[ICONS] Unconventional Heroes - Vol 1. Issue 1: "All-New, All-Different" (IC)

Herobizkit

Adventurer
Crackshot (Int 5, Awe 6, Wil 5)

At the sudden arrival of the unusual assailants, Crackshot stands up from his chair and flips the table for cover. In one deft motion, his twin laser pistols appear in his hands.

"I love this wacky planet!" he laughs as he fires a pair of Stun Blasts at the nearest targets.

[sblock=Attack Action]1d6-1d6+8=3 and then -1 for the Double Tap[/sblock][sblock=Stats]Prowess: 5
Coordination: 8
Strength: 4
Intelligence: 5
Awareness: 6
Willpower: 5

Powers:
Telekinesis 1
Blinding 5
Enhanced Super-Vision 5

Specialties: Military, Pilot

Stamina: 9
Determination: [/sblock]
 
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Relique du Madde

Adventurer

I'll treat "double tapping" as a multi-attack/combo attack.. Roll CoOrdination once to see if the first shot hits, then using the same numbers put a -4 modifier to the test to see if the second attack hits. If it does, It'll do +1 bonus to the damage you did with the first shot.

Yey for house rules!
 




Relique du Madde

Adventurer
COMBAT PAGE 1 *Update*
[sblock=Initiative]
Group 1. Badguys (since they began the fight).
..........4 at door.
..........3 at left
..........3 at right (closest bad-guy group)
Group 2.
..........Crackshot
..........Psiren
..........Arac-Knight and Xokzatle
..........Prodigy
Group 3. NPCS*
.........Yna
.........Everyone else is running, hiding, or diving for cover.

Name in red has not actioned.
[/sblock]
[sblock=Status]
Duck Thug at Door A: Possessed
Duck Thug at Door B: Defeated
[/sblock]


The 10 Duck Thugs begin their assault by targeting random by standers and Heroes using their Duck-ification rays.

Xokzatle tries to possess one of the Duck Thugs at the entrance...

Xokzatle's form vanishes, as one of the four Duck Thugs at the door seems to tip his gun slightly as Xokzatle takes control of the duck thug's body.

Psiren starts to run towards the three thugs on the right. I'll take the ones on the right!

Psiren Establishes Mental Contact.

"I love this wacky planet!" Crackshot laughs as he fires a pair of Stun Blasts at the nearest targets.

Double Tap (Shot 1) 3 vs ?? -> Moderate Success
Double Tap (Shot 2) -1 vs ?? -> Failure


Crackshot hits the Duck Thug with his first shot, knocking him out, causing the second shot to miss.
 

Shayuri

First Post
"Alright, lets see how this works!" Prodigy exclaims. There is a flare of blue flame from the soles of her suit's feet, and the mighty Goldsmith is propelled on a ballistic arc over and across to land with a SLAM in front of one of the duckmen.

A glossy gold-plated hand shoots out and grabs at the duckman's costume even as she twists around to the side, meaning to throw him at his friend!

(Using Flight to close to personal range, then attacking! Trying to grab him and throw him at one of the other duckmen! Here's my base roll, as I'm not sure what mods to use. :) 1-6= -5. Roll Lookup Was low good? Gee, I hope so. :))
 

Relique du Madde

Adventurer
Was low good? Gee, I hope so. :))
Unfortunately.... it isn't.


COMBAT PAGE 1

The 10 Duck Thugs begin their assault by targeting random by standers and Heroes using their Duck-ification rays.

Xokzatle tries to possess one of the Duck Thugs at the entrance...

Xokzatle's form vanishes, as one of the four Duck Thugs at the door seems to tip his gun slightly as Xokzatle takes control of the duck thug's body.

Psiren starts to run towards the three thugs on the right. I'll take the ones on the right!

Psiren Establishes Mental Contact.

"I love this wacky planet!" Crackshot laughs as he fires a pair of Stun Blasts at the nearest targets.

Crackshot hits the Duck Thug with his first shot, knocking him out, causing the second shot to miss.

"Alright, lets see how this works!" Prodigy flies towards one of the Duck Thugs and attempts to grab one of them...
I'm assuming powerhouse suit since that has the best prowess.
Grab: -5 +5 = 0 vs ?? -> Failure.

...only to have the thug duck out of the way.

Autopiloting Arac-Knight.
Arac-Knight charges forward towards the group on the left and attempts to roundhouse kick one of the Duck Thugs.
Bash: (1d6 -1d6)+7=8 vs ?? -> Massive Success
.... sending the Duck Thug flying into the wall, defeating him.

Yna leaps behind a toppled table and pulls out her derringer pistol and takes aim.

The bystanders continue to panic.

---------------------------------------------------------------------------------------------------------------------------


COMBAT PAGE 2
[sblock=Initiative]
Group 1. Badguys (since they began the fight).
..........3 at door.
..........2 at left
..........3 at right (closest bad-guy group)
Group 2.
..........Crackshot
..........Psiren
..........Arac-Knight and Xokzatle
..........Prodigy
Group 3. NPCS*
.........Yna
.........Everyone else is running, hiding, or diving for cover.

Names in red has not acted this page.
[/sblock]
[sblock=Status]
Duck Thug at Door A: Possessed
Duck Thug at Door B: Defeated
Duck Thug at Door C: Duck-ified.
Duck Thug Left A: Defeated

Arac-knight: 6 Stamina.
Yna Aiming.
[/sblock]


"Duck you sucka!" Door Duck Thug C laughs manically as he points the duck-ification ray at Prodigy and fires....
Prodigy Evade: (1d6 -1d6)+3=4 vs ?? --> Minor success
.. only to narrowly miss.

"This'll be your swan song!" Door Duck Thug D fires a blast at Crackshot...
Crack shot Dodge: (1d6 -1d6)+8=5 vs ?? -> Moderate Success.
... and misses.

Door Duck Thug A raises the duckification ray at Door Duck Thug C and fires....
His Abilities were 'average' in other words '3'.
Alteration Ray: 4 + 3 = 7 vs ?? --> Major Success

...turning him into a duck.

The duckified thug quacks in annoyance.

The three Duck Thugs on the right glances at each other. Right Duck Thug A laughs. "She must be coocoo if she thinks I'm scared of her bluff." He fired a blast at Psiren.
Psiren Dodge: (1d6 -1d6)+6=7 vs ?? -> Major Success
... and misses.

Right Duck Thugs B and C continue to use their duckification rays on bystanders....
...The Band-aid Lad is duckified.

"Let's rumble." Left Duck Thugs B and C gang up on Arac-Knight, kung-fu style.
Arac-knight Evade: (1d6 -1d6)+7=5 vs ?? --> moderate success.
... and dodges his first attacker.
Arac-Knight Evade: (1d6 -1d6)+7=2 vs ?? --> Failure
... and get's hit by the second Duck Thug's attack.
Damage: Stam 9 - 3 = 6
 
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Voda Vosa

First Post
"Ah this is really funny. Let's see some more feathers." the possessed duck-guy says. Searching his next target.

OOC: Just to know, is Captain superior around?
 


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