Walking Dad
First Post
Please post your characters in this thread.
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[IC] M&M 2nd: Gotham Squires
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[IC] M&M 2nd: Gotham Squires
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Gotham City
The colonial-era village named Gotham, established by a Norwegian mercenary and later taken over by the British, grew into a thriving center of trade with waves of immigration from Europe to the New World. One of early Gotham’s most prominent residents was Charles Arwin Wayne, who built a considerable fortune, and the sprawling family mansion on a bluff outside of what would become Gotham City. Years later, Solomon Wayne—Charles’ son and a federal judge— commissioned architect Cyrus Pinkney to design and build many of the city’s distinctive gothic spires, a style associated with Gotham since then. Wayne Enterprises remains the most powerful and influential company in the city.
Although Gotham City became renowned as a center for trade, shipping, manufacturing, and finance, the history of the city is also infamously riddled with crime and corruption. The Gotham City Police Department was ineffectual for generations, with officers and politicians known to be on the take from one or more crime bosses. An alliance of criminal gangs practically ruled the city, while ordinary citizens got by as best they could.
Along with stately Wayne Manor, one of Gotham’s other noted landmarks is the Arkham Asylum. The private estate of the Arkham family was converted into a mental hospital for the criminally insane in 1921. The gothic-style former mansion has housed some of Gotham’s most notorious criminals, and many of Batman’s greatest foes.
Points summary
Abilities Combat Saves Skills Feats Powers Drawback Total
18 0 9 18 24 72 -6 135
PL 9 135
Abilities Pts Score Bonus
Strength: 0 10 0
Dexterity: 4 14 2
Constitution: 6 16 3
Intelligence: 8 18 4
Wisdom: 0 10 0
Charisma: 0 10 0
Combat
Attack: Melee: +0 ; Ranged: +1; Ranged: +7 (Blaster rifle); Kaltzov's Chaos bender (Blast): +9
Damage: Melee: +0 ; Ranged: +8 (Blaster rifle); Kaltzov's Chaos bender(Blast): +9
Grapple: +0
Defense: +0; Kaltzov's shield generator: +9
Initiative: 2
Saves Ranks Abi Power Bonus
Toughness 0 0 9 9
Fortitude 2 3 0 5
Reflex 3 2 0 5
Will 4 0 0 4
Skills Bonus Ranks PS
Acrobatics 2 0 0
Bluff 0 0 0
Climb 0 0 0
Computers 16 12 3
Concentration 4 4 1
Craft 20 16 4
Diplomacy 0 0 0
Disable Device 16 12 3
Disguise 0 0 0
Drive 2 0 0
Escape Artist 2 0 0
Gather Inf 0 0 0
Handle Animal 0 0 0
Intimidate 0 0 0
Investigate 15 10 2.5
Knowledge 15 10 2.5
Language 0 0 0
Medicine 0 0 0
Notice 0 0 0
Perform 0 0 0
Pilot 2 0 0
Profession 0 0 0
Ride 2 0 0
Search 12 8 2
Sense Motive 0 0 0
Sleight of Hand 2 0 0
Stealth 2 0 0
Survival 0 0 0
Swim 0 0 0
Feats Ranks/PS
Defensive attack 1
Accurate attack 1
Improved aim 1
Ranged Pin 1
Master Plan 1
Power attack 1
Precise shot 2
Quickdraw 2
Assesment 1
Attack specialization (Kaltzov's Chaos bender) 4
Attack specialization (Blaster riffle) 3
Attack focus (ranged) 1
Equipment 5
Powers Rank PS/Rnk? PS
-[Dev] Kaltzov's Chaos bender(45pp) 9 4 36
Gravity control 9 2 (18)
Alternate power: Blast (1)
Teleport 5 3 (15)
PF Teleport: Turnover (1)
PF Teleport: Change velocity (1)
Extra: Accurate (+1)
Boost (Power damage) 9 1 (9)
Gravity numbers:
- Radius: 45 feet
- Weight added to encumbrance under higher gravity condition: 12,800 lb (6 tons). If this exceeds the target’s maximum carrying capacity, he falls prone and cannot move without making a Strength check (DC 19). A successful check allows the target to take a standard or move action (but not both). Normal movement is restricted to crawling 5 feet per move action
- Targets of reduced gravity have their weight reduced by up to 12,800 lb (6 tons). If this results in a negative weight, the target “falls” upward, away from the Earth, as if thrown by someone with 45 Strength.
-[Dev] Kaltzov's shield generator (45pp) 9 4 36
Shield 9 1 (9)
Protection 9 2 (18)
Immunity (suffocation(2), Gravity (2), Bullets (5)) 9 1 (9)
Mind Shield 9 1 (9)
Both devices are hard to lose (Noted by the 4 pts/rank.)
Drawback Extra points
Noticeable Protection 1 (orbiting disk of dense gravity, translucent, like a giant lens.)
Noticeable Immunity 1 (a bubble of apparently hot air, distorting the shape of Dr. Chaos)
Normal identity 4
Equipment Cost Bonus
Laptop 1
Camara 1
Video camara 1
Digital audio recorder 1
Com-link 1
Night vision googles 1
Parabolic microphone 1
Binoculars 1
Blaster rifle 16 has +8 dmg