[LPF]Kobold's Keep - Page 8




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  1. #71
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    Magsman (Lvl 14)

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    lXlalblcldlelflglhliljlklllmlnlolplqlrlsltlulvlwlx ylzl1l2l3l4l5l6l7l8l9l0l
    lAl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
    lBl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
    lCl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
    lDl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
    lEl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
    lFl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
    lGl l l l l l l l l l l l l l lclclcl l l l l l l l l l l l l l l l l l l l
    lHl l l l l l l l l l l l l l lclclcl l l l l l l l l l l l l l l l l l l l
    lIl l l l l l l l l l l l l lblblblblblblblbl l l l l l l l l l l l l l l l
    lJl l l l l l l l l l l l l lblblblblblblblbl l l l l l l l l l l l l l l l
    lKl l l l lslsl l l l l l l lblblblblblblblbl l l l l l l l l l l l l l l l
    lLl l l l lslsl l l l l l l lblblblblblblblblwlwl l l l l l l l l l l l l l
    lMl l l l l l l l l l l l l l l l lwlalalalalalwl l l l l l l l l l l l l l
    lNl l l l l l l l l l l l l l l l lwlalMlalZlalwl l l l l l l l l l l l l l
    lOl l l l l l l l l l l l l l l l lwlPlalalalklFlxl l l l l l l l l l l l l
    lPl l lhlhlhlhlhlhl l l l l l l l lwlTlklalalalwl l l l l l l l l l l l l l
    lQl l lhlhlhlhlhlhl l l l l l l l lwlwlwlwlwlwlwl l l l l l l l l l l l l l
    lRl l lhlhlhlhlhlhl l l l l l l l l l l ltl l l l l l l l l l l l l l l l l
    lSl l lhlhlhlhlhlhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l
    lTl l lhlhlhlhlhlhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l
    lUl l lhlhlhlhlhlhl l l l l l l l l l l l l l l l l l l l l l l l l l l l l
    lVl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l
    lWl l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l l

    KEY:

    l l = 5' square open
    lsl = shed
    lhl = farmhouse
    lbl = barn
    lwl = stone wall 3' high
    lcl = chicken coop

    Characters:

    lTl = Tahn
    lZl = Zelena
    lFl = Fury
    lMl = Mordjn
    lPl = Pari
    ltl = Tagaiwi
    lal = farm animal
    lkl = kobold
    lxl = kobold killed by javelin
    Last edited by HolyMan; Tuesday, 31st August, 2010 at 05:43 AM.
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  • #72
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    Magsman (Lvl 14)

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    The animals move and cry out as the combat errupts about them. Bards who could witness this daring battle would sing of it with words like, audacious-daring (Fury), bold-confidence (Mordjn), dauntless-bravery(Tahn), and even the gnomes would be described as "lionhearted", as they to try and stop these demons.

    Fury's move astounds the creature that had first attacked him so much so it misses with a wide swipe of it's spear. When Zelena wades over to it, sword at the ready, she gives a swing that she has to stop short. A goat in the pen moved right in her path and had she continued it would have been that poor creature's head to roll instead of the evil kobolds. (tree bonus )

    Mordjn makes short work of these feeble reptilians as Pari has more trouble almost up to his neck in a sea of sheep. Tahn lands beside the gnome and instantly reaches for the kobold in front of the two companions. He simply touches the creatures forearm and is suddenly alot more aware of these creatures. The koblold shakes of the touch and tries to spear the half-elf, but Tahn picks off the attack with his shield easily.

    Tagaiwi makes short work of his "opponent", shaking the thing by the neck like a dead rat, before dropping it to the ground.


    OOC

    Seems I switched the kobolds AC, HP in the stats fixed, and added "tree bonus".


