Romance of the River Kingdoms II - Page 5
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  1. #41
    AC 15 (T15, FF13), HP 43/43, F +6,R+3,W+7 (Spells: 1:4/5, 2:3/4)
    Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


    Ape still concentrates at moving his summoned lighning ball.

    ooc

    move: moving Ball lightning (Ref 15 for half damage, 3d6 electricity) to hit enemy 3. Where is it now on the map? The move action last round took place before the delay.
    standard: delay for attack, if enemy enters adjacent square.

    Ball lightning Rounds: 2/4.
    cast spells: light, shilleagh.

    --------
    Ape
    Spells (CL: 4, DC: 13+spell level)
    infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
    5/Day Level 1: Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
    4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Ball Lightning

    Baboon Traits:
    AC: 18, Touch: 18, Flat Footed: 14
    Fort: +7
    Refl: +5
    Will: +7
    Move: 40', cimb 40'
    Init: +4
    Perception: +10

  2. #42
    As Ape's ball lightning rolls up behind him, the lurking figure of #3 looks around in alarm before the lightning zaps him and he falls motionless onto the walkway.

    Seeing his henchmen summararily removed, the leader gives a hiss of annoyance.

    "Another time, monkey man," he says and jumps into one of the gaps between the walkways. There is a splash from the darkness below.

    His last remaining henchman turns and runs into the shadows (right 90 ft. on the map)

    OOC

    Ape ball lightning 3d6=7 damage, #3 failed Reflex save.

    #1 has jumped into the water at the bottom of the cistern, #2 is running eastwards. You can pursue either if you wish. All the others are down; dead or not you can't tell without closer inspection.

  3. #43
    AC 15 (T15, FF13), HP 43/43, F +6,R+3,W+7 (Spells: 1:4/5, 2:3/4)
    Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


    "Don't get into the water!" Ape calls just before the ball of electricity hits the fluid.

    ooc

    Don't know if this works, it relies a bit of science and conductivity of water, but Ape tries to hit the leader this way indirectly.

    Ball lightning Rounds: 1/4.
    cast spells: light, shilleagh.

    --------
    Ape
    Spells (CL: 4, DC: 13+spell level)
    infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
    5/Day Level 1: Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
    4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Ball Lightning

    Baboon Traits:
    AC: 18, Touch: 18, Flat Footed: 14
    Fort: +7
    Refl: +5
    Will: +7
    Move: 40', cimb 40'
    Init: +4
    Perception: +10

  4. #44
    Member
    Thaumaturgist (Lvl 9)

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    ° Block Neurotic


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    OOC: you could try purifying water

    Mystal takes a deep breath and relaxes.

    OOC: recovering maneuvers

  5. #45
    The ball lightning drops down to the surface of the water, where it bobs, electrical energy crackling over the dark surface of the sump. If it has affected the leader, you cannot tell. Nothing floats to the surface and the only sign of him are the ripples where he leaped in. Meanwhile, the footsteps of the remaining henchman fade but still echo as he vanishes into the darkness of the further parts of the great cistern.

    There is a faint noise from the plank that leads back into the tunnel. Shakou has arrived.

    OOC

    Ball lightning damage 3d6=7, but to what effect?

    On the map: blue circle is ball lightning, orange is the campfire. Faded enemies (as numbers) are those who are down, status unknown.
    Attached Files Attached Files  
    Last edited by Dr Simon; Monday, 13th September, 2010 at 01:52 PM.

  6. #46
    Shakou had run into an old friend, Gengoro, who was still skulking around Cormondal. Her fellow nai-nek-chai tried to persuade her to give up "this hero business" and come away with him again to their old life of scamming the humans. Well, it was something to consider but she'd found herself returning the Vashti, only to find that her new companions had set off in pursuit of the surviving Paper Lantern gang without her.

    It was an easy matter to track them down, first following the Vashti's instructions and then, in tiger form, to trace their scent through the cellar of an abandoned house and into some kind of abandoned sewer or aqueduct.

    The task became even easier when her acute feline hearing picked up sounds of battle ahead, and flashes of fire and lightning. She arrived at the end of the tunnel to find a vast cistern, criss-crossed with multiple levels of stone walkways. Her companions were not far away, at least Ape, Annika and Mystal plus a bald man whom she didn't recognise. Whatever fighting there had been was over; several men lay motionless or moaning on the floor. All but one, running as fast as he could off to the right.

  7. #47
    Member
    The Great Druid (Lvl 17)



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    I Defended The Walls!

    ° Block Shayuri


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    My communities:

    Annika scowls and runs after the fleeing man, hoping to get line of sight to him before he can escape entirely, and warn the others!

  8. #48
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    Thaumaturgist (Lvl 9)

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    Quote Originally Posted by Shayuri View Post
    Annika scowls and runs after the fleeing man, hoping to get line of sight to him before he can escape entirely, and warn the others!
    What others?

  9. #49
    AC 15 (T15, FF13), HP 43/43, F +6,R+3,W+7 (Spells: 1:4/5, 2:3/4)
    Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


    Ape ceases to concentrate on the lightning ball and follows Annika as fast as he can.

    ooc



    cast spells: light, shilleagh.

    --------
    Ape
    Spells (CL: 4, DC: 13+spell level)
    infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
    5/Day Level 1: Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
    4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Ball Lightning

    Baboon Traits:
    AC: 18, Touch: 18, Flat Footed: 14
    Fort: +7
    Refl: +5
    Will: +7
    Move: 40', cimb 40'
    Init: +4
    Perception: +10

  10. #50
    Shakou saw the man running and sprinted forth, ready to pounce the man, seeking to sink her claws into his flesh and place her fangs on his throat to dissuade further attempts at flight.

    [Not sure if Shakou has the speed to catch the man on a charge, if not, run to close distance so she can charge next round.]

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