Uber-nasty kobold tactics?


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Caliban

Rules Monkey
mmu1 said:


Chances are that if you're looking through a murder-hole, you won't see all of the person you're attacking unless they're pretty far away. Which means they'll have cover, so no sneak attacks.

Cover doesn't prevent sneak attacks, concealment does.

Kobolds have darkvision, so no concealment from darkness.
 

Polydamas

First Post
Build tunnels nearby body of water. Flood section of tunnels with accursed adventures in them. Watch them battered by wall of water, get swept away and separated by currents, and drown (check drowning rules before applying). The clever wizard or sorcerer with the silenced teleport may try to cast, but they'll still need to make a concentration check (a high one, I'd guess) not to mention taking damage every round from battering.

For additional fun, cast silence on barbed arrows (or arrows with tanglefoot bags at the end). Launch at spellcasters, perhaps with assistance of True Strike. Snicker at silenced spellcasters who got no save and must spend an action to pull out arrow.

[Edit: Super Happy Bonus Fun! Use stationary silence spell to block sound of opening gates (blowing walls, what have you) and the rush of water until it is to later. Silence blocks all sounds from moving through the area....enough of these should cover a tunnel.

Later, if there are survivors, use Ghost Sound liberally to create low rumbling water sounds....it should prove amusing.]
 
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I would like to second really really small tunnels as standard. (Hah, see that fighter great cleave with a mw dagger), but anyway.

The setting, a narrow, flimsy bridge (max weight 100 lbs) over a deep pit of water or lava or acid. On one side, the party, on the other, kobolds. The kobolds entice the party to come over with crossbow bolts, and as the frontline fighter crosses the bridge, it snaps under him sending him plunging into the nasty liquid below.
 

Squire James

First Post
Hm... have a 10th level Cleric enchant Wands of Dispel Magic, and give them to low-level cohorts with the express purpose of countering any spell a PC attempts to cast. Unless the underlings have good Spellcraft skills (unlikely), they'll probably trigger the wand even if they see the wizard waving his hands around without casting a spell. Using the wand for targeted Dispels in the typical function of removing spells is good too, especially on high level parties.

A "pet" demon who could Dispel Magic at will would work nicely, too!

Of course, there's nothing here that says they have to be kobolds. Just about any race can do this.
 

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