Romance of the River Kingdoms II

Walking Dad

First Post
AC 15 (T15, FF13), HP 51/51, F +6,R+3,W+7 (Spells: 1:3/5, 2:4/4, 3:2/3)
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


Ape summons the powers of the lightning to his palm. It was maybe of no use against the oozes, but maybe he will be able to aid Annika against her enemy.

Meanwhile the fire elemental engages the next enemy while trying to keep a distance to the water.

[sblock=ooc]

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Ape
Spells (CL: 5, DC: 13+spell level)
infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Faerie Fire, Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Animal Aspect, Ball Lightning
3/Day Level3: Summon Nature's Ally III, Magic Circle vs Spirits

CLW Wand: 48/50 charges.

Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +11
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Dr Simon

Explorer
Annika's ray of fire strikes the mephit, and it spirals away from her, muttering curses, but remaining aloft.

Meanwhile, as Ape calls crackling lightning into his monkey hands, the fire spirit surges past Chaar, who can feel the heat coming from it, to land a sizzling slam onto the last ooze-man this side of the underground lake.

[sblock=OOC]
Mystal - shadow strike vs wizard for 9 damage.
Annika - hits mephit for 5 fire damage.
Ape - produce lightning
Elemental - attack #5, hit for 3 fire damage.

Next up:
Chaar (@mowgli)
Glip (@ahayford)
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Maidhc O Casain

Na Bith Mo Riocht Tá!
The little Ura drops his wand and holds out a hand. A massive hammer appears from thin air; he grasps it firmly in both hands and swings it in a slow arc at the remaining animated blob of acid. It connects with a liquid squelch.

[sblock=Actions][/sblock]
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Dr Simon

Explorer
Chaar's hammer is huge, but the strike clips the ooze-man bearing down on him and it keeps coming. Shying away from the fire spirit, it swings its sagging arms at the little ura wildly.

Meanwhile, across the underground lake, Glip strikes down the oozeman before him and advances on the wizard, who lashes out with a slimy pseudopod and oozes over the lip of the ledge, whilst one of the two oozes climbs up to replace him, also lashing out with a pseudopod. Glip calmly blocks both attacks with his shield.

Over the lake, the rust mephit circles Annika-Phoenix and breathes another cloud of irritating particles at her.

[sblock=OOC]

Glip - attacks oozeman 2, 15+10=15, hit for 1d8+2=7 damage, kills it.

Oozeman 5 - slam attack Chaar, miss.
Ooze 3 - slam attack on Glip, miss.
Wizard - slam attack on Glip, miss, 5 ft. slither.

Mephit, breathes on Annika for 4 damage. Annika Reflex save 4+3=7, fail. Annika is also at -4 AC and -2 attack due to the effect of the irritating rust particles.

Next up:

Mystal
Annika
Ape
(Fire Spirit)
Chaar
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Chipping Away . . .

[sblock=OOC]Not sure about my posting schedule over the next few days, so I'll go ahead and post up . . .[/sblock]

Chaarr slips deftly under the ooze-man's flailing arms and whips the massive hammer around like it weighs nothing, once more clipping his foe with a corner of the hammer head.

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Neurotic

I plan on living forever. Or die trying.
Mystal slips closer to the water and hanging upside down on the shore slashes his tiny weapon through the water straight through mages body. Yet again, tiny weapon slices through, but this time, shadows around little warrior pull on the mages essence, corrupted as it is.

[sblock=Actions]
Move: as needed to get adjacent to the mage, sheer cliff/shore is no obstacle

Standard: Drain vitality vs mage; damage (1d20+8+2=30, 1d3-2+4+4=8) - 9 damage (as piercing does min 1 pt of damage (1d3=2-2 = 1 ;) D&D Math)) - mage needs to make Fort DC 16 save or loose two constitution points

Confirm crit (1d20+8+2=12) - probably not
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Dr Simon

Explorer
Mystal's strike is enough to disrupt the body of the slime-mage, which collapses into slime and drops into the lake. Its robe floats in an oily slick on the surface of the lake, but the rod it was holding plummets into the dark depths of the underground lake like, well, a rod with a lump of metal attached to the end.

"Noooo!" says the metallic voice. "Save meeeee!"

The rust mephit gives out a screech of despair, and looks towards Annika with a new light of anger in its little eyes.
 

Neurotic

I plan on living forever. Or die trying.
"Glip, get the staff, I'll take care of the blob!"

OOC: [MENTION=21938]Dr Simon[/MENTION], if/when blob attacks Mystal, make Fire Riposte, immediate action melee touch attack that does 4d6 fire damage
 

Shayuri

First Post
The mephit's ire is answered with another salvo of flame from among the red-gold feathers of Annika's avian shape. Heat haze wavers above her as she wheels around to stay in optimum range and screeches at the otherworldly little spirit!
 

Walking Dad

First Post
AC 15 (T15, FF13), HP 51/51, F +6,R+3,W+7 (Spells: 1:3/5, 2:4/4, 3:2/3)
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)


Ape throws on of his lightnings at the mephit, but he has to be careful to avoiding his bird-ally.

Meanwhile the fire elemental still attacks its retreating foe.

[sblock=ooc]

Ranged touch produce lightning vs mephit. The roll doesn't include penalty for firing into combat. Damage on a hit is 1d6+4.

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Ape
Spells (CL: 5, DC: 13+spell level)
infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Faerie Fire, Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits, Animal Aspect, Ball Lightning
3/Day Level3: Summon Nature's Ally III, Magic Circle vs Spirits

CLW Wand: 48/50 charges.

Lightnings: 4->3 min/uses

Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +11
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