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  1. #21
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    Quote Originally Posted by Dragonwriter View Post
    Yeah, I voiced interest in those, myself. But I'm hearing the Summoner got nerfed (again, as I understand it), so I'd like to know the changes to that class between the Final Playtest and the APG. Or if HM just OK's the Final Playtest version instead...

    Personally, my preference at this point would be to play the Summoner (though still awaiting APG info). I think I'd have a lot more fun with that class.

    EDIT: Eidolons are the Summoner's special pet. Think Outer Planes animal companion. That gets special evolutions to become just what the Summoner wants.
    The greatest nerfs were to the spells (no level 9 summoning with a level 6 slot, but summon as spell-like ability and you cannot have a summoned creature and your eidolon at the same time.

    Would still like to play one, but the alchemist sounds more powerful...
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  • #22
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    To tell the truth, I had barely looked at the spell list. My eyes were all over the Eidolon. *drool*

    The no summon-with-eidolon-active is a little painful... But I think I could live with it.

    And WD, there's nothing saying we both couldn't play Summoners, if you want to play one also. As I said, they are my preference.

  • #23
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    Quote Originally Posted by HolyMan View Post
    Generating A Character:

    1) Determine ability scores: As I am tired of the same old same old we will use the Dice Pool method. Each character will be assigned a Dice Pool of 28 dice to divide out to their stats. You assign the number of dice for each stat BUT - I will roll for you.
    Talk about inventive! 28 dice to assign, this will be AWESOME!

    Quote Originally Posted by HolyMan View Post
    3) Pick your class: Also easy as most of you already have. But there is a new class Commander in the Player's Guide and a few feats to allow you to multiclass freely between monk and sorcerer or monk and cleric. So have a good ideal remember no take backs or switching in your stats.
    Ok, I only have that Advanced Playtest PDF, not the new one that you are waiting on. I am hoping it does not have a complete workup on the Inquisitor, as I am leaning towards that. Although, I think I will wait and see what the others are choosing and if we are in dire need of a certain aspect for a decent group, then I can fill that role. Pathfinder is such a type of gaming concept that I would almost relish to play almost any class!

    So, what is that Commander class? Any chance on getting a look at it?

    Quote Originally Posted by HolyMan View Post
    5) Buy Equipment: Going to be nice and have everyone start with maximum gold for their class. Only because I know their won't be alot of time to shop during or after adventures one and two. So would like people to have the equipment they wish to start like masterwork thieve's tools, a scroll or two, and best armor. And Your Welcome
    Thank you Thank you Thank you! (Did I say thank you?)

    Quote Originally Posted by HolyMan View Post
    6) Finishing Details: And detail, detail, detail please. And not talking just about crunch here either.
    But of course!

  • #24
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    Quote Originally Posted by Fangor the Fierce View Post
    So, what is that Commander class? Any chance on getting a look at it?
    On the WotBS Page, download the 3.5 Player's Guide (left side banner). Free pdf, towards the end is the Commander class.

  • #25
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    Thanks Dragonwriter - I had accidentally downloaded the 4e version previously, which did not seem to have the entry.

  • #26
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    That maybe because a commander and a warlord would be two sides of the same coin. Although 4e isn't my strong suit but I bet if you converted the class to 4e you would just be adding the same stuff.

    So let's see one players stats down, any more vict... I mean takers.

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  • #27
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    Quote Originally Posted by Dragonwriter View Post
    To tell the truth, I had barely looked at the spell list. My eyes were all over the Eidolon. *drool*

    The no summon-with-eidolon-active is a little painful... But I think I could live with it.

    And WD, there's nothing saying we both couldn't play Summoners, if you want to play one also. As I said, they are my preference.
    Sounds like you would prefer the summoner. No problem, I would be really happy with a gnome alchemist.
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  • #28
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    Quote Originally Posted by Walking Dad View Post
    I would be really happy with a gnome alchemist.
    Little man makes things go "BOOM!" Can't wait to see what you come up with WD.

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  • #29
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    Going to quote and borrow FtF's post to keep everyone up to date on where the party is at.


    Fangor - Inquisitor
    Dragonwriter - Summoner
    Songdragon - Warrior/Cleric or something Paladinish (real word??)
    Vertex - Something Divine or Rouguish
    Walking Dad - gnomish alchemist

    It might be a good ideal to have an a race figured into your assigning of stats so you can allocate a couple extra dice to their weakest one just in case. Songdragon could play a dwarven warrior/cleric and still have great stats, he would just need to RP why he isn't as healthy as "normal dwarves". Which btw would earn bonus XP

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  • #30
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    Okay, settled. You get Alchemist, I take Summoner. Sounds good to me.

    And for my Dice Pool assignment, here goes:

    STR: 6d6
    DEX: 4d6
    CON: 5d6
    INT: 4d6
    WIS: 3d6
    CHA: 6d6

    EDITING COMPLETE PLEASE ROLL MY STATS NOW HM

    I am thinking about playing Half-Orc with this... I like the idea of a half-orc turning to a true Outsider for a connection...

    And the "mage" pulling out a falchion and chopping a foe's head off...

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