Results 211 to 220 of 304
Wednesday, 23rd June, 2010, 05:58 PM #211
Myrmidon (Lvl 10)
Of the 1E AD&D grognards I know personally, a few of them hated any rules supplements books beyond the core PHB/DMG/MM1. These particular grognards also do not acknowledge the existence of any D&D/AD&D editions beyond 1988. They also do not acknowledge the existence of any modules which were not written/co-written by Gary Gygax.
As far as they're concerned, the 1E AD&D PHB/DMG/MM1 core books are "holy writ".http://rpgmechanics.blogspot.com
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Wednesday, 23rd June, 2010, 05:58 PM #212
Spellbinder (Lvl 16)
Wednesday, 23rd June, 2010, 06:01 PM #213
Orcus on an Off-Day (Lvl 22)
Give me new and better paint, canvas, and brushes. Give me better ways to reach potential viewers and fellow artists. Increase the number of artists and viewers. That's all the "cool stuff" I want from RPGs and the companies that make them.
Last edited by Dausuul; Wednesday, 23rd June, 2010 at 06:09 PM.
Originally Posted by Agent Elrond
Wednesday, 23rd June, 2010, 06:02 PM #214
Spellbinder (Lvl 16)
Wednesday, 23rd June, 2010, 06:02 PM #215
Magsman (Lvl 14)
"I realize that I am generalizing here, but, as is often the case when I generalize, I don't care." Dave Barry
Wednesday, 23rd June, 2010, 06:05 PM #216
Magsman (Lvl 14)
WotBS: Adrana's Diary
"Pudding!" - Dean Winchester, Supernatural
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Wednesday, 23rd June, 2010, 06:06 PM #217
Hydra (Lvl 25)
It seems to me there's a bit of poorly-substantiated assertion going on. "We had a bad experience trying to build for RPG players," does not clearly extend to, "Bad RPG people like this are a major reason the RPG audience doesn't get much attention."
It would seem to me that the more argument would be that tabletop RPG audience doesn't get much attention because it isn't all that big a market. I don't argue that some of us behave poorly, but the generalization seems poorly supported.
Last edited by Umbran; Wednesday, 23rd June, 2010 at 06:19 PM.
Wednesday, 23rd June, 2010, 06:07 PM #218
The Great Druid (Lvl 17)
1) Here is a story of something that happened to a client of his. He wanted to sell a product to gamers, but as those he ran into among the online crowd were hostile to this product and difficult to sell this product to, it was a better direction for the company to try and move entirely away from them.
1a) The gamers, rather than the product or the marketing, were to blame.
2) His experience is not unique. There is a perception from the outside that marketing to the RPG demographic is, in many ways, toxic.
(At this point, note that marketing a shoddy product to a critical audience is toxic. Marketing a superior product to a critical audience, however, is not. "Shoddy" and "superior" may be subjective, but if you have failed to understand what your target market wants, the fault lies in you, not your target market.)
3) Those who have caused these perceptions are not the majority of gamers, but they are the most visible, and their behavior undermines the appeal of the gaming community to marketers.
4) It would be really cool if we could change this.
(This is where I ask Why?)
5) How can gamers be nicer people to marketers? Here are some ideas.
At which point, "'You gamers should shut up and drink the corporate kool-aid like everyone else" becomes a very understandable reading. If you ignore that marketing lens, then the blog entry may look spiffy keen. If you do not ignore that marketing lens, it may look less spiffy keen.
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Wednesday, 23rd June, 2010, 06:14 PM #219
Superhero (Lvl 15)
Now, what would be the benefit of such a production? It's a good question, but I don't think that it is that hard to answer. As a gamer, I'd enjoy it (assuming it was done well, of course.) It would give me something in the media that felt crafted in part for me, and my recognition of the unique D&D elements would make me able to appreciate it all the more.
But outside of that, it would also help the hobby grow. The hobby being Roleplaying Games in general, and specifically D&D - kids grow up enjoying the show, or adults like the movie, and that presents an opportunity to bring them into the game and the hobby.
It sounds like you feel that media-related tie-ins to the game do not in any way expand the brand awareness or provide the potential for new players. I'm not sure what I can say to convince you otherwise. I would think it self-evident that more awareness of the game, especially in a positive light, would only help to draw in more players, and I think most marketing research would support this.
For me, that is why we should care. Being able to connect to other media can help expand the game. Having outside interests trying to figure out ways to make us happy and acquire us an audience can help provide us with better tools to play the game.
I mean, consider the scenario that someone comes along with a tool that would port over perfectly as a virtual game table, or some other new electronic tool that would be great for the hobby. Like something with the Microsoft Surfaces or some such. And they say, "Hey, we've got this product, isn't it the sort of thing we could offer to the RPG crowd?"
And so maybe they could go on to open up discussion with WotC, and this brings to the gaming community the VTT that many people would be eager to see, one professionally designed and developed. Or something like the Microsoft Surfaces D&D project, in a more portable or accessible price range for gamers. Or any number of other innovations or new technologies that might be right around the corner.
If those companies have a product that could be awesome for gamers, but the perception of the gaming community drives them away, than that is a loss for us.
Now, do we need such products? Of course not - we already have every tool we need to keep gaming happily for decades to come, no matter what edition you prefer. That's one of the strengths of the game.
But it doesn't mean that new advancements and technologies to advance the game wouldn't be really nifty, and many of us would like to see them, and would hate to miss out because of a small but vocal subset of our crowd.
That's why we should care.
Again - the presence of those naysayers might not be a problem at all. That assertation has yet to be proven. But saying that even if it is, who cares? That the game doesn't need or desire advancements, innovations, or new technologies from outside? That's a really limited view, and not one that I think is good for the hobby.
Wednesday, 23rd June, 2010, 06:14 PM #220
Enchanter (Lvl 12)
I'm really trying to understand what it is that makes tabletop RPG players potentially valuable as a community such that not having their input would diminish whatever end product they were trying to produce. If the product isn't specifically targeted towards tabletop RPGers but would somehow be of interest to many in that community, would it not be of interest to many of those same people but identified through some other demographic grouping?
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." - Albert Einstein