AC 15 (T15, FF13), HP 51/51, F +6,R+3,W+7 (Spells: 1:5/5, 2:4/4, 3:2/3)
Ape Form (AC: 18, Touch: 18, Flat Footed: 14)
Ape tries to discern where the creature went while he casts a protective spell. The magic radiates outward, which gives his allies kind of protective shelter, if they want to use it.
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Perception +11, please roll for me, if check is less than a standard action
casts Magic Circle vs Spirits
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Ape
Spells (CL: 5, DC: 13+spell level)
infinite/Day Level 0: Stabilize, Detect Magic, Guidance, Light, Purify Food and Drink, Read Magic
5/Day Level 1: Faerie Fire, Produce Lightning, Shillelagh, Lesser Vigor, Detect Spirits, Summon Nature's Ally I.
4/Day Level 2: Summon Nature's Ally II, Protection from Spirits,
Animal Aspect, Ball Lightning
3/Day Level3: Summon Nature's Ally III, Magic Circle vs Spirits
CLW Wand: 48/50 charges.
Lightnings: 4->3 min/uses
Baboon Traits:
AC: 18, Touch: 18, Flat Footed: 14
Fort: +7
Refl: +5
Will: +7
Move: 40', cimb 40'
Init: +4
Perception: +11
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