Recently I've been DM'ing my own story for four of my friends and I noticed that they've not being using more advanced techniques (flanking, charging etc) or variation (one player pretty much only uses 2 at will abilities) They're all new to 4e and so it's taking them a bit of time to easy into it. But then I had an idea how to encourage more adventurous behavour; achievements.
The idea is to come up with a list of actions that reward the play with a small bit of exp, plus throw in a few ones just for fun. This is what I've got so far:
Achievement
Description
Dropping Like Flies
Kill 3 minions on 3 consecutive turns
The Bigger, The Better
Use a power, skill or feat to augment an allies encounter power
Turn It Up To Eleven
Use a power, skill or feat to augment an allies daily power
Two Birds, One Stone
Reduce two enemies to zero hit points using a single attack.
I’m No Mother Teresa
Heal each party member at least once between milestones
Variety Is The Spice Of Life
Use each of your at-will powers at least once during an encounter
Lets Get This Over With
Use an encounter power on your first turn
If It Works, Don’t Fix It
Go an encounter without using an encounter power
Clowns To Left of Me…
Make an attack with flanking bonus
…Jokers To The Right
Give an ally flanking bonus
Elementalist
Deal one of the following types of damage; Fire, Cold, Lightning, Thunder
Spiritualist
Deal one of the following types of damage; Divine, Necrotic, Radiant, Fear
Improvisational Theatre
During a role playing event, put on a voice
I'm trying to come up with a broad selection, that while not impossible/tedious to obtain, the players won't unlock them in one session.
What's everyones feedback on this? I would like to stress that I'm not trying to make dnd more like a video game, simply I'm trying to bring in something that works for benefit of my players.
The idea is to come up with a list of actions that reward the play with a small bit of exp, plus throw in a few ones just for fun. This is what I've got so far:
Achievement
Description
Exp Value
Kill 3 minions on 3 consecutive turns
125xp
Use a power, skill or feat to augment an allies encounter power
100xp
Use a power, skill or feat to augment an allies daily power
200xp
Reduce two enemies to zero hit points using a single attack.
170xp
Heal each party member at least once between milestones
250xp
Use each of your at-will powers at least once during an encounter
150xp
Use an encounter power on your first turn
60xp
Go an encounter without using an encounter power
80xp
Make an attack with flanking bonus
25xp
Give an ally flanking bonus
25xp
Deal one of the following types of damage; Fire, Cold, Lightning, Thunder
30xp
Deal one of the following types of damage; Divine, Necrotic, Radiant, Fear
30xp
During a role playing event, put on a voice
100xp
I'm trying to come up with a broad selection, that while not impossible/tedious to obtain, the players won't unlock them in one session.
What's everyones feedback on this? I would like to stress that I'm not trying to make dnd more like a video game, simply I'm trying to bring in something that works for benefit of my players.