[LPF]Kobold's Keep


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HolyMan

Thy wounds are healed!
The party easily clamors up the irregular flute that was once a chimney. It has been partly destroyed in places leaving dirt and rock here and there giving great hand and foot holds.

They are quiet as the ascend, but have no real worry about being overheard as the pot noise that arises every few seconds would cover any noise of theirs. The oddity in the noise is that it pauses for about the same length of time, and then starts back up for almost th esame length of time. Unerring and tiredlessly like clockwork first there is silence then a great rattleing of pots and dishes then the crash and clang of things being tossed about.

Zelena looking above as she pauses, suddenly gasps out. Using her foot to get Fury's attention the man looks up in time to see what the gnome sees before it fades away. A greenish-blue light comes from a square whole in the flute, obivously you have reached the fireplace. Pausing to watch for the light once more. It comes again and fades away again. It is odd when it comes a third time and each time only when the ratttling is not going on, but fades away as it starts up.

Finishing the last fifteen feet of the climb to the fireplace slowly Zelena gets to the area and as exspected notices the fireplace is on the ceiling. Just as Fury clamors up to where he can see over the lip into the room beyond the greenish-blue light starts again. Everyone below the rogue can see it now also, as Fury's face and mosst of Zelena are bathed in the light.

Inside the room is an amazing sight. As the light starts to appear broken dishes, tables, and crockery start to float in the air. They move about the room putting themselves back together as best they can, floating towards the ceiling (once the floor) to stay there. The tables and a few chairs are upside-down, dishes and rotten food set about them as if it were an ordinary kitchen. Barrels and buckets also sit on th eceiling as if it were stil the kitchen floor, yet empty of there contents do to the years that have gone by.

From out of the nothingness comes transparent forms made of the light. People start walking about (upside-down!) on the ceiling going about what looks like a typical day in a typical kitchen. The chop food or roll dough. Two men bring wood for the fire, and a ghost cat lounges under a table.

Watching in awe the see another form enter from a door off to the side of the room. This one moves franticly as if looking for something. It silently cries out, but a female appartion shurgs. The frantic man seems to toss a pot, and an old rusty pot bounces twice across the ceiling before coming to a halt.

That sound, that is the first few sounds the group has heard as they were climbing up. Then the rattling starts (again the same noise) and dishes and broken tables start to vibrate. The apparitions look around stopping what they are about and then, the table launches towards the floor followed by pots and pans, crocks and barrels. They dance in the air in a circle a few times before coming to rest on the floor excatly where they were before.

The glow fades away as do the apparitions. Zelena and Fury watch as the same routine happens again, and then a third time. Somehow they have to get through this to find these kobolds but how?

[sblock=Time frame] Ok for mechanics purposes.

Round 1: Nothing moving - total darkness
Round 2: Dishes and furniture start to rise - dim light
Round 3: Dishes and furniture settle on the ceiling - dim light
Round 4: Nothing moves, people start to form out of the light - normal light
Round 5: Nothing moves, people go about there work - normal light
Round 6: Nothing moves, frantic man comes through doorway and starts searching - bright light
Round 7: Nothing moves, frantic man searches - woman shrugs - bright light
Round 8: Pot bounces off the ceiling and stays there - normal light
Round 9: Rattling begins - normal light
Round 10: Things start flying about - dim light
Round 11: Flying Frenzy - dim light
Round 12: Things settle down - total darkness
Round 13: Nothing moving - total darkness

And Repeat. [/sblock]

[sblock=Kitchen]
NOTE:
* It is a 7.5 foot drop from fireplace (saying 10ft for convenience), meaning to jump down is DC 15 Acrobatics check to avoid falling damage (1d6, nonlethal).
* Even if successful you make a DC 10 Acrobatics check to avoid slipping on the smooth ceiling floor.
* To climb down it is a DC 25 check - fall (1d6, lethal).
* To hang from the fireplace and drop down (is easiest) takes Strength check - DC based on load (light DC5, medium DC10, heavy DC15) to avoid falling (1d3, lethal) when not ready and two rounds time.
* Kitchen floor is smooth so to double move or more need a DC 20 Acrobatics check (or fall prone).
* If you move across floor during Rounds 1, 2, 12, or 13 floor counts as difficult terrian.
* The doorway out is almost 4 feet above the floor. Small characters require a DC 10 climb check to reach the doorway.

