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  1. #11

    Tanis

    double post - if you can delete it, please do so.
    Last edited by Strahd_Von_Zarovich; Thursday, 19th August, 2010 at 01:53 PM.

 

  • #12

    Tanis

    Quote Originally Posted by holyman View Post
    tanis

    tanis half-elven
    5th level half-elf fighter

    strength: 16 (damage adj. +1; open doors 9; bb/lg 10%)
    intelligence: 12 (+3 additional languages)
    wisdom: 13 (no adjustment)
    dexterity: 16 (reaction/missile adj. +1; defensive adj. -2)
    constitution: 12 (system shock 80%; resurrection 85%)
    charisma: 15 (max#ofhenchmen 7; loyalty/reaction adj. +3)

    saving throws
    Code:
    paralyzation, poison
    or death magic                  11
    rod, staff, or wand             13
    petrification or                
    polymorph                       12
    breath weapon                   13
    spell                           14
    combat

    hp: 35
    ac: 4 (leather armor +2, dex adj.)
    base thac0: 16
    weapons:
    Longsword +2 (damage 1d8+3 s-m/1d12+3 l, thac0 14)
    longbow (damage 1d6 s-m/l, thac0 15)
    flight arrows 20/20
    dagger (damage 1d4+1 s-m/1d3+1 l, thac0 16 stab, 15 thrown)

    special: Point blank shooting (6-30 feet)
    longbow (damage 1d6+1 s-m/l, thac0 13)


    proficiencies

    weapon: 6 (gain 1/3 lvls)
    non-weapon: 6 (gain 1/3 lvls)

    weapon:
    Longsword
    longbow (specialization)
    dagger
    single weapon style specialization

    non-weapon:
    Local history (cha +0)
    survival-woodlands (int +0)
    etiquette (cha +0)
    weather sense (wis -1)

    secondary skills:
    Hunting
    bowyer/fletcher


    racial abilities

    30% resistance to sleep and charm-related spells.
    Infravision 60'
    spotting concealed door:
    -passing within 10' 1 on a d6
    -searching 1-3 on d6
    searching for secert doors 1-2 on d6


    equipment

    leather armor +2
    longsword +2
    longbow
    quiver with 20 arrows
    daggers (2)
    backpack
    -flint and steel
    -waterskin
    -provisions (3 days)
    -torch(1)
    -whetstone
    bedroll
    traveler's outfit

    treasure:
    Stl - 11
    sp - 8
    cp - 0
    gems: None
    jewerly: None

    misc magic:
    None


    history

    tanis was born during the terrible shadow years that followed the cataclysm. His mother was a qualinesti elf who was assaulted by a human plainsman. She escaped to qualinost, but died giving birth to a halfbreed: Tanis.

    The elves of qualinost, who revere life as sacred in all forms, raised tanis as one of their own. Nonetheless, the mixture of human and elven blood was unusual. Tanis felt the difference between himself and his elven cousins strongly.

    As a ward of the speaker of suns, the ruler of qualinost, tanis grew close to the speaker?s three children ?gilthanas, porthios, and laurana. Laurana developed a childhood crush on tanis. He felt he loved her, too, but she remained a child when he began to feel the stirrings of adulthood. To avoid conflict with his adopted family, and to learn about his human side, he felt the time was right to leave the elven realm and see the world. A bitter conversation with gilthanas helped clinch his decision.

    Tanis, journeyed to solace to visit flint fireforge, a dwarf who had been his friend for many years, and became flint'?s business partner. Solace became his home, although he and flint traveled throughout abanasinia on business. In those years, he became a seasoned adventurer, a fighter, and a natural leader.

    Slowly, a group of companions formed around tanis, including tasslehoff, sturm, caramon, raistlin ?and kitiara. Kitiara, half-sister to caramon and raistlin, was an alluring dark-haired beauty, passionate and wild. They fell in love- ?tanis, because he had never met a woman as strong and self-assured, kitiara, because she had never met a man who could stand up to her.

    In those years there were rumors of growing trouble ?bandits, ogres, goblins, and even worse creatures in the land. Finally, the roads became impassable. Business fell off. The companions each found a quest - ?tanis set out to find evidence of true gods in the land? - and one day they parted. Each of the companions swore a solemn oath to meet at the inn of the last home one final time, five years hence.

