Are you sure about the elf stats? There seems to be some confusion here.Following has been added to first post:
This took a bit of digging.
- Dwarf: CON and (STR or WIS)
- Elf: DEX and (INT or WIS)
- Halfling: DEX and (CHA or CON)
- Human: one choice
At-will, encounter AND daily transmutation spells? I smell a transmuter build! And I absolutely approve!
- Stone Blood: Area burst 1 in 10 sq, target all in burst, vs FORT, d6+INT and target is slowed
- Leaden Transformation: Range 10, vs FORT, 2d8+INT, Effect target slowed and no shift
- Slimy Transmutation: range 10, vs FORT, Target turns into tiny toad (save ends), Miss: target is toad 1 turn, Effect: target dazed can only move or shift, damage ends.
Ditto on that. I liked about melee training that it opened up decent melee attacks to all characters, but there was always something off about it - since everybody could take it, it made Strength feel arbitrary.I think I actually agree with the melee training change. It helps to give a little bit of meaning back to STR.
No need for the percentile die any more anyway.
Or, like one of my friends did until we caught him, roll a d12 and a d10.Guess the newbs just have to roll % old school, like we did: ones first, then tens.
Or they could use the d20 for the 10s.
I am sure, just double-checked. Why the confusion?Are you sure about the elf stats? There seems to be some confusion here.