[LPF]Kobold's Keep

HolyMan

Thy wounds are healed!
[sblock=LOL]
[SBLOCk]
It's only a flesh wound!
[/SBLOCk]

HitPoints.jpg



Says it all. :p [/sblock]
 

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Songdragon

Explorer
"So be it... I can help your people..." she yells at the others about, hoping to get through to some... "but we will defend ourselves from those that would attack."

The gnome draws her longsword and attacks the kobold (wounded one) before her, "There was no need for this..."

(To hit 1d20+1=7 MISS)

((Correct, no hatred. +1 is a size bonus))
 
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GlassEye

Adventurer
In one fluid motion Fury draws his rapier and lunges forward to attack the kobold moving in on Zelena. His teeth are bared in a grimace and he growls low and gutterally as he attacks the creature. After his rapier pierces the kobold's throat and it falls gurgling on its own blood Fury turns to another approaching. "You wish to feast on steel tonight? Come on, then!"

[sblock=OOC]Fury's actions:
Move: draw rapier
No action: take 5' step to [iT]
Standard: attack the kobold at [iU]

Looks like crit confirmation missed by one.[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
I Am Pari! Paaaarrrrriiiiii!

As Tahn's healing magic flows into him, Pari fights off the pain and reaches behind himself; taking a firm grasp on the Kobold spear, he pulls at the wound's knitting forces the shaft out through his shoulder.

With a quick flick of his wrist, the Druid demonstrates his own proficiency with the weapon . . . he assesses the situation quickly and sends the spear hurtling into a little reptilian creature as it contemplates entering the fray.

[sblock=Actions]Throw spear at Kobold at [gV]
To Hit (1d20+2=22)
Crit Confirm (1d20+2=17)
Damage (3d6=10)[/sblock]
 

HolyMan

Thy wounds are healed!
Round 2: Editing

lxlAlBlClDlElFlGlHlIlJlKlLlMlNlOlPlQlRlSlTlUlVlWlXlYlZl1l2l3l4l5l6l7l8l9l0l
lal l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lbl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lcl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
ldl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lel l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lfl l l l l l l l l l l l l l l l l lTl l l l l l l l l l l l l l l l l l l
lgl l l l l l l l l l l l l l l l l lPlMl l l l l l l l l l l l l l l l l l
lhl l l l l l l l l l l l l l l l l l l lZlkl l l l l l l l l l l l l l l l
lil l l l l l l l l l l l l l l l l l l lFlkl l l l l l l l l l l l l l l l
ljl l l l l l l l l l l l l l l l l l l lkl l l l l l l l l l l l l l l l l
lkl l l l l l l l l l l l l l l l l l l l l lkl l lol l l l l l l l l l l l
lll l l l l l l l l l l l l l l l l l l l lol l l l l l l l l l l l l l l l
lml l l l l l l l l l l l l l l l l l l l lkl lkl l l l l l l l l l l l l l
lnl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lol l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lpl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lql l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lrl l l l l l l l l l l l l lRl l l l l l l l l l l l l l l l l l l l l l l
lsl l l l l l l l l l l l l lAl l l l l l l l l l l l l l l l l l l l l l l
ltl l l l l l l l l l l l l lVl l l l l l l l l l l l l l l l l l l l l l l
lul l l l l l l l l l l l l lIl l l l l l l l l l l l l l l l l l l l l l l
lvl l l l l l l l l l l l l lNl l l l l l l l l l l l l l l l l l l l l l l
lwl l l l l l l l l l l l l lEl l l l l l l l l l l l l l l l l l l l l l l

Key

l l = chimney
l l = elevation zero
l l = elevation 3'-4'
l l = elevation 40'50'
l l = walls
l l = unexplored or unseeable from current location
l l l
l l l = circular stairwell (10' x 10')
lol = campfire


Characters:

lTl = Tahn
lZl = Zelena
lFl = Fury
lMl = Mordjn
lPl = Pari
lkl = kobold




[sblock=special rules] The floor and walls are a little slippery due to their smoothness. Which in game terms means if you want to charge or run you need to make an Acrobatics check DC 20 or fall prone. And most climb DC will be elevated because of this. [/sblock][sblock=Combat]
Code:
[FONT=Verdana][SIZE=2][U]Character            HP   AC    In Hand/Condition[/U][/SIZE][/FONT]
[FONT=Verdana][SIZE=2][FONT=Verdana][SIZE=2]Mordjn                15   15    axe/none[/SIZE][/FONT]
[/SIZE][/FONT][FONT=Verdana][SIZE=2]Tahn                    [COLOR=orange]5   [/COLOR]16    punchingD&shield/none[/SIZE][/FONT]
[FONT=Verdana][SIZE=2][FONT=Verdana][SIZE=2]Zelena                10   20    l.sword&shield/none[/SIZE][/FONT]
[/SIZE][/FONT][FONT=Verdana][SIZE=2]Fury                     [COLOR=#ffa500]6[/COLOR]   16    rapier/none[/SIZE][/FONT]
[FONT=Verdana][SIZE=2]Pari                     [COLOR=#ffa500]9[/COLOR]   14    scythe/none[/SIZE][/FONT]
[FONT=Verdana][COLOR=red]kobold                  4   15    spear or sling/none (4 unharmed)[/COLOR][/FONT]
[FONT=Verdana][COLOR=yellow]kobold                  2   15    spear or sling/none[/COLOR][/FONT]
[FONT=Verdana][COLOR=darkorchid]kobold                  1   15    spear or sling/none[/COLOR][/FONT]
[sblock]
 
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HolyMan

Thy wounds are healed!
"Nice throw." Mordjn says to the gnome after the spear had gone nearly all the way threw the now downed kobold. "I think... eh?"

Whatever he was going to say is cut short as stones start bouncing off the walls around them. "Be right back." he says moving purposefully towards the sling wielders.

He slams the wounded kobold fighting Fury on top of the head with the flat of his axe, sending the creature down in a crumped heap on the floor. But not missing a stride he continues to advance towards the other kobolds.

[sblock=OOC] That woul dbe Mordjn' round 2 actions and no need for a dmg roll as his modifier is enough to drop it. The kobold at j-T is down and Mordjn is currently at j-S. Tahn is up in the round but anyone may post as before just some actions may chump others. [/sblock]
 
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GlassEye

Adventurer
Fury dives past the kobold in front of him to end closer to the center of the room and two kobolds within easy reach of his rapier. Unfortunately his attack is way off and he misses the kobold.

[sblock=OOC]Fury's actions:
Move: Acrobatics to j-V avoiding 2 AoO & not passing through any occupied hex (DC 12)
Standard: Attack the kobold at i-U with flanking.[/sblock]
 
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