    For five years, tanis roamed the known world, finding much that was strange and evil?but nothing of the true gods. Finally, discouraged, he returned to solace to meet his companions once more.


    personality

    tanis is plagued by an inner conflict that is manifested by his love for two dissimilar women ?the childlike and innocent elf-maid laurana, and the wild and free-spirited human kitiara. Although filled with self-doubt and uncertainty about his place in the world, tanis seldom allows his emotions to show. The only visible sign of his turmoil are in his eyes.

    He is trusting of strangers and friendly, yet is reserved, even with his closest friends. Sometimes he is afflicted by dark moods and doubts. Although a natural leader, he is not sure he wants a leader?s responsibility. Money has little value for him.

    He is an excellent fighter, with no fears or weaknesses. Kitiara is his only obsession.

    Tanis received an elven education and can read and write. He has traveled throughout the haven/solace region and west across the mountains.


    details

    alignment: Neutral good
    size: Medium
    height: 5'-10"
    weight: 145lbs.
    Age: 102(actual)/22 (apparent)
    rust red hair and beard, hazel eyes
    languages: Common, qualinesti elf, hill dwarf, camptalk


    character card

    i have wandered through forest and wilderness for five years. Through qualinesti west of the kharolis mountains, through the forests of kith-kanan, all the way to the sea. I found no trace of healers, not even tales of them-in my travels. Still, the gods of good must exist: Their signs are everywhere. The white stag led me on good paths, the wheeling bird foretold war, and the thunderclouds warned me of danger. These are the handiwork of the good gods. But i found no cleric to the west.
    svz

  • #13
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    Flint

    Flint Fireforge
    4th level Dwarf Fighter

    Strength: 16 (Damage adj. +1; Open doors 9; BB/LG 10%)
    Intelligence: 7 (additional languages +1)
    Wisdom: 12 (no adjustment)
    Dexterity: 10 (no adjustment)
    Constitution: 18 (Hit Point Adj. +4 System Shock 99%; Resurrection 100%)
    Charisma: 13 (Max#ofHenchmen 5; Reaction adj. +1)

    Saving Throws
    Code:
    Paralyzation, Poison
    or Death Magic                  13
    Rod, Staff, or Wand             15
    Petrification or                
    Polymorph                       14
    Breath Weapon                   16
    Spell                           16
    Combat

    HP: 42
    AC: 6 (studded leather armor, small shield)
    Base THAC0: 17
    WEAPONS:
    handaxe +1 (Damage 1d6+2 S-M/1d4+2 L, THAC0 16]
    dagger (Damage 1d4+1 S-M/1d3+1 L, THAC0 17 stab, 17 thrown)

    Special:
    extra attack with shield


    Proficiencies

    Weapon: 5 (gain 1/3 lvls)
    Non-Weapon: 5 (gain 1/3 lvls)

    Weapon:
    Battleaxe (specialization)
    handaxe
    dagger
    Weapon and shield style specialization

    Non-Weapon:
    Mountainerring NA
    Appraising (Int +0)
    Artistic Ability (crafting) (Wis +0)
    Weather Sense (Wis -1)

    Secondary skills:
    Woodworker


    Racial Abilities

    - +1 to hit orcs, goblins, half-orcs, and hobgoblins
    -Ogres, ogre magi, trolls, giants, and titans subtract 4 from their attack rolls when attacking a dwarf
    -Bonus to saves vs Rods, Staves, Wands, and Spells (+5)
    -Bonus to saves vs poison (+5)
    -20% chance of magical item failure for all items except, weapons, armor, shields, guantlets, and girdles
    -Infravision: 60'
    -While underground, they can detect the following information when within 10' of the particular phenomenon (but they can determine their approximate depth below the surface at any time).
    Detect grade or slope in passage 1-5 on d6
    Detect new tunnel/passage construction 1-5 on d6
    Detect sliding/shifting walls or room 1-4 on d6
    Detect stonework traps, pits, and deadfalls 1-3 ond6
    Determine approximate depth underground 1-3 on d6
    Note: A dwarf must deliberately try to make these determinations, the information does not simply spring to mind unbidden.


