[Adventure] The Predicament of Mr. Gimo Tine [Judge:?]


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H.M.Gimlord

Explorer
Here. Sorry. Been concentrating so hard on the other adventures that even VV's return to Land Ho failed to remind me to check here. Shame on me :blush:.
 

Voda Vosa

First Post
The enemy takes the lead, and pushes on, to bring the heroes down!
The enthralled mercenaries charge forward. One of them tries to pierce Grakk with his knife, but the Goliath's armor deflects the blow. However, his companion finds an opening and slides his knife in the barbarian's flesh. trying to press the advantage, another one also attacks Grakk, finding his attempts futile against the rocky adversary. The other two mercenaries also miss their marks.

From behind, the fighters use spears to attack in between the lesser troops, only managing to scratch Jarel.

The dwarves are the third line, they throw their hammers at the group, one goes flying away, and the other slams on Jarel.

The Sorceror chants and produces two orbs of shiny magical power, and directs them towards Soldier, but they hit the wall instead. However, the Leader barks and order, and the Sorceror tries again, hitting Soldier this time.

The slimy humanoids standing next to the water get into it, disappearing from sight.


[sblock=Final Battle!]

MAP of course.

Code:
Character   	  Contition/HP

Mercenary 1                
Mercenary 2                
Mercenary 3                
Mercenary 4 
Mercenary 5                
Mercenary 6              
Mercenary fighter 1	66/66 
Mercenary fighter 2	66/66 
Mercenary fighter 3	66/66 
Dwarf Mercenary 1	64/64 
Dwarf Mercenary 2	64/64 
Mercenary Leader	        77/77
Mercenary Sorceror       ??/??
Slime Slave 1              ??/??
Slime Slave 2              ??/??
Slime Slave 3              ??/??

Morvannon    		42/42  AC: 19, Fort:15, Reflex:17, Will:18
Garkk		  	48/52  AC: 20, Fort:20, Reflex:14, Will:14 
Jarel-Karn		45/62  AC: 24, Fort:19, Reflex:19, Will 18 
Mikara	     	       39/39  AC: 20, Fort:14, Reflex: 18, Will: 15
Soldier  	               58/69  AC: 26, Fort:19, Reflex:16, Will:16 
Bell                          40/40          AC 21, F 15, R 19, W 18

Mercenary:

Minion
AC 19; Fortitude 17, Refl ex 14, Will 15
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.


Mercenary fighter:

HP 66; Bloodied 33;
AC 15; Fortitude 15, Reflex 14, Will 14
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Wil l 18

Dwarf Mercenary

HP 64; Bloodied 32
AC 23; Fortitude 18, Refl ex 15, Will 17
Warhammer (standard; at-will) ✦ Weapon
+11 vs. AC; 1d10 + 3 damage.
M Shield Bash (minor; recharge ⚄ ⚅ )
+9 vs. Fortitude; 2d6 + 3 damage, and the target is knocked
prone or pushed 1 square.

Mercenary Sorccerer:

????

Slime Slave

????

Mercenary Leader:
Longsword (standard; at-will) • Weapon
+10; 1d8+3
<- Appoint Champion (standard; at-will)
Close burst 10; targets one ally; the target makes a basic attack
as a free action and shifts 1 square before or after the attack.
«< • Inspirational Authority (standard; encounter)
Close burst 10; targets one ally; the target uses an at-will,
encounter, or recharge attack power as a free action.
•< * Urge Hesitation (standard; encounter) • Charm
Close burst 5; targets enemies; +9 vs. Will ; the target cannot
use a standard action during its next turn.

Rolls

Mercenaries: http://invisiblecastle.com/roller/view/3008220/
Mercenary fighters: http://invisiblecastle.com/roller/view/3008236/
Mercenary Dwarfs: http://invisiblecastle.com/roller/view/3008244/
Mercenary Sorcerer: http://invisiblecastle.com/roller/view/3008274/
http://invisiblecastle.com/roller/view/3008282/

[/sblock]
 
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H.M.Gimlord

Explorer
Mikara centers herself in the entrance and lets two arrows fly. Two fly, but only one strikes, Oh well, so much for clearing a path. Old Soldier's doing three times better. Can't let that trend keep up.

She keeps a wary eye on the big guy blocking Soldier's path, I hope he doesn't get greedy and saves that one for me.[sblock=Actions]Move: to J17
Standard: Twin Strike
Target 1: M at L16
Attack 1: 1d20+11=15 vs. AC
Target 2: M at H16
Attack 2: 1d20+11=25 vs. AC
Minor: HQ the MF at J15 [/sblock][sblock=Tactics]If anyone has an at-will that can push or slide these guys back a little, it would be nice. I like distance, but it needs to be open distance to be effective. Being stuck in a hallway is no fun.[/sblock]
OOC: Summary: Minion at H16 falls
 

RedBeardJim

First Post
Morvannon steps forward and sweeps his arm around in a broad arc, sending a wave of force cascading over two of the enemies. One staggers away, shaking his head at the sound.

[sblock=Actions]Minor: Warlock's Curse on MF2 (the one in the middle)
Move: Walk to I-16
Standard: Cast Thunderwave (close blast 3 centered on I-14). Attacks MF1 and MF2 vs. Fort: Misses MF1 with a 12, hits MF2 with a 22. MF2 takes 12 thunder damage and is pushed to K-14.[/sblock]
[sblock="Mini stat"]Morvannon Rinael - Level 4 Half-Elf Warlock
Passive Perception: 13, Passive Insight: 20, Initiative: +2 Senses: Low-light
AC: 19, Fortitude: 15, Reflex: 17, Will: 18 -- Speed: 6, Size: Medium
HP: 42/42, Bloodied 21, Surge Value 10, Surges left 8/8
Action Points: 0, Second Wind: not used
Powers -
Eldritch Blast
Eyebite
Warlock's Curse (minor)
Misty Step (Warlock Pact Boon)

Witchfire
Hands of Ihbar
Scorching Burst (Dilettante power)
Thunderwave (Arcane Initiate feat)
Caiphon's Leap (Utility)

Curse of the Dark Dream[/sblock]
 
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