This will be fun, :p [/sblock]
 

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HolyMan

Thy wounds are healed!
LVL 2 or is it LVL 1 I'm a little confused :p

Moving the map up. And editing

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lsl l l l l l l l l l l l l lAl l l l l l l l l l l l l l l l l l l l l l l
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lwl l l l l l l l l l l l l lEl l l l l l l l l l l l l l l l l l l l l l l

Key

l l = chimney
l l = elevation zero
l l = elevation 3'-4'
l l = elevation 40'50'
l l = walls
l l = unexplored or unseeable from current location
l l l
l l l = circular stairwell (10' x 10')


Characters:

lTl = Tahn
lZl = Zelena
lFl = Fury
lMl = Mordjn
lPl = Pari
ltltl = Tagaiwi



[sblock=special rules] The floor and walls are a little slippery due to their smoothness. Which in game terms means if you want to charge or run you need to make an Acrobatics check DC 20 or fall prone. And most climb DC will be elevated because of this. [/sblock]
 
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Songdragon

Explorer
Zelena tries to time her exit of the fireplace with more relative clam in the ghostly foms doing their thing without whirling dishes and things. She takes the time to get over and try to lower herself over the edge to the ground below... (Strength Check to hold herself... 1d20=18) Managing to do so with only a little effort and drops to the ceiling-floor. She moves just slightly to side to allow others to descend as well watching for trouble as they do.

((Round 5 works... ))
 
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HolyMan

Thy wounds are healed!
[sblock=OOC] I need to know which round you "start" your descent. From the post it sounded like round 5. [/sblock]
 

GlassEye

Adventurer
Fury drops down from the chimney and lands on his feet. He wavers a moment in a successful attempt to keep his balance then moves across the room to the exit. There he will help Zelena by giving her a boost up into the doorway. He will wait there in order to help Pari when he comes across. When the two gnomes are up, then he will climb up himself.

[sblock=OOC]Fury will take 10 on all necessary Acrobatics checks. That will give him an Acrobatics 21. He drops down in round 2, moves in round 3. He'll wait as long as necessary by the door.[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=OOC] Well I goofed, I thought you couldn't take 10 if something was "threating" i.e. you take damage, but it says while "threated", *shrugs* live and learn. [/sblock]

Fury stands on the edge of the fireplace and drops down arms out keeping his feet. He moves over to the doorway walking pasts pieces of benches and dishes as they rise to the ceiling. At the door way he waves his arm to tell Zelena to come on.

The gnome throws one leg over the fireplace,and grabs the edge. Then she brings the second one over and lets her self down. She hangs there a few moments and then let's go of the foreplace to land on the smooth floor. Just as she turns to head over to Fury, Pari's head pops up in the fireplace.

[sblock=OOC]
So far it looks like this...

Round 1: Nobody moves - total darkness
Round 2: Fury jumps down - dim light
Round 3: Fury moves over to the doorway (R-e) sees nothing but hallway on the otherside - dim light
Round 4: Zelena gets set to drop - normal light
Round 5: Zelena moves over the edge of the fireplace and hangs a moment - normal light
Round 6: Zelena drops down and stays on her feet. Pari looks over fireplace edge - bright light

Now need to know if Pari wishes to drop down as well that would mean he starts at Round 7 finishes Round 8. While Zelena moves across. Or do you wait till another round? [/sblock]
 

GlassEye

Adventurer
[sblock=OOC]The actual rule states 'not in immediate danger or distracted'. You could easily say that the goings on in the room provide enough of a distraction that Fury cannot take 10. I'm ok with that ruling if you should choose to go that way.[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=OOC] No prob, nothing distracting that round, but say on a few there would be a distraction or two. I say we just keep moving along plenty of trouble you can get into as you stand there waiting for the others to come across. [/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Pari hands his scythe to Tahn and gingerly lowers himself over the edge. As soon as he drops over he feels his fingers begin to slip . . . he dangles for a moment before one hand slips off the rough stone, then falls clumsily to the floor where he lands unceremoniously on his little Gnome arse. Red-faced from embarrassment, he scrambles to his feet and retrieves his scythe from his friend before making his way carefully across the floor. He says not a word as Fury helps him over the ledge.
 
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