    Equipment

    studded leather armor
    small round shield
    handaxes +1 (2)
    dagger
    Backpack
    -flint and steel
    -waterskin
    -provisions (1 day)
    -whetstone
    Bedroll
    Traveler's outfit

    Treasure:
    STL - 21
    SP - 3
    CP - 0
    Gems: 1 (10stl)
    Jewerly: none

    Misc Magic:
    None


    Background

    Flint Fireforge, a grandfatherly dwarf, is the oldest of the companions. He is a Neidar (Hill) Dwarf, born in the wilds of the Kharolis Mountains. His father fought in the Dwarfgate Wars against the mountain dwarves, and told Flint many stories about that terrible conflict. After the Cataclysm, humans and hill dwarves sought refuge in the ancient dwarven kingdom of Thorbardin. The mountain dwarves, fearing they would be overrun, shut the gates of the kingdom, shutting out their kin, the Neidar, in the process. War raged for years, and both armies were obliterated in the final battle. The mountain dwarves who remained closed Thorbardin forever. The hill dwarves, shattered by the war, broke up into small clans. Flint was born into the poverty and hardship of his people, and grew up with a deep hatred of the mountain dwarves that had so betrayed his people.

    Flint learned his trade as a metalsmith from his father, and set out into the world when he became an adult. His official reason for leaving was to find a more lucrative place to ply his trade, but secretly he dreamed of returning rich and powerful to reunite the Neidar Kingdom.

    Eventually, Flint moved to Solace, since that town was located near all the major trade routes (and had one of the finest inns in the known world). His work was much in demand because of his skill, and he became one of the few dwarves welcome in the elven kingdom of Qualinesti. There he met a young half-elf named Tanis, and they formed a fast friendship.

    When Tanis left Qualinost, he came to Flint in Solace, and Flint took the young half-elf on as a business partner. Together, they roamed the Haven/Solace region, and even traveled west across the mountains. They never went south, for Flint was not yet ready to face his own people again.

    Although Flint grew increasingly crotchety as he aged, Tanis seemed to attract young, energetic people. And so the Companions formed around Flint and his young assistant. Flint, though always gruff, became much fonder of the Innfellows than they ever realized.

    Flint had a near-brush with drowning that left him terribly afraid of water, and also had a close call with fire that left him nervous about flames. He is allergic to horses.

    When Flint retired, he decided finally to travel south to find his people, and left Solace when the Innfellows departed. He traveled south of Pax Tharkas, but was captured by Aghar (gully dwarves)and imprisoned for several years. Finally, he escaped, but carries a burning hatred for the disgusting creatures.


    Personality

    Flint is a complex personality. He is gruff, cynical, distrustful, dwarvishly greedy, and never forgets an insult, but at the same time is extremely loyal, a little bashful (especially around women), humorous, and capable of deep and lasting friendship. Although it often appears different, he worries about his friends, thinking that they are children needing his care. He doesn't like to fight, but does it when he has to. He distrusts magic and all magic-users - including Raistlin. He has a running feud with Tasslehoff, but is secretly fond of the kender.

    He is very fond of precious metals and gems, and is a talented metal craftsman. He whittles continually, and strokes and cleans his beard whenever there isn't a piece of wood in his hand. He dresses sloppily when traveling (to discourage bandits), but is very much the dandy in town. His health is good, but he has a touch of rheumatism.


    Details

    Alignment: Neutral Good
    Size: Medium
    Height: 4'-7"
    Weight: 148lbs.
    Age: 148(actual)/50's (apparent)
    Rust graying brown hair and beard, hazel eyes, scar over right eyelid
    Languages: Common, Hill Dwarf


    Character Card

    I have searched for unseen things these past five years and to avenge the wrongs done to my people. I have little to show for either. Years ago, the Kingdom of Thorbardin in the Southern Kalthax Mountains housed all the dwarves. We Hill Dwarves lived above ground and produced the food for the Mountain Dwarves in the kingdoms below. They gave us fine metalwork in return. But when the Cataclysm came and we rushed for the safety of the underground city of the Mountain Dwarves, they closed the gates, leaving us to the wrath of the gods. I searched for the Great Doors into the underground city, but the mountains had changed. Gully Dwarves caught me, but I escaped, slaying many of the sorry creatures. Curses on the Mountain Dwarves and their cousins in the Gully!
    Last edited by WarShrike; Saturday, 11th September, 2010 at 09:18 PM.

