My copy of the RPGA Reward version of "Tomb of Horrors" arrived today, and I was struck by the layout of the adventure: It isn't in delve format.
Well, it is and it isn't. Rather than the look between booklets form of the H/P/E modules, or the "flip from beginning to end" format of Revenge of the Giants and the late 3.5e "Return to" modules, it just goes "encounter, encounter, encounter" with two or three occasionally appearing on the same page. Big encounters do start on a new page, but the layout seems a lot more friendly and good to read.
I just wanted to express my appreciation for this design.
There are a couple of unfortunate page flips - encounter 14 and 29 are the only one that break over a page turn - but mostly it works really, really well.
There are no statblocks that carry over a page turn, which is something that I detest - and something that Paizo have become masters of, alas!
I don't know if this layout will ever be used again, but I hope it is in future Wizards adventures for D&D.
Cheers!
Well, it is and it isn't. Rather than the look between booklets form of the H/P/E modules, or the "flip from beginning to end" format of Revenge of the Giants and the late 3.5e "Return to" modules, it just goes "encounter, encounter, encounter" with two or three occasionally appearing on the same page. Big encounters do start on a new page, but the layout seems a lot more friendly and good to read.
I just wanted to express my appreciation for this design.
There are a couple of unfortunate page flips - encounter 14 and 29 are the only one that break over a page turn - but mostly it works really, really well.
There are no statblocks that carry over a page turn, which is something that I detest - and something that Paizo have become masters of, alas!
I don't know if this layout will ever be used again, but I hope it is in future Wizards adventures for D&D.
Cheers!