Aedger Beinn (Lvl 1)
From the next table over, Aedger turns to the group of friend-adventurers,
"Did you say evil necromancer? I couldn't help overhearing; I'm usually not so prying, but certain words catch my ears more than others, and 'Evil Necromancer' is chief among them."
Excitedly he continues,
"If it's not trouble, may I ask how you came into contact with this vile creature? What were his abilities? Do you know who he worshipped? His army, how large was it? As I said, I'm not usually one to pry, but this topic sits very near my heart. My name is Aedger, by the by."
Turning his attention to Vax,
"It sounds as if Mr. Nervous upstairs might need some assistance. Should we go see if we can help at all?"
[SBLOCK='MiniStats']
Aedger Beinn, Aasimar Cleric (Undead Lord) 1
Init: +2
AC: 15,
t:12,
ff:13
HP: 08 Perception: +9
CMB: +0
CMD: 12
Speed: 30ft.
Fort: +2
Ref: +2
Will: +5
Resist 5: Cold, Acid, Electric
Senses: Darkvision 60ft
Current Effects: None
In Hand: Nothing
Special Powers
Channel Negative Energy
1d6, 6/day, Will DC 14
Used: 0
Death's Kiss: 1 round duration, 6/day
Used: 0
Command Undead
[Sblock='Spells Prepared:']
Orisons:
Light
Guidance
Detect Magic
Level 1: (DC 14)
Cause Fear (domain)
Bless
Cure Light Wounds
Spell Like Abilities
Daylight (1/day)
[/Sblock]
Attacks:
Crossbow, Light: +2 Attack, 1d8+0, 19/x2, 80'
Bolts: 30
Morningstar: +0 Attack, 1d8+0, 20/x2
[sblock='skills']Skills Total Rank CS Ability ACP Misc
Acrobatics 01 0 0 2 -1 +0
Appraise 01 0 0 1 +0
Bluff 03 0 0 3 +0
Climb -01 0 0 0 -1 +0
Craft ( ) 01 0 0 1 +0
Diplomacy 10 1 3 3 +3*
Disable Device 0 0 2 -1 +0
Disguise 03 0 0 3 +0
Escape Artist 01 0 0 2 -1 +0
Fly 01 0 0 2 -1 +0
Handle Animal 0 0 3 +0
Heal 03 0 0 3 +0
Intimidate 03 0 0 3 +0
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 0 0 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 05 1 3 1 +0
Linguistics 0 0 3 +0
Perception 09 1 3 3 +2 (Racial)
Perform ( ) 03 0 0 3 +0
Profession ( ) 0 0 3 +0
Ride 01 0 0 2 -1 +0
Sense Motive 07 1 3 3 +0
Sleight of Hand 0 0 2 -1 +0
Spellcraft 0 0 1 +0
Stealth 01 0 0 2 -1 +0
Survival 03 0 0 3 +0
Swim -01 0 0 0 -1 +0
Use Magic Device 0 0 3 +0
* +1,Ease Of Faith, +2 Race
[/sblock]
Carrying:
Holstered:
Crossbow, Light & Bolts
Morningstar
[Sblock='Pockets']Earplugs (4x)
Chalk (3x)
Ink (1 oz. vial)
Inkpen (2x)
Paper, rice (5 sheets)
[/Sblock]
----
Blue, Skeletal Companion (Medium Undead)
Init: +6
AC: 17,
t:12,
ff:15
HP: 08 Perception: +0
CMB: +2
CMD: 14
Speed: 30ft.
Fort: +0
Ref: +2
Will: +2
Immune: Cold
Undead Traits
DR: 5/bludgeoning
Senses: Darkvision 60ft
Current Effects: None
In Hand: Nothing
Attacks:
Scimitar +2 (1d6+2,18-20/x2),
claw –3 (1d4+1)
or
2 claws +2 (1d4+2)
or
Dagger +2 (1d4+2), Range 10'
or
Javelin +2 (1d6+2/×2), Range 30' Remaining:
3
Carrying:
Holstered:
Scimitar
Dagger
Javelins
[sblock='Backpack']Rope, Hemp (50ft)(x2)
Plank, Collapsable
Wandermeal (4 servings)
Chalk (6x)
[/Sblock]
[/SBLOCK]