    Combat

    Code:
    Character           HP   AC   In Hand/Condition
    Pari                 10   14    scythe/none
    Tahn                  9   16    javelin&shield/none
    Fury                  9   16    rapier&dagger/none
    Tagaiwi              16   12    na/none
    Mordjn               15   15    axe/none
    Zelena               10   20    l.sword&shield/none
    kobold                4   17    spear or sling/none


    Notes
    I am having a SLA debate in my WotBS campaign so I hope I rule this right here.
    Code:
    Lore Keeper: (Sp) - You can touch a creature to learn about its abilities and
                                weakness. With a successful touch attack, you gain
                                information as if you made the appropriate Knowledge 
                                skill check with a result equal to 15 + your cleric 
                                level + your Wisdom modifier. No Use Limit - Check 
                                Result as if rolling a 19 in appropriate knowledge 
                                skill.
    1) Is a touch attack from a spell-like ability so follows the rules on pg. 185 Touch Spells in Combat (i.e. no AoO, is a free action, hold the charge)
    2) It is a standard action to use the ability. That does not provoke an AoO, needs no components, can not be used to counterspell, can be negated or dispelled... and now the contention-

    Spell-like abilities can or can not be countered? Which doesn't apply here but page 221 says on thing and 554 says another. And don't even get me started about a persons ability to use SLA's while paralyzed, :P

    INFO gained from Lore Keeper:

    a) These creatures are kobolds and usually found in underground dwellings or very dark forest.
    b) They have darkvision.
    c) And light sensitivety, meaning in the day the only place you will probably find them is underground.
    Last edited by HolyMan; Tuesday, 31st August, 2010 at 05:44 AM.
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  • #73
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    Lama (Lvl 13)

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    Pari watches in awe as Fury steps across the sheeps' backs as easily as if he were skipping across a rock filled stream. Then he sees that two of the creatures have his new friend flanked.

    A sharp whistle splits the air as he catches his companion's attention; once the big cat is attending he points at Fury. "Tagaiwi . . . mantanggol!"

    The nature priest then turns his attention back to the monster in front of him. He swings his scythe with a little more care this time and connects with the foe, but is again jostled by the thrice damned stupid sheep and his blow is feeble.

    Tagaiwi does his best to heed his friend's request, scrambling pell-mell toward the kobold remaining outside the wall. But the young tiger is over eager; claws extend but fail to find purchase in the loose soil and his back legs come out from under him as he rounds the corner. Flustered, his teeth fail to find purchase this time.

    Actions
    Handle Animal (1d20+5=21): Command Tagaiwi to defend Fury.
    (HM, Tagaiwi is size M but occupies a 10' space).

    Attack Kobold (Ps): To Hit (1d20+1=17) for Damage (1d6=1)

    Tagaiwi moves to (Px) and attacks kobold (Ox) - swing and a miss.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



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  • #74
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    Quote Originally Posted by HolyMan View Post
    Notes
    I am having a SLA debate in my WotBS campaign so I hope I rule this right here.
    Code:
    Lore Keeper: (Sp) - You can touch a creature to learn about its abilities and
                                weakness. With a successful touch attack, you gain
                                information as if you made the appropriate Knowledge 
                                skill check with a result equal to 15 + your cleric 
                                level + your Wisdom modifier. No Use Limit - Check 
                                Result as if rolling a 19 in appropriate knowledge 
                                skill.
    1) Is a touch attack from a spell-like ability so follows the rules on pg. 185 Touch Spells in Combat (i.e. no AoO, is a free action, hold the charge)
    2) It is a standard action to use the ability. That does not provoke an AoO, needs no components, can not be used to counterspell, can be negated or dispelled... and now the contention-

    Spell-like abilities can or can not be countered? Which doesn't apply here but page 221 says on thing and 554 says another. And don't even get me started about a persons ability to use SLA's while paralyzed, :P

    INFO gained from Lore Keeper:

    a) These creatures are kobolds and usually found in underground dwellings or very dark forest.
    b) They have darkvision.
    c) And light sensitivety, meaning in the day the only place you will probably find them is underground.
    OOC
    Spoiler:

    That might be something worth posting on the Paizo board that they might edit in if they ever revise the books.
    My take on it is this: If there is no outward indicator of what the spell-like ability is, how do you dispel it? With counterspell you have to be able to determine what the spell is as it is being cast and use the same spell to counter it. However, it is subject to dispel magic, so if you were countering with a dispel magic spell I would say yes it would counter it without you having to know what it is.

