Results 171 to 180 of 304
Wednesday, 23rd June, 2010, 03:57 PM #171
Magsman (Lvl 14)
- EN World
- has no influence
- on adverts that
- are displayed by
- Google Adsense
Wednesday, 23rd June, 2010, 04:01 PM #172
Superhero (Lvl 15)
Wednesday, 23rd June, 2010, 04:02 PM #173
The Grand Druid (Lvl 20)
So, if a company perceives tabletop gamers as toxic and behaves accordingly, they aren't determining reality. They aren't even determining their own reality. They're just limiting the way they deal with reality. Reality may deal with them in surprising ways as a result.
"There's a fine line between a superpower and a chronic medical condition."
- Doctor Impossible
Wednesday, 23rd June, 2010, 04:03 PM #174
Spellbinder (Lvl 16)
Homunculus argument - Wikipedia, the free encyclopedia
And thus endeth the philosophical tangent.
Wednesday, 23rd June, 2010, 04:04 PM #175
Spellbinder (Lvl 16)
Wednesday, 23rd June, 2010, 04:07 PM #176
Magsman (Lvl 14)
Wednesday, 23rd June, 2010, 04:11 PM #177
Lama (Lvl 13)
We don't have the human connection here, the physical exchanges. All we have are direct feeds of opinion to one another and, unfortunately, direct feeds to many designers. No filter, no consequence, and no perceived responsibility. There is a point where the consumer goes too far, I think, becomes too discerning, too negative, too demanding, and I think they are the real problem here.
Luckily, I think most companies involved in this industry take the overwhelming feedback from the internet with a grain of salt, and instead conduct their own research of in-the-flesh players and GMs at hobby stores, libraries, bookstores, comic shops, conventions and the like. I think that is where they draw their inspiration from, as they always have. It feels altogether a different sort of research pool when people are live around a table, playing or discussing or designing. There's a lot of positive, constructive undertones. That isn't to say coddling or easily-pleased, but certainly not adversarial or venomous like so much of this digital feedback. Yes there's plenty of positive responses mixed in, plenty of amazing threads, but a fair portion of the online rpg community is not ready to participate in the larger discussion. I imagine that's frustrating, though, to those who demand to be read.
My only fear is that all this sort of discussion is taken too seriously.
Wednesday, 23rd June, 2010, 04:11 PM #178
After the last 2 or so years of internet RPG commentary, are people trying to argue that the RPG community doesn't have toxic elements?
Wednesday, 23rd June, 2010, 04:12 PM #179
Myrmidon (Lvl 10)
As much as I disagree with the notion of TTRPGers resembling the "Comic Book Guy", it's this very perception which may be turning off some business decision makers, who believe that TTRPGers are more trouble than they are worth.
Wednesday, 23rd June, 2010, 04:16 PM #180
Superhero (Lvl 15)
I get this sense, because when I first read the article, I got to that point and started to be offended. What was this guy saying? Was this an attack on the gaming community?
And then I read the rest of the article, and... no, it wasn't. But there are people in this thread who seem very, very convinced that it is. That having said those words - having shared the genuine feelings of his client, based on the man's actual experiences - the rest of the article is irrelevant or unforgiveable.
But I wasn't saying that was true of everyone in this thread, and haven't particularly noticed in your own posts. Indeed, the sort of discussion points you've been raising, I've actually found to be rather good ones - on how this all ties into perception vs reality, and on the possibility that even if some gamers are jerks, there might be nothing we can do about.
I don't necessarily agree with on the points you've made in those topics, but I think that is the sort of useful reflection on the subject matter that is worth discussing. It actually involves the issues raised by the article itself. I think the discussion of "What can we do about this?" is exactly the sort of talk we should be having.
But a lot of other posts have simply been focused on objecting to and attacking an opinion that doesn't exist. They've been about how this is an attack on gamers, or how stereotyping gamers is bad, or how businesses within the industry are glad to cater to their fanbases and don't need to take lessons from outside sources, or things along those lines. And these aren't even all bad opinions to have - they just aren't relevant ones.
I don't even think that most of these objections have arisen maliciously. Like I said, I think some people read the first few paragraphs, saw gamers being dissed, and took insult, and their posts here captured that very honest sense of being offended. Even though the blog wasn't talking about them at all. It was offering one man's observations about a situation, and the genuine feelings of his client in that situation after his interaction with a segment of the gaming populace, and thoughts about what this could mean for the industry and what we could do about it.
I mean, I don't even totally agree with what he is saying. Some of his bullet points in that blog post are good ones, others are not. In my view. But the core of what he is saying - the same philosophy behind Penny Arcade's "Don't Be Dicks" motto - is a good one, and it is a shame to see it lost, and even undercut, by some of the responses in this thread.