  • #14
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    Raistlin, Caramon's twin brother, magic-user. Though his health is shattered, Raistlin possesses great powers beyond his young age. But dark mysteries are concealed behind his strange eyes. Raistlin, Caramon's twin brother, magic-user. Though his health is shattered, Raistlin possesses great powers beyond his young age. But dark mysteries are concealed behind his strange eyes.
    Raistlin
    3rd level Human Magic-User

    Strength: 10 (Open doors 6; BB/LG 2%)
    Intelligence: 17 (+6 additional languages, Spell LvL 8th, Chance to Know 75%, Max#of Spells 14)
    Wisdom: 14 (no adjustment)
    Dexterity: 16 (Reaction/Missile adj. +1; Defensive adj. -2)
    Constitution: 10 (System Shock 70%; Resurrection 75%)
    Charisma: 10 (Max#ofHenchmen 4)

    Saving Throws

    Code:
    Paralyzation, Poisonor Death Magic 14Rod, Staff, or Wand 11Petrification or Polymorph 13Breath Weapon 15Spell 12
    Combat

    HP: 8
    AC: 5 (DEX adj. & Staff of Magius)
    Base THAC0: 20
    WEAPONS:
    Staff of Magius [damage 1d8 S-M/L, THAC0 18]
    Dagger of Magius unknown yet






    Proficiencies

    Weapon: 1 (gain 1/6 lvls)
    Non-Weapon: 11 (gain 1/3 lvls)

    Weapon:
    Staff

    Non-Weapon:
    Ancient History (Int -1)
    Astrology (Int +0)
    Herbalism (Int -2)
    Languages, Ancient (Int +0)
    Languages, Modern (Int +0)
    Religion (Wis +0)
    Spellcraft (Int -2)
    Local History (Cha +0)

    Secondary skills:
    Scribe






    Spellbook

    1st Level: audible glamer, burning hands, charm person, comprehend language, detect magic, hold portal, magic missile, read magic, sleep, floating disc
    2nd Level: darkness 15' radius, detect invisibility, ESP, invisibility, mirror image, web






    Equipment

    Traveler's Robes (red)
    Staff of Magius
    Dagger of Magius
    Spell component pouches
    Backpack
    -spellbook
    -candles
    -writer's case(ink,quill&paper)
    Scrollcase
    -scroll: charm person

    Treasure:
    STL - 12
    SP - 8
    CP - 0
    Gems: none
    Jewerly: none

    Misc Magic:
    None





    History

    Raistlin is a magic-user of great natural talent, but he has paid a heavy price for his skill.

    Raistlin is Caramon’s mirror-image twin brother and Kitiara’s half-brother (they share the same mother). He could not be more unlike his twin, for he is secretive, cynical, and distrustful. Nevertheless, he loves his brother—perhaps Caramon is the only thing Raistlin truly loves.

    The twins were born when Kitiara was eight. One twin - Caramon - was strong and healthy, the other - Raistlin - was born sickly and frail. It seemed for a while that Raistlin might die in infancy, but Kitiara’s nursing saved his life. Their mother died when the twins were young, and Kitiara took over their upbringing.

    It was clear from the very beginning that Raistlin was a weakling, and Kitiara despaired of him. Caramon blossomed into a healthy, powerful fighter, and frequently protected his "younger" brother from bullies. Raistlin grew to a bitter hatred of all bullies, and developed a strong desire for justice. The experiences of his childhood soured him on most people, and he grew cynical and bitter at an early age. He showed promise as a scholar and learned to read before he went to school.

    When Raistlin was five, his father took him to a village fair, where he watched a local illusionist perform. The illusionist was not very good, but Raistlin was totally absorbed in the performance. When the boy returned home that evening, he could perform every one of the illusionist's tricks. His family was amazed. Magic, his father realized, was Raistlin's key to survival in this world.

    He was taken to a well-respected mage and presented as a prospective pupil. The mage was not overly impressed with the boy, especially because of his weak health and his unlikable personality. But while the mage and Raistlin's father talked, the boy wandered into another room and began to read a huge book. The mage was about to take the book away, but then realized that the boy could read magic without study! And so Raistlin was accepted as a pupil. He learned rapidly, and quickly outstripped the other students. At an unusually young age, he was invited to present himself for the Test—he would come back a powerful magician, or not at all.

    Caramon accompanied Raistlin on that fateful trip. Raistlin never talks about what happened there, but the terrible ordeals broke his health, turned his skin the color of gold, and changed the pupils of his eyes into hourglasses. His eyes are a terrible curse—for through them he sees time rushing past,and everything die and wither in its time.





