[LPF]Kobold's Keep

HolyMan

Thy wounds are healed!


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lAl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lBl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
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lEl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lFl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lGl l l l l l l l l l l l l l lclclcl l l l l l l l l l l l l l l l l l l l
lHl l l l l l l l l l l l l l lclclcl l l l l l l l l l l l l l l l l l l l
lIl l l l l l l l l l l l l lblblblblblblblbl l l l l l l l l l l l l l l l
lJl l l l l l l l l l l l l lblblblblblblblbl l l l l l l l l l l l l l l l
lKl l l l lslsl l l l l l l lblblblblblblblbl l l l l l l l l l l l l l l l
lLl l l l lslsl l l l l l l lblblblblblblblblwlwl l l l l l l l l l l l l l
lMl l l l l l l l l l l l l l l lTlwlZlalklalalwl l l l l l l l l l l l l l
lNl l l l l l l l l l l l l l l l lFlalMlklalalwl l l l l l l l l l l l l l
lOl l l l l l l l l l l l l l l l lwlPlalalalklwl l l l l l l l l l l l l l
lPl l lhlhlhlhlhlhl l l l l l l l lwlalklalalalwl l l l l l l l l l l l l l
lQl l lhlhlhlhlhlhl l l l l l l l lwlwlwlwlwlwlwl l l l l l l l l l l l l l
lRl l lhlhlhlhlhlhl l l l l l l ltl l l l lkl l l l l l l l l l l l l l l l
lSl l lhlhlhlhlhlhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lTl l lhlhlhlhlhlhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lUl l lhlhlhlhlhlhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lVl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
lWl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

KEY:

l l = 5' square open
lsl = shed
lhl = farmhouse
lbl = barn
lwl = stone wall 3' high
lcl = chicken coop

Characters:

lTl = Tahn
lZl = Zelena
lFl = Fury
lMl = Mordjn
lPl = Pari
ltl = Tagaiwi
lal = farm animal
lkl = kobold
 
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HolyMan

Thy wounds are healed!
Pari scampers over the wall and lands in a sea of smelly animals on the other side, watching cautiously. Tahn climbs down his rope and ends on the other side of the pen, just as Fury leaps onto the wall with ease. As he looks in the pen a stone flies from the sea of dark, shadowy shapes and clips the rogue across the cheek.

Tagaiwi smells something strange and not noticing his masters command moves to the corner of the wall. Around the corner the tiger gives a low growl as it spots a demon sneaking towards the group. The creature steps back but then starts spinning it's sling quickly. Letting the stone fly the creature's aim is good hitting the big cat right between the eyes. The stone bounce off and lands at the Tagaiwi's paws, the great cat blinks and shakes it's head annoyed. Letting out a tremendous roar it starts to pounce...

Mordjn and Zelena both enter the pen. Mordjn as if the wall isn't there, but Zelena has to put her shield and weapon on top the wall. Then clamor over it and then retrieve her gear. None the less she is ready when two creatures go after Mordjn. They both miss horribly these are no seasoned warriors thinks Mordjn. Zelena gets a good look at one of the beast and knows excatly what it is.

Pari stands ready so when a demon rushes to attack him he dodges nimbly out of the way. The creature hisses in fustration and Pari notices it has alot of little sharp teeth.

[sblock=Combat]
Code:
[U]Character           HP   AC   In Hand/Condition[/U]
Pari                 10   14    scythe/none
Tahn                  9   16    javelin&shield/none
Fury                  [COLOR=orange]9[/COLOR]   16    rapier&dagger/none
Tagaiwi              [COLOR=orange]16[/COLOR]   14    na/none
Mordjn               15   15    axe/none
Zelena               10   20    l.sword&shield/none
kobold                4   15    spear or sling/none
[/sblock]
 
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GlassEye

Adventurer
Fury feels the sting of stone and reaches up to swipe the back of his hand across the blaze of fire on his cheek. He sees the smear of blood on his hand and feels the tightening jangle in his chest that heralds the coming of the sort of action that earned him the name of 'Fury'. He grins a madman's grin and dashes forward, quick-stepping across the backs of sheep and howling like a banshee. "Aaiii-ai-ai-aaiii!" Pushing off from the back of the last sheep he leaps for the far wall. Touching down he whirls and stares down at the kobold below him.

