[Adventrue] Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island

Ozymandias79

First Post
As a reaction over the halflings actions Zharne gives Gellan a "Hey, those were my prey/toys"-look for a blink of an eye then he decide to get some revenge on the two remaining hyenas he are facing which he gives each a scoring bite after which he dashes to flank with Thorn

[sblock=Action Details]
Standard Action: Darting bite on Hyena 1(hits Reflex 18 for 15 damage) & Hyena W5(hits Reflex 19 for 7 damage) then shifts 4 squares to G17
Move Action:N/A
Minor Action:perception check(28)
[/sblock]
 
Last edited:

log in or register to remove this ad

Tomalak

First Post
[sblock=OOC- regarding Leonard]
Totally agree on that. After all, his sneak double the damage output he do with his attack. 1d4+4 sucks. 1d4+2d6+4, now you are talking about a striker damage.
I did forget to add sneak attack damage. However, he automatically gets CA if he is hidden, doesn't he? That's the point of rogues hiding.[/sblock]
 

Ozymandias79

First Post
[sblock=OOC- regarding Leonard]Yes but seeing as he must move 5 or 6 squares to attack without long range penalties, that means that he get -5 penalty to the stealth check because he moved more than 2 squares(which you have forgotten to include in the roll) also as there are already enemies that are granting CA without him needing to roll for stealth, which means that he gets SA guaranteed against those targets and that IMHO are why he targets Hyena3 and not Hyena2[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
There is a picture on Martelai sheet. It was lost at some point for some reason there was a link, but without picture. Could you replace the token with it, please?
 

DMDanW

First Post
[sblock=OOC]
Alright so which one is Leonard attacking?
And just waiting on Thorn's action and then we can move on.

As well if anyone else has a preferred image for their token please send it or a link to it and I will try and use it (Tomalak I know that you didn't really like the one for Minharath before)
[/sblock]

[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Time to NPC?

Leonard I believe attacks one which he has CA against without stealth. 1 or 3. If he succeedes on stealt at -5 he chooses which one he targets (originally H2 if it's still alive after Martelai' shot)
 

Banesfinger

Explorer
Thorn feels the relief of Minharath's healing words, and with renewed vigour, the shifter slaps at one of the Hyenas with his longspear.
The mud & blood-covered shifter stays firmly in place to give his allies flanking against the remaining beasts.

[sblock=Actions]
Free: spend healing surge + 17 (from 5 hps to 30 hps)...thanks!
Standard: Sure Strike Hyena W4 (in square F15). 1d20+11 (vs AC)=20 for 1d10+1 (damage)=5
[/sblock]

[sblock=Thorn stat block]Thorn Male Longtooth Shifter Fighter 2
Initiative: +6, Passive Perception: 19, Passive Insight: 14, Senses: Low-light
AC:19, Fort:18, Reflex:15, Will:15
HP:30/35, Bloodied:17, Surge Value:8, Surges left:10/11
Action Points: 1, Second Wind: unused
Powers:Sure Strike, Reaping Strike, Covering Attack, Longtooth Shifting, Grit & Spittle,
Comeback Strike

Conditions:
[/sblock]
 

DMDanW

First Post
The hero's quickly dispatch many of the mangy creatures and only 3 remain. They each take a measured bite at their respective foes and slowly being to back off now that their numbers are much thinner.

Round 2 recap

[sblock=Initiative Order]
Thorn = 21
Zharne = 21
Hyenas (Bad Guys) = 20
Minharath = 19
Martelai = 18
Gellan = 15
Gloom = 13
Leonard = 6
[/sblock]

[sblock=Mechanics]
Good Guys
Gloom
Move: Walk to E11
Minor: Divine Strength
Standard: Charge to F13 on Hyena 2: Ardent Strike vs AC on Hyena2 (1d20+10=28, 1d12+9=19) Probably hit for 19 damage and Hyena 2 is under Gloom divine sanction.

