Article about why some companies are staying away from tabletop rpg gamers.
Why You Can’t Have Nice Things | Mob | United | Malcolm | Sheppard
Why You Can’t Have Nice Things | Mob | United | Malcolm | Sheppard
Interesting article, but totally devoid of specifics. I'm having a hard time figuring out exactly what he's complaining about. What companies are staying away from tabletop gamers? In what context? What are the "desired behaviors" the tabletop gamers are resisting, and why is it bad for them to focus on concrete goals instead of social conversations? Why does it matter if they relate cynically to the content? What content?
Malcom Sheppard said:Because it was easy to track user origins, we knew this was more true for gamers, than general users. So the counterargument that everybody on the internet is like this doesn’t work. They aren’t.
I'm not sure he's correct as he thinks, here. How people behave depends on what they feel their role or position is in the endeavor.
If you court someone for their expertise in a particular field, they will tend to act like an expert in that field. You've brought them there because you think they know more than you do about the field - so they're going to act like they know more than you. If, however, they aren't professionals that field, they won't tend to act like professionals.
Someone who acts like they know more than you, but is unprofessional about it - doesn't that sound like a jerk to you?
Article about why some companies are staying away from tabletop rpg gamers.
Why You Can’t Have Nice Things | Mob | United | Malcolm | Sheppard
It appears to be talking about companies in the "transmedia" area, which don't want to embrace rpg gamers.
The Designer Monologues » Blog Archive » Transmedia (Part One)
The Designer Monologues » Blog Archive » Transmedia (Part Two)
The Designer Monologues » Blog Archive » Transmedia (Part Three)