WotBS (conversion to Pathfinder) OOC

Dragonwriter

First Post
I'm not surprised. But I don't particularly mind. Now, if they said Augment didn't work with the Summon Monster SLA, I'd be mad.

And, thanks to Vertexx, I've settled on Arcane Student for Barrik's former occupation. Bonus feat is Spell Focus (Conjuration) and the skill bonuses go to Knowledge (the planes) and use Magic Device (already class skills, so +1 bonus).

Are you giving us max GP for our occupations as well, HM?
 

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HolyMan

Thy wounds are healed!
Sure you may have max gold for them to make it easy. And like I said doesn't look like a lot of time to be buying inbetween adventures (war and all you understand). Glad you found an occupation you like and as glad you got Spell Focus and Eschew Materials both.

I like that the summon SLA is 1 min/lvl makes it very useful. And balanced as you can only have one or the eidolon in play at a time. You will need to have a few monsters figured out once you can augment them to save your poor DM the hassel.

HM
 

Dragonwriter

First Post
One of the benefits I discovered of the PFSRD I linked earlier is this: the Summon Monster links include statblocks for the critters, with Augmented stats and rolls in brackets. :)

And I tend to set up pre-made info for anything like that anyway.

And I am off to buy more stuff... Likely get myself a Chain Shirt...
 


Walking Dad

First Post
HM, first let me say I consider you a friend on these board.

Have you thought of something to go with your stats first. A human alchemist would work, look at his physical abilities. He looks like an overweight mage always with his nose in a book or behind his chemistry set and never getting out.
No it wouldn't. I imagined a half crazy gnome alchemist, throwing medieval Molotovs and and if cornered, gulps his mutagen to fight like a cornered rat.

An alchemist needs some DEX to hit with his bombs. His mutagens are only suicide with that bad physical stats. So I just lost 2 of the 3 alchemist class features. And I would have to play a race I don't wanted to play.

I could

a) trying the hell out to optimize a character with bad abilities

or

b) go with it and play a tragic figure, who always wanted to be a hero, but never had the inborn talent.

The second sounds more like roleplaying.

If we would have done a 15 point buy you would have what? Taken one of those 10's and made it 14 and drop your cha down to raise your dex?

My monk has Cha 8, fine, but my other PF characters have 10, 13 and 17.
And with a 15 standard point buy, I would have 5 more points...

Don't want to rant but that is how everyone makes a character, so far there have been some great ideals from these "bad rolls" and the ideal isn't to have the great hero save the world it is to have the guy you wouldn't think could do it at all accomplish such a feat.
Was any hero of the fellowship so incompetent?
Any of the Heroes of the Lance?
What is the ideal you are talking about?

Your character WD play what you think is best with what you were dealt but I think there is possiblity in those for a good character.

...


Here they are (short stats version with abilities):

Fantalass, the Evoker (Elf Wizard) LN

Str 10
Dex 13
Con 8
Int 16
Wis 12
Cha 12

Feat: Point Blank Shot

Snobby elf who thinks he is better than anyone else. Nearly has always a light cold.

---

Alrik (Human Fighter) LG

Str 12
Dex 11
Con 10
Int 14
Wis 12
Cha 12

Young farmboy who found an armor and a weapon by accident. Always bullied for being a bright but frail kid, he trained for himself and left his home to defend the weak.

Feats: Endurance, Diehard
Fighter Feat: Combat Expertise.

---

Neebo (goblin rogue) CG/CN
Str 8
Dex 15
Con 10
Int 14
Wis 12
Cha 10

Feat: Weapon Finesse

Bright goblin who has joint the heroes because they killed him as they encountered him in a cave.


---


All: Please vote my character.
 

Songdragon

Explorer
I am fine with WD getting a reroll of stats there. I would rather see him play his gnomish alchemist tossing his bobs to and fro... than having him unsatisfied with a concept he really does not want to play. That and all but 1 of his stats were really that good. So with that, I think that is 2 of the 5 players who do not mind WD having another shot at randomness.

That said... I likely will not have my character done today. I have to take my wife into the city to see a specialist (nothing uber serious, but something that needs to be done sort of thing).

Thank you Vertexx69 for the info on occupations. I think I will be going with the diplomat (perception with perception as a class skill and persuasive as bonus feat and 160g to start there)

Gist of what I have considered for background, would be that as a teen (so 25ish for a dwarf) she was with her parents (who were diplomats themselves) were at a celebration of some sort after completing a trade deal for several merchants of Gate Pass, when most became ill from a deadly gaseous poison. It killed many, including one of the character's parents. She barely lived through the ordeal. She has since lived with a debilitation condition as her lungs were scared and she continues to have shortness of breath when doing anything with great effort for any real length of time. While she has trained herself over the years to endure, she still suffers at pain to herself. She joined the church of Torag, who saved her. One of the priests there, saw potential in her. She has learned, and has served as a diplomat and liaison of the church to other factions within Gate Pass.

Skills: Diplomacy +9, Know (religion) +6, Perception +6, Sense Motive +6, Linguistics +6

Traits: Ease of Faith( +1 bonus to diplomacy) and Charming (+1 to bluff/diplomacy for those attracted to you, and +1 to DC for language dependent spells)

I will do up what I can today and pick a name...
 

Walking Dad

First Post
I am fine with WD getting a reroll of stats there. I would rather see him play his gnomish alchemist tossing his bobs to and fro... than having him unsatisfied with a concept he really does not want to play. That and all but 1 of his stats were really that good. So with that, I think that is 2 of the 5 players who do not mind WD having another shot at randomness.

...

Thanks for the support, but I think HM will stand to his decision. I meant to vote between the three options down in my post. But thanks.
 

HolyMan

Thy wounds are healed!
HM, first let me say I consider you a friend on these board.

WD you are my first friend here in EnWorld and I thank you dearly for that, and whatever you play I promise to help make the game fun for you.

My vote is for the elf.

a) it fits the whole Scourge concept of the game
b) other roles are filled
c) if you don't go forbidden school(enchantment) sleep is quite a useful spell to have.


HM
 

Dragonwriter

First Post
FWIW, I also support WD getting a re-roll.

But of the three character options, I'd have to vote Goblin, then Elf. I can't help it... I seem to like having unconventional races in the game.

And I should be finished editing Barrik in the RG... Adding that 120 GP was very helpful.
 

Walking Dad

First Post
...

My vote is for the elf.

a) it fits the whole Scourge concept of the game
b) other roles are filled
c) if you don't go forbidden school(enchantment) sleep is quite a useful spell to have.


HM

The elf is nearer to my original wish to play an arcane Int based character.
But he is also frail (d6, negative Con mod) so please don't cry foul if he dies.

a) yes, think him a bit like an elven Raistlin, but less likeable. ;)
b) what roles? I looked in the RG and saw an inquisitor, summoner and rogue. Wasn't there a 5th character?
c) actually, I begin to like colorspray more...
 

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