[LPF]Kobold's Keep

SelcSilverhand

First Post
Tahn eyes the entrance dubiously. He's not sure he likes the idea of crawling into a warren filled with kobolds, but it is better than sitting out here and killing them one at a time as they pop up like moles.

He takes a moment to stow his javelin to his back with the first one, expecting close fighting underground. He reaches behind his back under his cloak and withdraws a long, pointed punching dagger.

Properly armed, he climbs through the opening, following the others.
 

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HolyMan

Thy wounds are healed!
Fury's caution is well placed as there is about a three foot drop to the floor.

Standing in the room he steps aside for the others to join him. It would almost be pitch black except for a reddish-orange wavier light coming from a "doorway?" to his right, the remains of the door lying broken about the room. The room is full of scattered debir which looks to have once been furniture but is now just smashed peices of wood and rotted cloth in a pile across the room from the window.

[sblock=OOC] Ok a few things so I know we are all on the same page. ;)

1. Yes this place is upside down. So that means the "doorway?" is actually an archway about four feet from the ground. That touches the once floor now ceiling.

2. The walls, floor, and ceilings of this place are strange on the inside. The little bit of light (more on that later) seem to let you see sparkles in the stone work. And the inside walls are as smooth as glass and has no cracks, chips or anything like that. You can try to break it if you wish but the hardness is off the scale.

3. The light: best way to describe it is like seeing light from a small campfire or torch in the hallway beyond the "doorway?" ,but the source must be down the hall because it is dim and shadowy.

4. The room probably once a guest room is 25' x 25' if the window is south than the "doorway?" is to the east.

5. Looking out into the hallway you can't see around the corner till you "hop up" to the doorjam and move to the edge. It is about three feet deep. But looking across you see another archway with a door actually still where it is suppose to be (although upside down), and slightly ajar.

You all are up, what next? [/sblock]
 

Songdragon

Explorer
The gnomish woman takes the offered help and peers down and moves to get down to the other side in a gentle fashion. "Such an odd place," Zelena says in a whisper.
 

Fenris

Adventurer
[sblock=HolyMan]
Sorry we don't have an OOC thread so I posted this here:
Just a note to let you know I will be gone and without internet access from September 23rd to October 3rd. Please feel free to NPC Mordjn during that time.
[/sblock]
 

GlassEye

Adventurer
Fury will poke around in the debris while waiting for everyone to gather in this first room. Finally, when everyone seems ready he'll hop up into the next door and begin helping everyone over. "How do those little buggers maneuver in this place with the doors like this?" He shakes his head then drops down the other side advancing to the next door. He'll look at it cautiously and then through the crack to see what's on the other side. If it is devoid of hostile life he'll slowly open it and continue into the next space.
 

HolyMan

Thy wounds are healed!
Kobold's Keep

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l l l l l l l l l l l l l l l l l l l l lFl l l l l l l l l l l l l l l l l
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l l l l l l l l l l l l l l l l l lPlMlZl lDl l l l l l l l l l l l l l l l
l l l l l l l l l l l l l l l l l lTl l l l l l l l l l l l l l l l l l l l
l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
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l l l l l l l l l l l l l l lRl l l l l l l l l l l l l l l l l l l l l l l
l l l l l l l l l l l l l l lAl l l l l l l l l l l l l l l l l l l l l l l
l l l l l l l l l l l l l l lVl l l l l l l l l l l l l l l l l l l l l l l
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l l l l l l l l l l l l l l lNl l l l l l l l l l l l l l l l l l l l l l l
l l l l l l l l l l l l l l lEl l l l l l l l l l l l l l l l l l l l l l l

Key

l l = elevation zero
l l = elevation 3'-4'
l l = elevation 40'50'
l l = walls
l l = unexplored or unseeable from current location



Characters:

lTl = Tahn
lZl = Zelena
lFl = Fury
lMl = Mordjn
lPl = Pari
ltl = Tagaiwi
lbl = firebug


[sblock=OOC] Ok let me help with my terrible map making skills. From the outside you all went down into the ravine some 40'-50' feet deep. The window was in a hill before you and you climbed up into it reaching the first room that mostly everyone is in now. Fury is in the doorway leading to a hall a door D on the otherside. Need to know first person he helps over and I will describe what you see looking down the hall. [/sblock]

[sblock=EDIT] Something I keep meaning to add. The floor and walls are a little slippery due to their smoothness. Which in game terms means if you want to charge or run you need to make an Acrobatics check DC 20 or fall prone. And most climb DC will be elevated because of this. Just thought you should know. Won't be as easy as fighting in a sheep pen. [/sblock]
 
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GlassEye

Adventurer
Fury drops down from his location in the doorway into the next room. He'll peer around and take a few steps to his left towards where the room bends around and out of sight. However, he'll wait for the rest to start coming through before he advances any further on his own.
 

HolyMan

Thy wounds are healed!
Fury tries to stick to the shadows as much as possible in the dim light, and as he nears the corner of the "hallway" he spots three cocakroach like bugs crawling in the cross section in front of him. They are each easily a foot to two feet long and have glowing sacs about their heads and bodies which is causing the weird light.

[sblock=OOC]Will update everyone's postions in the above map posts and add the fire bugs. [/sblock]
 
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HolyMan

Thy wounds are healed!
[sblock=situation]
Fury has scouted ahead and is not seen yet by the bugs.

Mordjn has just help Zelena over the doorjam and is about to assist Pari.

PC's found a few small things of value in the rubble but I don't know what yet. ;) [/sblock]
 

Songdragon

Explorer
As the gnome touches down on the other side she peers about the entrance way in the waning light with her low light vision as she takes out her blade and shield, expecting trouble. (( Perception 1d20+5=24 ))
 

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