    Personality

    Raistlin is nicknamed "The Sly One," for he is avaricious, cynical, and secretive. He always expects the worst of others. He is devoted to his brother, yet secretly envies him. He has good qualities, though he works very hard at keeping them hidden: he hates bullies (being a weakling himself). He supports and sympathizes with the downtrodden, though he will not admit his concern. He wears red robes to show his neutral alignment. He has a strong sense of justice, but little sense of mercy. Due to his weak health and a lingering lung infection, he speaks in a soft, whispering voice.





    Details

    Alignment: Neutral
    Size: Medium
    Height: 5'-9"
    Weight: 135lbs.
    Age: 25(actual)/30 (apparent)
    White hair, Amber eyes (hourglass pupils)
    Languages: Common, Qualinesti Elf, Hill Dwarf, Camptalk, Goblin, Magius, Plainsman





    Character Card

    At the Towers of High Sorcery, my brother Caramon and I passed great tests set by the spirits of long-dead sages and wizards. The tests wore heavily upon me. Now I see the world through these hourglass eyes, and much of my health has left me. Yet the magic within me now might give us greater aid. As we departed that place, I recalled the words of an ancient
    sage: "Use your powers well," he said, "for the time is at hand when your strength must rebalance the world."



    hi ya
    Last edited by sappire07; Wednesday, 25th August, 2010 at 04:32 AM.

  • #15
    Raistlin

    Raistlin
    3rd level Human Magic-User

    Strength: 10 (Open doors 6; BB/LG 2%)
    Intelligence: 17 (+6 additional languages, Spell LvL 8th, Chance to Know 75%, Max#of Spells 14)
    Wisdom: 14 (no adjustment)
    Dexterity: 16 (Reaction/Missile adj. +1; Defensive adj. -2)
    Constitution: 10 (System Shock 70%; Resurrection 75%)
    Charisma: 10 (Max#ofHenchmen 4)

    Saving Throws
    Code:
    Paralyzation, Poison
    or Death Magic                  14
    Rod, Staff, or Wand             11
    Petrification or                
    Polymorph                       13
    Breath Weapon                   15
    Spell                           12
    Combat

    HP: 8
    AC: 5 (DEX adj. & Staff of Magius)
    Base THAC0: 20
    WEAPONS:
    Staff of Magius [damage 1d8 S-M/L, THAC0 18]
    Dagger of Magius [damage 1d4+3 S-M/1d3+3 L, THACO 22]


    Proficiencies

    Weapon: 1 (gain 1/6 lvls)
    Non-Weapon: 11 (gain 1/3 lvls)

    Weapon:
    Staff

    Non-Weapon:
    Ancient History (Int -1)
    Astrology (Int +0)
    Herbalism (Int -2)
    Languages, Ancient (Int +0)
    Languages, Modern (Int +0)
    Religion (Wis +0)
    Spellcraft (Int -2)
    Local History (Cha +0)

    Secondary skills:
    Scribe


    Spellbook

    1st Level: audible glamer, burning hands, charm person, comprehend language, detect magic, hold portal, magic missile, read magic, sleep, floating disc
    2nd Level: darkness 15' radius, detect invisibility, ESP, invisibility, mirror image, web


    Equipment

    Traveler's Robes (red)
    Staff of Magius:
    * +2 bonus to hit
    * acts as +3 ring of protection
    * Cast continual light and featherfall once per day
    * addition abilities gain at magic-user lvl 6
    Dagger of Magius:
    * +3 to hit and damage
    * ability to remain undetectable in a search of the mage's person
    Spell component pouches
    Backpack
    -spellbook
    -candles
    -writer's case(ink,quill&paper)
    Scrollcase
    -scroll: charm person

    Treasure:
    STL - 12
    SP - 8
    CP - 0
    Gems: none
    Jewerly: none

    Misc Magic:
    None


    History

    Raistlin is a magic-user of great natural talent, but he has paid a heavy price for his skill.

    Raistlin is Caramon’s mirror-image twin brother and Kitiara’s half-brother (they share the same mother). He could not be more unlike his twin, for he is secretive, cynical, and distrustful. Nevertheless, he loves his brother—perhaps Caramon is the only thing Raistlin truly loves.

    The twins were born when Kitiara was eight. One twin - Caramon - was strong and healthy, the other - Raistlin - was born sickly and frail. It seemed for a while that Raistlin might die in infancy, but Kitiara’s nursing saved his life. Their mother died when the twins were young, and Kitiara took over their upbringing.