    The last sentence on pg 554 says "Spell-like abilities can be dispelled and counterspelled as normal." which makes me think the author was thinking of dispel magic at the time.

    House Rule
    If you were encountering the same creature over and over and knew it was going to use the same SLA, then I would allow my players to use a spell as a counter spell because they know what is coming. Otherwise I would stick with page 221 ruling.




    Tahn grins in triumph as the stolen knowledge fills his mind. The creatures are now known to him, and he knows how to kill them. He calls out over the din of bawling animals, "They're not demons! They're kobolds! They hate the light." and with that he turns to deal with the nearest creature. "I think I'll take this one alive..." he mutters to himself as he tosses his javelin onto the stone wall and draws a weighted length of black cloth. He swings the sap hard at the beasts head. A satisfying *thwop* sound comes from the meeting of padded metal and melon.

    OOC:
    Tahn Sap Attack and Non-Lethal Damage (1d20+2=20, 1d6+2=8)

  • #75
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    Myrmidon (Lvl 10)

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    Tahn's voice barely penetrates Fury's intense focus. When it does Fury looks towards the enigmatic man and blinks as if in a daze. He nods to himself and smiles. "Kobolds? They'll die then." Trying to get a clean strike at the kobold Fury steps southward, still on the wall. At just the right moment he lunges forward and the blade of his rapier easily pierces the kobold's shoulder and through the heart. The beastie falls and Fury wrenches his blade from its body.

    Actions
    Standard: Attack with rapier Rapier attack: (1d20+2=21). Possible crit!
    Confirmation: Crit Confirmation: (1d20+2=13). Not a critical.
    Damage: 3 pts. Damage: (1d6+2=3)

    EDIT: I realized I made an error in judgement by not moving for flanking. If you allow it, HM, then I would like to modify my action to take a 5 foot step before my attack. This would give me flanking and sneak attack damage of SA damage: (1d6=5)
    Last edited by GlassEye; Wednesday, 1st September, 2010 at 01:05 AM. Reason: SEE NOTE

  • #76
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    Magsman (Lvl 14)

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    OOC
    I will allow it you could have edited your post and said you moved and then told me you forgot to add the +2 bonus to your attack, so for being honest sure go ahead. Please edit your post, Oh and you would have also gotten a +1 to hit from being "on higher ground" btw

    That kills all the kobolds but one, (which is unconsious) the "X" spot is an already dead kobold just trying to give SelcSilverhand an ideal of where it was. So combat is over you have dead kobolds, frightened animals, a prisoner, and sheep dung all over your boots LOL (Except for Fury & Tagaiwi' paws).

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  • #77
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    As the battle finishes the gnomish lass sheathes her blade and climbs out of the pen. Looking down at herself she makes a face, but not before she takes the time and calls forth her gnomish ability... As she weaves her cantrip the dirt, grime, and other forms of mess seem to vanish. She looks to the others and smiles, and will move to each of them and touch them and they too become clean once again. "I hope that helps you all out, a wee bit." And she laughs a gnomish laugh and then back at the captive. "Time for some answers I think!" She casts create water to have enough to splash over the creatures face but now drown him.

  • #78
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    Mordjn grins as the gnome cleans him up. "Neat trick, I don't mind the sheep smell too much but much obliged" says Mordjn.

    As Zelena goes to wake up the kobold, Mordjn pauses her, "Let me help here" he says as he applies a boot to the throat of the kobold so when it wakes it cannot run away.

  • #79
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    Pari nods his thanks to Zelena, and his ready grin answers hers in response to her Gnomish quip.

    He breathes deeply, enjoying the smell fo nature at its finest . . .
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



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  • #80
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    Tahn leans against the stone wall of the pen and slips the weighted sack back onto his belt out of sight beneath his cloak. He smiles gratefully at Zelena as her magics remove the worst of the muck coating his feet and legs. "Quite refreshing, I thank you." Unslinging his shield, he puts his javelin through the straps and sets it nearby. Thus relaxed, he listens with quiet amusement in while the others prepare their interrogation.

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