Generating A Character:
1)
Determine ability scores: As I am tired of the same old same old we will use the Dice Pool method. Each character will be assigned a Dice Pool of 28 dice to divide out to their stats. You assign the number of dice for each stat
BUT - I will roll for you.
Now this isn't because I don't trust anyone here, quite the opposite here in EnWorld actually. What I don't want is someone crying foul if they end up with only on stat at 16 the rest 12 and below, and someone else ends up with two 18's. I will roll and post up your stats and there will be no take backs or switching. So I will need a
EDITING COMPLETE PLEASE ROLL MY STATS NOW HM, in your post and then I will roll them and send them back to you.
Make sure you have it listed coherently please:
STR: 6d6
DEX: 4d6
CON: 6d6
INT: 4d6
WIS: 5d6
CHA: 3d6
Super characters?? Maybe but you will be saving the world so you need to be above average.
2)
Pick your race: Easy as all are avaiable. And then add/subtract your racial modifiers to your stats.
3)
Pick your class: Also easy as most of you already have. But there is a new class Commander in the Player's Guide and a few feats to allow you to multiclass freely between monk and sorcerer or monk and cleric. So have a good ideal remember no take backs or switching in your stats.
4)
Pick Skills and Feats: All in CORE and the new APG avaiable along with whatever is in the Player's Guide and maybe WotBS adventures. Some may need twiking for Pathfinder I know a few of the spells will. And Vow of Healing is like Channeling Energy just weaker, but you need not be a spell caster to take it so we will see.
5)
Buy Equipment: Going to be nice and have everyone start with maximum gold for their class. Only because I know their won't be alot of time to shop during or after adventures one and two. So would like people to have the equipment they wish to start like masterwork thieve's tools, a scroll or two, and best armor. And Your Welcome
6)
Finishing Details: And detail, detail, detail please. And not talking just about crunch here either.
NOTES: We will be rolling your HP every LVL after first. There will be a few Houserules added to the main rules but I will keep them as light as possible. Top of my head is "If you need a nat 20 to hit your target, then you do not get the possiblity of a crit, just be glad you rolled that 20 LOL." And other little stuff.
Is that enough for you to start if not let me know.
HM