companies staying away from rpg gamers


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    companies staying away from rpg gamers

    Article about why some companies are staying away from tabletop rpg gamers.

    Why You Cant Have Nice Things | Mob | United | Malcolm | Sheppard
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    Heh. This can be very tricky for a tabletop rpg company.

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    I'd have to chew on the article for a while to be sure, but I'm afraid my initial reaction is: yeah, he's right. I'm not convinced that TRPG gamers are somehow the sharp end of the spear, though, as I've seen plenty of similar behaviour in many other gaming segments.
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    Interesting article, but totally devoid of specifics. I'm having a hard time figuring out exactly what he's complaining about. What companies are staying away from tabletop gamers? What are those companies selling? What are the "desired behaviors" the tabletop gamers are resisting, and why is it bad for them to focus on concrete goals instead of social conversations? Why does it matter if they relate cynically to the content? What content?

    I have the feeling there's a giant lump o' context that I'm missing here someplace.
    Last edited by Dausuul; Tuesday, 22nd June, 2010 at 04:21 PM.
    Quote Originally Posted by Agent Elrond
    As you can see, weve had our eye on you for some time now, Mr. Baggins. It seems that youve been living two lives. In one life, youre Frodo Baggins, well-to-do scion of the respectable Baggins family. You smoke pipe-weed, you celebrate your uncles birthday, and you help teach your gardeners son his letters.

    The other life is lived in the Wild, where you go by the adventurer alias "Underhill" and carry the most powerful relic of evil we have a name for.

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    Quote Originally Posted by Dausuul View Post
    Interesting article, but totally devoid of specifics. I'm having a hard time figuring out exactly what he's complaining about. What companies are staying away from tabletop gamers? In what context? What are the "desired behaviors" the tabletop gamers are resisting, and why is it bad for them to focus on concrete goals instead of social conversations? Why does it matter if they relate cynically to the content? What content?
    It appears to be talking about companies in the "transmedia" area, which don't want to embrace rpg gamers.


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    Quote Originally Posted by Malcom Sheppard
    Because it was easy to track user origins, we knew this was more true for gamers, than general users. So the counterargument that everybody on the internet is like this doesnt work. They arent.
    I'm not sure he's correct as he thinks, here. How people behave depends on what they feel their role or position is in the endeavor.

    If you court someone for their expertise in a particular field, they will tend to act like an expert in that field. You've brought them there because you think they know more than you do about the field - so they're going to act like they know more than you. If, however, they aren't professionals that field, they won't tend to act like professionals.

    Someone who acts like they know more than you, but is unprofessional about it - doesn't that sound like a jerk to you?

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    Quote Originally Posted by Umbran View Post
    I'm not sure he's correct as he thinks, here. How people behave depends on what they feel their role or position is in the endeavor.

    If you court someone for their expertise in a particular field, they will tend to act like an expert in that field. You've brought them there because you think they know more than you do about the field - so they're going to act like they know more than you. If, however, they aren't professionals that field, they won't tend to act like professionals.

    Someone who acts like they know more than you, but is unprofessional about it - doesn't that sound like a jerk to you?
    It is possible to come across "professionals" who behave and speak in a very unprofessional manner, such as in some areas of high finance.
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    Quote Originally Posted by ggroy View Post
    Article about why some companies are staying away from tabletop rpg gamers.

    Why You Cant Have Nice Things | Mob | United | Malcolm | Sheppard

    That's EN World's eyebeams, IIRC.


    Quote Originally Posted by ggroy View Post

    And that's EN World's GMSkarka.


    Perhaps someone could tweet them and they could join the discussion in this thread.
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    Well, one company, to be specific. And all his bullet points on how bad gamers are can be summed up by "well, d'uh?".

    "Instead of having social conversations, they focused on concrete goals."
    Really? RPG gamers being nerd-like? Unheard of!

    "They related to content in a cynical fashion."
    They probably played dwarfs a lot. SeewhatIdidthar? Explained further by point above and some of those below, but: a person roleplaying a fairy tale creature in fictional world of magic is either extremely romantic, cynical, or probably both. With a sprinkle of crazy.

    "They dissuaded other users from getting involved with the content."
    Banter, it might mean something, probably in specific context of that client, but I have no idea what. In most basic form, disproved by this site and forums, as well as almost every other RPG-related community I know.

    "They resisted most desired behaviors (that is, the stuff that actually might make money)."
    Most desired by your client. This does not mean desired by his clients. I'm actually quite flattered by this, as it proves that gamers are more intelligent (or rather less gullible) than his avarage customer.

    "They complained all the goddamn time."
    Gamers are accustomed to contesting rules of their chosen Universe, and if they don't like them - they change them. What the hell did you expect?
    Also, some business models are based on idea of client suffering, but not having balls to complain which lowers cost of support. See point above.
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    Most gamers are nice, interesting people. Reality is that it takes 100 of those people to counteract meeting one jerk or social miscreant.
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