Minharath
Move to 11, Astral Seal(hit) on Hyena W3, Healing Word on Thorn (Surge+17hp)

Leonard
Move to A11, Stealth Check (1d20+9=16), Deft Strike (Critical Hit) (Shift to C13 if he can retain stealth, otherwise to B13) against Hyena3

Martelai
Move: D9, shadow walk concealment
Minor: Curse H2
Standard:Eldritch strike vs H2 ref with curse damage (1d20+6+2=23, 1d10+5+1d6=15)

In case this drops it, Rod of Corruption flares and curse is placed on all enemies within 5 of the target

Gellan
Move: Combat Sprint: walk to D-15
Standard: Attack Hyena W6 with Whirling Rend: hits AC 26 for 12 damage. Hyena W3 takes 8 damage.
Assuming those are minions, and thus defeated, Gellan uses Whirling Lunge to shift to D-16 and do 4 damage to Hyena 1.

Zharne
Standard Action: Darting bite on Hyena 1(hits Reflex 18 for 15 damage) & Hyena W5(hits Reflex 19 for 7 damage) then shifts 4 squares to G17
Move Action:N/A
Minor Action:perception check(28)

Thorn
Free: spend healing surge + 17 (from 5 hps to 30 hps)...thanks!
Standard: Sure Strike Hyena W4 (in square F15). 1d20+11 (vs AC)=20 for 1d10+1 (damage)=5


Bad Guys
- Hyena2 nips at Gloom, hits AC 26 for 6 damage and shifts to G14
- Hyena1 nips at Gellan, Hits AC 20 for 5 damage and shifts to D18
- Hyena3 nips at Thorn, Misses and shifts to G15
[/sblock]

[sblock=Status]
Good Guys
Gellan – HP: 28/33; HS: 9/9; AP: 1 <= Used Combat Sprint, Whirling Lunge
Gloom – HP: 33/39; HS: 11/11; AP 1
Martelai – HP: 38/38; HS: 9/9; AP 1 <= Has Concealment
Minharath – HP: 29/29; HS: 8/8; AP 1 <= used 1 Healing Word
Thorn – HP: 30/35; HS: 11/11; AP 1
Zharne – HP: 22/36; HS: 9/9; AP 1

Leonard - HP: 20/20; HS: 1/1

Bad Guys
Hyena W1: - Dead
Hyena W2: - Dead
Hyena W3: - Dead
Hyena W4: - Dead
Hyena W5: - Dead
Hyena W6: - Dead
Hyena1: Hit Points -19 AC <20, Fort ?, Reflex <18, Will ? <= Bloodied
Hyena2: Hit Points -34 AC <20, Fort ?, Reflex <18, Will ? <= Under Divine Sanction, Cursed By Martelai & Bloodied
Hyena3: Hit Points -19 AC <20, Fort ?, Reflex <18, Will ? <= Bloodied

[/sblock]


[sblock=Map]
Squares that are at least 50% trees or bushes provides concealment. Squares that are covered in trees or bushes provide concealment and is considered difficult terrain.


You may also notice some new icons on the tokens representing Marks and Conditions. If you have any questions please ask.

attachment.php


[/sblock]
 

Attachments

  • RE1-3.jpg
    RE1-3.jpg
    233.1 KB · Views: 158

Velmont

First Post
Gloom's magic form his sword force him to enter in a rage and swing mindlessly his sword, cleaving through the head of the Hyena next to him.

[SBLOCK=OOC]Minor: Bloodclaw Fullblade => Gloom is considered bloodied until the end of next turn.
Minor: Longtooth shifting => Regen 2 while bloodied and +2 damage, all until the end of the encounter.
Standard:Heedless Fury vs AC on Hyena2 (1d20+9=26, 3d12+7=24) Hit for 24 damages and probably kill. Also, Gloom has -5 to all defenses until the end of next turn.[/SBLOCK]
 

Ozymandias79

First Post
Zharne lets loose another swarm of locusts on a singular Hyena then he moves to block the other ones escape route

[sblock=Action Details]
Standard Action:Swarming locust on Hyena3(hits reflex 18 for 8 Damage)The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage and the zone is F14 to H14;F16 to H16
Move Action:move to D19
Minor Action:N/A
[/sblock]
 

Remove ads

Top