ScorpiusRisk
First Post
"Yeeeeeeaaaaaacccchhh!" Taken aback by the assault from the enemy, the tight quarters, disappearing slime things and strange magics assaulting her friends Bell let out a quick and focussed burst of emotional energy focussed at the nearest assailant. While it may appear to most as a girlish shriek, it did it's work, taking the enemy by surprise. In his confusion he staggers backward, giving the group more room to work and giving Morvannon the change to get in a quick shot of his own.
Her focus then shifted to the sorcerer on high, her mind working furiously. Words and phrase seem to slip from her lips at random. Their rhythmic pace and odd sounds may be unclear to the enemy but her friends find a strange comfort in their sound. "Certain chroma of light. . . black hair of Cerces. . .portalic inphrases of natural raven. . . helthalie gnoy nimpath. . .
[Sblock=Actions]
Standard: Staggering Note vs MF in H15 20 vs Will. That should hit. 5 nonlethal damage and Morvannon gets a melee basic.
Morvannon:21 vs AC, 4 more damage. The target is pushed 2 squares to F13.
Move to Minor: Arcana Check to determine if this sorcerer is linked to any particular school or kind of magic. Arcana 28
Minor: Song of Defense. All allies within 5 of Bell gains +1 to AC.
I've place Bell's Onyx Dog Shard (Sh), which was out in the rp before the battle in K18.
Bell will use her Onyx Dog's ability as an Immediate Reaction whenever the trigger is met. (see stat block)[/sblock]
[Sblock=Tactics]I'm also thinking that pushing back the enemy would be a good idea. I want to save my Focussed Sound until one of the two leaders can be more easily wailed on.[/sblock]
[Sblock=Block of Bell]Bell Jabson, Shardar-Kai Bard 4
Init: +3; PI 15, PP 15; low-light vision
HP: 40/40, B 20; Surge 10 hp, 8/8
AC 21, F 15, R 19, W 18
Saves: +2 Racial bonus against the unconscious condition; +2 to all death saving throws
Speed 6
Skills: Acrobatics 8, Arcana 12, Athletics 5, Bluff 10, Diplomacy 11, Dungeoneering 5, Endurance 6, Heal 5, History 11, Insight 5, Intimidate 10, Nature 5, Perception 5, Religion 11, Stealth 8, Streetwise 11, Thievery 6(8)
Languages: Allarian, Imperia, Tsugo, Magari, Draconic (Read Any)
Rituals: Arcane Mark (Arcana), Amanuensis (Arcana), Brew Potion (Arcana or Religion), Comprehend Language (Arcana), Enchant Magic Item (Arcane or Nature), Eye of Alarm (Arcana), Glib Limerick (Arcana), Purify Water (Arcana, Nature or Religion), Silence (Arcana), Tenser's Floating Disk (Arcana)
Powers
Guiding Strike, Staggering Note
Focussed Sound, Dissonant Strain, Shadow Jaunt, Majestic Word 2/2, Words of Friendship, Second Wind
Stirring Shout,Song of Defense, Swordmage Warding, Harsh Songblade +1, Onyx Dog Summon
Trigger (An enemy adjacent to Shard attacks Bell)
Bite (Standard; At-Will); +7 vs AC; 1d6+3[/sblock]
Her focus then shifted to the sorcerer on high, her mind working furiously. Words and phrase seem to slip from her lips at random. Their rhythmic pace and odd sounds may be unclear to the enemy but her friends find a strange comfort in their sound. "Certain chroma of light. . . black hair of Cerces. . .portalic inphrases of natural raven. . . helthalie gnoy nimpath. . .
[Sblock=Actions]
Standard: Staggering Note vs MF in H15 20 vs Will. That should hit. 5 nonlethal damage and Morvannon gets a melee basic.
Morvannon:21 vs AC, 4 more damage. The target is pushed 2 squares to F13.
Move to Minor: Arcana Check to determine if this sorcerer is linked to any particular school or kind of magic. Arcana 28
Minor: Song of Defense. All allies within 5 of Bell gains +1 to AC.
I've place Bell's Onyx Dog Shard (Sh), which was out in the rp before the battle in K18.
Bell will use her Onyx Dog's ability as an Immediate Reaction whenever the trigger is met. (see stat block)[/sblock]
[Sblock=Tactics]I'm also thinking that pushing back the enemy would be a good idea. I want to save my Focussed Sound until one of the two leaders can be more easily wailed on.[/sblock]
[Sblock=Block of Bell]Bell Jabson, Shardar-Kai Bard 4
Init: +3; PI 15, PP 15; low-light vision
HP: 40/40, B 20; Surge 10 hp, 8/8
AC 21, F 15, R 19, W 18
Saves: +2 Racial bonus against the unconscious condition; +2 to all death saving throws
Speed 6
Skills: Acrobatics 8, Arcana 12, Athletics 5, Bluff 10, Diplomacy 11, Dungeoneering 5, Endurance 6, Heal 5, History 11, Insight 5, Intimidate 10, Nature 5, Perception 5, Religion 11, Stealth 8, Streetwise 11, Thievery 6(8)
Languages: Allarian, Imperia, Tsugo, Magari, Draconic (Read Any)
Rituals: Arcane Mark (Arcana), Amanuensis (Arcana), Brew Potion (Arcana or Religion), Comprehend Language (Arcana), Enchant Magic Item (Arcane or Nature), Eye of Alarm (Arcana), Glib Limerick (Arcana), Purify Water (Arcana, Nature or Religion), Silence (Arcana), Tenser's Floating Disk (Arcana)
Powers
Guiding Strike, Staggering Note
Focussed Sound, Dissonant Strain, Shadow Jaunt, Majestic Word 2/2, Words of Friendship, Second Wind
Stirring Shout,
Trigger (An enemy adjacent to Shard attacks Bell)
Bite (Standard; At-Will); +7 vs AC; 1d6+3[/sblock]