[icons] Unconventional Heroes. [OOC] - Page 20
  1. #191
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    Here's what I got for Prodigy so far...

    I'm not 100% happy with it, and it's still got some points to burn...but it's getting there.

    I made each "mode" of the suit into a single non-dynamic 'slot' in an array. So when in Powerhouse mode, the suit has enhanced strength, impervious toughness, etc. In Airstrike mode, there's a Blast, some more Flight ranks, enhanced Agility, and so on.

    I removed the "explorer" setting as being basically redundant, and just built the Immunities right into the base, nonconfigurable powers so they're always there.

    I'm not entiiiiiiirely sold on the GhostRecon suit mode. It works mechanically, but it seems weird that the suit only has radar in one mode. I may chance that to some more exotic super sense instead, or just convert it to lots of Extended ranks on vision and hearing.

    Anyway! Suggestions welcome.

    Prodigy and the Goldsmith!
    PRODIGY

    ABILITIES: 30
    STRENGTH 0 STAMINA 1 AGILITY 1 DEXTERITY 3 FIGHTING 1 INTELLECT 5 AWARENESS 3 PRESENCE 1

    SKILLS: 10 (20rnks)
    Expertise: Physical Sciences +8 (3 ranks + 5 int)
    Expertise: Engineering +8 (3 ranks + 5 int)
    Insight +5 (2 ranks + 3 awe)
    Investigation +8 (3 ranks + 5 int)
    Perception +5 (2 ranks + 3 awe)
    Stealth +2 (1 rank + 1 agi)
    Technology +10 (5 ranks + 5 int)
    Vehicles +4 (1 rank + 3 dex)

    ADVANTAGES: 10
    Attractive, Benefit (Wealth) 2, Inventor, Equipment 4, Improvised Tools, Improved Initiative

    POWERS:
    "Goldsmith" Power Armor (removable -5) 47
    Base Powers 20pp
    Protection +7 (1pp/rnk) 7
    Immunity +8 (disease, poison, env cold, env heat, vacuum, suffocation, radiation) 8pp
    Flight +5 (1pp/rnk) 5pp

    Reconfigurable Powers
    "PowerHouse" 30pp
    Enhanced Str +6 (2pp/rnk) 12pp linked to Enhanced Fighting +5 (2pp/rnk) 10pp linked to Impervious Toughness +8 (1pp/rnk) 8pp
    AP "Airstrike" 1pp
    Damage +8 (Ranged, 2pp/rnk) 16pp linked to Enhanced Agility +6 (2pp/rnk) 12pp linked to Flight +2 (1pp/rnk) 2pp
    AP "GhostRecon" 1pp
    Concealment +5 (All Vision, Radar) 10pp linked to Senses +10 (Sustained, Distance, Direction, Time, Low-Light Vision, Radio, Radar - Accurate Radius Extended Radio) 10pp linked to Enhanced Stealth +4 (1/2pp/rnk) 2pp linked to Enhanced Awareness +4 (2pp/rnk) 8pp

    EQUIPMENT: (11ep)
    Light Pistol 6ep
    Smartphone 2ep
    Commlink 1ep
    Handcuffs 1ep
    Mini-tracer 1ep

    Headquarters - Secret Underground Lab (Medium (Warehouse), Toughness 8, 9ep)
    Communications, Computer, Concealed, Laboratory, Living Space, Power System, Workshop

    OFFENSE:
    Initiative +5
    Close Attack +1 (+6)
    -
    Ranged Attack +1 (+7)
    -

    DEFENSES:
    Dodge +2 (+8) Parry +2 (+7)
    Toughness +8, Fortitude +7, Will +8

    COMPLICATIONS:


    Abilities 30 + Skills 10 + Advantages 10 + Powers 47 + Defenses 20 = 120 / 120

  2. #192
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    FYI. Right before the switch over happens I will post a new Rogues Gallery Thread. Depending on if Bold or Stupid and Voda Voda wants to continue, I might also start recruitng some extras. This of course means that post #1 in this thread will change a bit...

  3. #193
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    Gallant (Lvl 3)

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    Quote Originally Posted by Walking Dad View Post
    I will use another character for formatting and change step by step

    ARAC-KNIGHT PL8

    (Thanks to H4H for the formatting)
    Kewl. I once had a character I rolled up for Heroes Unlimited I named "ArachKnight". So I approve.

  4. #194
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    Myrmidon (Lvl 10)



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    Quote Originally Posted by Relique du Madde View Post
    Not sure if you all seen this...


    So anyways, what are your thoughts about converting to M&M3e aftr this adventure is done?
    Neat, I'll get the brain built up.

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  6. #196
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    I Defended The Walls!

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    Hoo, yeah! Whatever happened to this?

    We started doing a M&M conversion and it sort of slipped away...

  7. #197
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    Well in the game everyone was running to the amphatheater while and arac knight asked Prodigy a question that was along the lines of "should I turn off what might be a key comppnent to the badguy's machine of ultimate evil?" And never got a responce.

    Basically, the answer *IS* really important to what happens next.

  8. #198
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    Igor, Pull the switch!

  9. #199
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    I Defended The Walls!

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    Oh heck, it was me?!

    Erm, okay! I'm on this.

    Is there a skill or roll Prodigy can make to help her with the answer, or shall I just give my best educated guess?

  10. #200
    Good thing I did the bump. Everyone still here

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