[icons] Unconventional Heroes. [OOC]

Relique du Madde

Adventurer
But is it well-built? Do you have any suggestions for how I could tighten the design up?

It's well built. Though Serial Alter Ego is somewhat problematic since there has yet to be any official word on it's point buying cost. According to some interpretations I've seen, what you have written up for that power should cost 10 points (9 levels + the serial effect).

That leaves you with an 8 point discrepancy in the base form, which isn't really an issue considering that: 1) The base form is supposed to only have the Serial Alter Ego as a power. 2) Your suit is meant to augment your base form not replace it.

However, I will allow you to transfer 5 of those points to raise each of your forms' maximum point totals.

There's not that much I'd change considering that your choices of Ability vs Specialty makes sense since over all bonuses are better then situational bonuses. Your character suits also are clearly defined with powers that make sense, which is a huge bonus. I forsee you using the suits in this specific order (most use to least use) Power House, Sky Ranger, Scout, Explorer.

From your character's stats alone the image of a Tony Stark type character comes to mind. So unless your character intends on being self employed I have one connection..

New World Industries. They are the WayneCorp of this world, but minus many of the humanitarian subsidiaries. NWI does not have as many Government contracts, but maybe that's because they are rumored to have built their own corporations which they are supplying with weapons and equipment.
 
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Relique du Madde

Adventurer
How do those of us on Random get the bonus powers? I may have missed something.

I was planning on having my psychic girl basically have always on two way empathy (overloads brain=paralysis) she has a magically device that allows her to control it, thus telepathy and provides her with the invulnerability (possibly in the style of Armor from the X-men). She can never no be wearing this divice or she goes catatonic and hurts everyone around her, I feel this would make a good challenge and provide ANGST!!!

Bonus power aren't really bonus powers unless your origin stated "You gain one additional power".

Instead, bonus powers give you the opportunity to get rid of one or more of your rolled powers and replace it with something that makes sense with what you already had.

Now with that said, I WILL allow you to be able to do that. Wait, what? how?

Add This line to your Aspects:

Challenge: Can only use Paralysis on targets After establishing mental contact (may be done at close range)

DONE!
 
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Relique du Madde

Adventurer
Since many all the characters are nearing compleation, it is time for me to ask you all two questions:

1) Does your characters know each other or know of each other?
2) If so, have you already formed a super/crime-fighting group or are you all solo heroes?
 

Voda Vosa

First Post
Xokzatle

Origin, Prowess, Coordination, Strength, Intellect, Awareness, Will Power, Powers, Power Type

2d6 → [5,6] = (11) Unearthly I

2d6 → [2,2] = (4) 3 Prowess
2d6 → [5,6] = (11) 7 Coordination
2d6 → [5,1] = (6) 4 Strength
2d6 → [2,2] = (4) 3 Intellect
2d6 → [5,2] = (7) 5 Awareness
2d6 → [4,1] = (5) 4 Will Power

2d6 → [5,2] = (7) 3 powers

Roll Lookup

2d6 → [5,2] = (7) Mental
2d6 → [1,5] = (6) Defensive
2d6 → [4,3] = (7) Mental

Roll Lookup

I'll take 2 mental powers

Power rolls:

1d6 → [4] = (4)
1d6 → [6] = (6)
1d6 → [4] = (4)
1d6 → [6] = (6)

I'll take Possession and Merger as bonus power

Roll Lookup

Number of specialties: 3 (Occult, Mental resistance, Power(Possession))

Roll Lookup


Stamina = 8
Determination = 4

qualities:
Aztec High priest: Xokzatle has a broad knowledge of astronomy and aztec religion, as well as ancient knowledge of his people.
Mind senses: Xokzatle doesn't have actual ears or eyes, so he can't see or hear; he emulates those senses with his powerful brain.

challenge: Spread the word of the ancient Aztec gods and make the world a better place being a brain in a jar.

Xokzatle: The ancient Aztec wanted to preserve their most honourable priest, Xokzatle. They knew that it was his head that should be conserved, since no matter how hard they try, his body would decay after centuries. So employing magical rituals, the ancient Aztec preserved his brain, in a jar full of a magical conjunction. Xokzatle remained in his jar, buried in his mausoleum for centuries.
When tomb robbers dig in to stole his treasures, he activated his altar and stone legs raise him from the ground. Using his mental powers, he made the robbers pay the ultimate price.
Since then he wonders the world, trying to spread the word of the ancient Aztec gods, but the world has changed, and no one seems prone to accept what a brain in a walking jar says. So faithful to his teachings, Xokzatle will show with the example, and try making the world a better place.
 