    It was clear from the very beginning that Raistlin was a weakling, and Kitiara despaired of him. Caramon blossomed into a healthy, powerful fighter, and frequently protected his "younger" brother from bullies. Raistlin grew to a bitter hatred of all bullies, and developed a strong desire for justice. The experiences of his childhood soured him on most people, and he grew cynical and bitter at an early age. He showed promise as a scholar and learned to read before he went to school.

    When Raistlin was five, his father took him to a village fair, where he watched a local illusionist perform. The illusionist was not very good, but Raistlin was totally absorbed in the performance. When the boy returned home that evening, he could perform every one of the illusionist's tricks. His family was amazed. Magic, his father realized, was Raistlin's key to survival in this world.

    He was taken to a well-respected mage and presented as a prospective pupil. The mage was not overly impressed with the boy, especially because of his weak health and his unlikable personality. But while the mage and Raistlin's father talked, the boy wandered into another room and began to read a huge book. The mage was about to take the book away, but then realized that the boy could read magic without study! And so Raistlin was accepted as a pupil. He learned rapidly, and quickly outstripped the other students. At an unusually young age, he was invited to present himself for the Test—he would come back a powerful magician, or not at all.

    Caramon accompanied Raistlin on that fateful trip. Raistlin never talks about what happened there, but the terrible ordeals broke his health, turned his skin the color of gold, and changed the pupils of his eyes into hourglasses. His eyes are a terrible curse—for through them he sees time rushing past,and everything die and wither in its time.


    Personality

    Raistlin is nicknamed "The Sly One," for he is avaricious, cynical, and secretive. He always expects the worst of others. He is devoted to his brother, yet secretly envies him. He has good qualities, though he works very hard at keeping them hidden: he hates bullies (being a weakling himself). He supports and sympathizes with the downtrodden, though he will not admit his concern. He wears red robes to show his neutral alignment. He has a strong sense of justice, but little sense of mercy. Due to his weak health and a lingering lung infection, he speaks in a soft, whispering voice.


    Details

    Alignment: Neutral
    Size: Medium
    Height: 5'-9"
    Weight: 135lbs.
    Age: 25(actual)/30 (apparent)
    White hair, Amber eyes (hourglass pupils)
    Languages: Common, Qualinesti Elf, Hill Dwarf, Camptalk, Goblin, Magius, Plainsman


    Character Card

    At the Towers of High Sorcery, my brother Caramon and I passed great tests set by the spirits of long-dead sages and wizards. The tests wore heavily upon me. Now I see the world through these hourglass eyes, and much of my health has left me. Yet the magic within me now might give us greater aid. As we departed that place, I recalled the words of an ancient
    sage: "Use your powers well," he said, "for the time is at hand when your strength must rebalance the world."
    Last edited by Walking Dad; Monday, 1st November, 2010 at 02:05 PM.
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  • #16
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    RangerJohn takes over 10/29/2010

    Ranger John takes over 10/29/2010




    Quote Originally Posted by HolyMan View Post
    Caramon

    Caramon Majere
    6th level Human Fighter

    Strength: 18(63) (Hit adj. +2, Damage adj. +3; Open doors 13; BB/LG 25%)
    Intelligence: 12 (+3 additional languages)
    Wisdom: 11 (no adjustment)
    Dexterity: 11 (no adjustment)
    Constitution: 17 (Hit Point adj. +3, System Shock 80%; Resurrection 85%)
    Charisma: 15 (Max#ofHenchmen 7; Loyalty/Reaction adj. +3)

    Saving Throws
    Code:
    Paralyzation, Poison
    or Death Magic                  11
    Rod, Staff, or Wand             13
    Petrification or                
    Polymorph                       12
    Breath Weapon                   13
    Spell                           14
    Combat

    HP: 51
    AC: 5 (scale mail and shield)
    Base THAC0: 15
    WEAPONS:
    longsword (Damage 1d8+5 S-M/1d12+5 L, THAC0 12)
    spear (Damage 1d6+3 S-M/L, THAC0 13 stab, 15 thrown)
    dagger (Damage 1d4+3 S-M/1d3+3 L, THAC0 13 stab, 15 thrown)

    Special: Extra Attacks
    longsword attacks = 3/2 attacks per round


    Proficiencies

    Weapon: 8 (gain 1/3 lvls)
    Non-Weapon: 6 (gain 1/3 lvls)

