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Saturday, 7th August, 2010, 05:34 PM #41
Guide (Lvl 11)
Lots of exciting stuff coming out- anyone see Moredenkainen's Magnificent emporium? in that link to pics? Already been announced prior? I had not heard of it.
Coming from someone who started in the Lizard logo days, WOTC is handling the product line more to my tastes than anyone has since 1983-ish. A "fun adventure game" emphasis, vs. "hardcore serious rpg".
- EN World
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Saturday, 7th August, 2010, 05:44 PM #42
Lama (Lvl 13)
Saturday, 7th August, 2010, 06:02 PM #43
The Great Druid (Lvl 17)
Saturday, 7th August, 2010, 06:04 PM #44
Defender (Lvl 8)
Saturday, 7th August, 2010, 06:07 PM #45
Saturday, 7th August, 2010, 06:09 PM #46
Guide (Lvl 11)
Saturday, 7th August, 2010, 06:12 PM #47
Lama (Lvl 13)
I... uh... buw...
I like nearly all of that. I´d thought to see a Campaign Setting i´d buy, but nearly all of this is awesome! Time to hide the wallet.
Oh, and Neverwinter Campaign Book? Who called it, eh? City-based and all.
New computer game, yes, please.
All in all = win
C4bal: We´re watching your dicerolls.
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Saturday, 7th August, 2010, 06:20 PM #48
I'm very interested in Conquest of Nerath. Rules for mass combat, 4e-style? Awesome.
The only letdown for me is no DDI announcements regarding Adventure Tools. *sigh*
Saturday, 7th August, 2010, 06:38 PM #49
I've literally heard players when they get called on randomly killing npcs because they looked at them wrong, justify it by saying "well, despite all your logical reasons why this would be a 'bad and insane thing', you have to accept that this is still D&D". Which to them was the most compelling argument in the world, and was convincing to half the table, while the other half of the table stood their with their mouths open in shock.
Especially because it has been my observation that these very same players will rake 4E over the coals for being a combat game that tells you how to play your character and won't let you have any originality.
I don't think they are admitting their design and direction of 4E was wrong. It was a perfect design for players who will think of their characters as a persona driven by their background and own internal reasoning. I think they are admitting that too many players can't handle being entrusted with doing the roleplaying aspect of the game for themselves.
So for those players that have difficulty conceptualizing the idea of saying "hey GM, my character is a blacksmith because it is part of my character's identity" and the GM saying "cool beans, when you want to do something blacksmithy, I'll give you a DC that takes that into account". They are apparently going to give material to guide their thought process. Which experience has shown me is actually needed for a lot of players.
Saturday, 7th August, 2010, 06:41 PM #50
Gallant (Lvl 3)
This upcoming year is going to be a great time for 4e fans. Everything I saw in this thread is something I want, which is great. I can't wait. I think the excitement might kill me. Like someone said earlier, I feel like I am waiting for Santa to come down the old chimney.
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