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Herobizkit

Adventurer
Added these to my original char sheet on page 1:

Qualities:
Hella rich: X sold the wreckage of his warship to an undisclosed source (actually Dark Star), giving him the revenue and prestige of a billionaire entrepreneur.
Celebrity: X isn't shy, either. He knows he stands out in a crowd, and when he's not relaxing at home, he's out on the town mixing it up with A-list celebs or throwing wild parties at his mansion.
Activist: Despite his ego (or perhaps because of it), X donates a good portion of his time and money to support groups such as the WWF, Greenpeace, and other associations that protect Mother Earth and her Children.

Challenges:
Deserter: his home planet isn't happy that he up and left the war with a valuable piece of technology. He's persona non grata on his home world, and there is a government-issued price on his head.
Dark Star leverage: Dark Star is aware of X's origins and his bounty; as such, they have a way of strong-arming him into doing the occasional dirty job "off the books" with threats of cutting off his funding or turning him over to his former government.
Glory Hound: Every team has one. He never refuses to stop and talk to the press and explain how awesome he is.

All I need now is an alien name... and to finish my character portrait on HeroMachine.
 

Relique du Madde

Adventurer
Alright Voda, Here's the table to so you can roll the level of your possession power.

LEVEL DETERMINATION TABLE (2d6)
2: 1
3: 2
4: 3
5 - 6: 4
7 - 8: 5
9 -10: 6
11: 7
12: 8
 


Voda Vosa

First Post
You can pick between:

The Gangster: Gino Brigani, once a infamous Italian gangster had a supernatural encounter with an extraterrestrial creature. He tried to slain the alien, scared about it's aspect, a sluggish repulsive creature. The villain shot the creature repeatedly, although the poor alien meant no harm. The creature only wanted to bring to earth gifts and technology beyond human expectations.
Being masters of the mind, the dying creature tried to possess the gangster to fool death, and he did. However the human body rejected him, and fall unconscious.
When he woke up, his fellow aliens thought he was dead, and finding how brutal and aggressive earthlings were, they decided to left the planet with his body. Trapped in an inferior creature, the alien was unable to switch bodies again, although he retained some of his powers. He decided to do what he came to do, after all, what else could he do?
But Gino's consciousness was still there, and sometimes surfaced. That's why people never got to fully trust, The Gangster!

Xokzatle: The ancient Aztec wanted to preserve their most honourable priest, Xokzatle. They knew that it was his head that should be conserved, since no matter how hard they try, his body would decay after centuries. So employing magical rituals, the ancient Aztec preserved his brain, in a jar full of a magical conjunction. Xokzatle remained in his jar, buried in his mausoleum for centuries.
When tomb robbers dig in to stole his treasures, he activated his altar and stone legs raise him from the ground. Using his mental powers, he made the robbers pay the ultimate price.
Since then he wonders the world, trying to spread the word of the ancient Aztec gods, but the world has changed, and no one seems prone to accept what a brain in a walking jar says. So faithful to his teachings, Xokzatle will show with the example, and try making the world a better place.
 

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Relique du Madde

Adventurer
Sorry. I forgot about the questions.

Very well I think I'm almost set. some other questions:
Could it be like... a slug from venus?
Yes. Depending on how you look, it might be worthy of a challenge.

Also, with Power bonus speciality, what do I get since I got merger as a bonus for rolling the same thing twice?

As I mentioned before, "Bonus Powers" is a misnomer.

ICONS said:
Bonus Powers
Power descriptions refer to bonus powers; these are choices when creating a character (see Character Creation, p. 11-13). You can have a bonus power replace one of your rolled powers.

So, for example, if you come up with Elemental Control for your hero, you can choose to replace one of the hero’s other powers with a Blast power of the same element.
So basically, Merger replaces the second "Possession" you rolled and gives you the ability to either merge into the body you are possessing or fall down unconscious whenever you take control of someone's body.

PERSONALLY, I like M&M's version of possession (which is the bonus power version), SOOO... That's the version I will allow you to have without having to waste two powers on it.
 
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