier slams his arms into the ground and rises from the floor then he swings at the dwarf but misses


[sblock=Action Details]
Move Action:stand up
Standard Action:Crushing surge misses(CS misses, Soldier gains 4 Thp and the dwatd is marked)
Minor Action:N/A
[/sblock]
OOC: dwatd??? Sorry, I'm a little slow. What do those letters stand for?
 

RedBeardJim

First Post
OOC: Pretty sure it's a typo of "dwarf". Also, I think Morv's attack killed Mercenary Fighter 3 so you might want to pick a different target for your arrows.
 


Velmont

First Post
[SBLOCK=OOC]I had declared my action before VV post the enemy action. I told to keep my last post for my action of this turn.[/SBLOCK]
 



Voda Vosa

First Post
Seeing his boss in troubles, one of the enthraled warriors moves behind the genasi, and almost sinks his sword in the swordmage's spinal cord.
"That's the way to go!" barks the leader, as he cackles maniacally. His laghter is charged with a spell, that makes everyone but Soldier and Morvannon unable to think for a while.
The dwarf is locked on mortal combat with the warforged, and tries to hit Soldier with his hammer, but fails to connect.


[sblock=Battle!]
MF1 Attacks Jarel, and critics for 25 hp!!
Leader uses special ablity: Jarel, Mikara and Grakk can't use a standard action until the end of this guy's next turn.
MD2 fails to hit Soldier.

Code:
Character   	  Contition/HP

Mikara	     	 	34/39  AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier  	4thp	43/69  AC: 26, Fort:19, Reflex:16, Will:16 Diseased with Filth feber!  Prone!

Mercenary 1                DEAD
Mercenary 2                DEAD
Mercenary 3                DEAD
Mercenary 4                DEAD
Mercenary fighter 1	64/66
Mercenary fighter 2	DEAD
Mercenary fighter 3	DEAD
Dwarf Mercenary 1	 Out
Dwarf Mercenary 2	27/64
Mercenary Leader	         -24/??

Morvannon    		42/42  AC: 19, Fort:15, Reflex:17, Will:18
Garkk		  	16/52  AC: 20, Fort:20, Reflex:14, Will:14 Resist 5 all UENT
Jarel-Karn		25/62  AC: 24, Fort:19, Reflex:19, Will 18


MAP

Enemy's info unlocked:

Mercenary:

Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.

Mercenary fighter:

HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18

Dwarf Mercenary

HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.


Mercenary Leader:
Longsword (standard; at-will) • Weapon
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.

Rolls:
Dwarf: Roll Lookup
MF1: Roll Lookup
Leader: Roll Lookup
[/sblock]
 

H.M.Gimlord

Explorer
OOC: NP VV. Not panicking, just curious, (and hoping that people weren't waiting for me).

Mikara has no really good minor actions since the low man is already her quarry, and she's already in a good spot. Thus she's forced to sit this round out.

BTW: Mikara should be at R2 (she shifted there after as par of Cut and Run) unless some power has pushed her back to V6.
 

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