[sblock=OOC]
Move 1: (1/2 speed) from Nq-->Os-->Ot.
Acrobatics (Balance, DC ?): (1d20+11=14)
Provokes two AoO, AC 12. :(
If damage taken: Acrobatics (avoid fall) (1d20+11=30).
If damage taken (take two): Acrobatics (avoid fall) (1d20+11=26)
Move 2: Leap! Ot-->Ow.
Acrobatics (Jump, DC 17?) (1d20+11=18)
Avoid AoO: Acrobatics (avoid AoO DC 10) (1d20+11=14)[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=Note to self] Do not give anymore damage to Fury. :p

Not even going to worry about the Balance or AoO as that was to great a move to respond to. So going to let it happen. [/sblock]
 

GlassEye

Adventurer
[sblock]I think I just found a key element of Fury's personality:

In another culture Fury might have become a berserker. Once he feels that 'jangle' which could occur at any moment during combat or confrontation his regard for his personal safety plummets and he becomes keenly focused on positioning and attack. This leads him to try stunts that he wouldn't if he stopped to give it some thought.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Pari has trouble getting to the little beastie around the milling sheep; he plants his feet and draws back his scythe, but one of the brainless coat-racks jostles him just as he swings, and the whistling blade goes wide of the mark.

Outside the wall, Tagaiwi's not hampered at all. His ears go back flat against his head and his roar fills the night air as he charges (1d20+4=19) the little hissing reptile that stung him. His great maw opens wide and he latches on to the wretch's torso; the sound of crunching bones (1d6+1=5) sounds clearly in the silence following his roar.

[sblock=Actions]Pari: Swing and a miss.

Tagaiwi: Charge and bite.

Tagaiwi's AC is 12 until his next action.[/sblock]
 

Fenris

Adventurer
[sblock]I think I just found a key element of Fury's personality:

In another culture Fury might have become a berserker. Once he feels that 'jangle' which could occur at any moment during combat or confrontation his regard for his personal safety plummets and he becomes keenly focused on positioning and attack. This leads him to try stunts that he wouldn't if he stopped to give it some thought.[/sblock]

OOC: Which is why Fury and Mordjn get along so well. :lol:
 

Fenris

Adventurer
Mordjn smiles as the little demon dogs close at him. Their weak attacks only made him more bold. With a shout in his native Aenidian tongue, Mordjn swings his axe above his head and brings it down is a great, sweeping arc. The huge blade swings with tremendous momentum.

[sblock=Actions]
Attack kobold in tM
1d20+5=19, 1d12+6=7
Cleave attack onto kobold in tN
1d20+5=23, 1d12+6=12

yeah baby!
Should hit even with cover, unless they get lucky ;)
[/sblock]
 

SelcSilverhand

First Post
Tahn moves forward carefully with his shield up and javelin at the ready. His eyes search the ground around the wall, looking for the body of the demon he had struck. Growing frustrated, he readies himself to leap over the wall and seek out one of the live ones.

[SBLOCK]
Tahn is looking for a body, live or dead, to use his "Lore Keeper" ability on. If he touches one he gains information about the creature as if he had made a DC19 knowledge check in the relevant skill. Strengths, weaknesses, but for now he just wants to be able to name them and decide if they are native or extraplanar beings...

So if he can reach a dead body within 30', he'll touch it. Otherwise he will move down 3 spaces, then right two into the pen and try to make a melee touch attack against the critter at "P Across S Down" which should be just in his reach.
Lore Keeper Melee Touch Attack (1d20+2=16)
[/SBLOCK]
 

Songdragon

Explorer
The gnomish woman watches Mordjn carve up two of the small demons with two vicious strikes of his axe. If either is still standing to the blows she moves forward to finish them off... otherwise continues to the one near the eastern wall and strikes out at it with her longblade 1d20+1=14 (15 since they are reptilian) (not sure that is enough... but if it is... 1d6=4 dmg)
 

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