    Weapon:
    longsword (specialization)
    dagger
    spear
    two-handed sword
    punching and wrestling
    Sword and Shield Style specialization
    Two-Hander Style specialization

    Non-Weapon:
    Animal Lore (Int +0)
    Fire-building (Wis -1)
    Swimming (Str +0)
    Endurance (Con +0)
    Set Snares (Int -1)

    Secondary skills:
    Fisher


    Equipment

    scale mail armor
    shield, medium
    longsword
    spear
    dagger
    Backpack
    -flint and steel
    -waterskins (3)
    -provisions (5 days)
    -torch(2)
    -whetstone
    -iron pot
    Rope 50'hemp
    Bedrolls (2)
    Traveler's outfit

    Treasure:
    STL - 7
    SP - 3
    CP - 0
    Gems: none
    Jewerly: none

    Misc Magic:
    None


    History

    Caramon, a giant of a warrior, is Raistlin'?s twin brother and Kitiara's half-brother, He could not be more unlike his siblings. He is honest and open where Raistlin is cynical and reserved, friendly and compassionate where Kitiara is wild and passionate.

    The twins were born when Kitiara was eight. One twin was strong and healthy, but the other nearly died at birth. Because their mother was frail, it fell to Kitiara to raise the two. Caramon, the first-born twin, showed himself to be a warrior born. As he grew, he outstripped other boys his age, always being the tallest and strongest around. He quickly acquired fighting skills, and was soon a champion swordsman.

    Although the twin brothers were nothing alike, Caramon loved his brother Raistlin dearly, and frequently protected him from bullies. When Raistlin discovered his natural aptitude for magic, no one was more pleased for him than Caramon, even though Raistlin?s new studies made him a poor companion. Caramon, an outgoing and social person, had many friends, including young Sturm Brightblade. One day, he met Tasslehoff Burrfoot, a kender, and so the twins became involved with the companions.

    Caramon accompanied Tanis and Flint on trips in the Haven/Solace area, and grew into a powerful fighting man. At the age of twenty, he and Raistlin met with their companions in the Inn of the Last Home for what would be the last time in many long years. For Raistlin had been granted an opportunity to take the Test-an experience that would make him into a powerful mage . . . if he survived it. Caramon, ever faithful, accompanied Raistlin. He has never talked about what happened there, but the Test created a darker bond between the two brothers.

    [sblocl=Personality]
    Caramon is easy-going, strong, and shy around women. He is trustworthy to a fault. He is not secretive (except about the Test) and has no inner doubts. His one obsession is polishing his sword. He is very protective of his little brother and very fond of him, but doesn't understand him in the slightest. He is often embarrassed by his brother's rudeness and apologizes for him. His motto is, "There is no problem that cannot be solved by strength." Money is nice, but not important.

    Caramon is occasionally impulsive, and doesn't always know his own strength. He is left-handed. His intelligence is not great- in contrast to his brother. What he appears to be on the surface is what he is in his soul. His only private depth lies in his love for his brother.

    Caramon is a skilled outdoorsman as well as a fighter. Because of his great strength, he carries enough weapons and armor to be virtually a "walking arsenal".

    He is content to follow Tanis lead, and deeply respects Sturm, though he wishes both of them would loosen up a bit.


    Character Card

    The travels of me and my brother Raistlin took us over the Kharolis Range, though we moved to the southwest, beyond the realms of the Elves. We searched for the fabled Towers of High Sorcery. Deep in the dark mists that always seem to cover that land, we found those towers that have long been hidden to men. They appeared out of the mists.


    Details

    Alignment: Lawful Good
    Size: Medium
    Height: 6'-00"
    Weight: 200lbs.
    Age: 25
    brown hair, brown eyes, left handed
    Languages: Common, Camptalk, Plainsman, Hill Dwarf
    rangerjohn

  • #17
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    Ignore sappire07
    Quote Originally Posted by WarShrike View Post
    Flint

    Flint Fireforge
    4th level Dwarf Fighter

    Strength: 16 (Damage adj. +1; Open doors 9; BB/LG 10%)
    Intelligence: 7 (additional languages +1)
    Wisdom: 12 (no adjustment)
    Dexterity: 10 (no adjustment)
    Constitution: 18 (Hit Point Adj. +4 System Shock 99%; Resurrection 100%)
    Charisma: 13 (Max#ofHenchmen 5; Reaction adj. +1)

    Saving Throws
    Code:
    Paralyzation, Poison
    or Death Magic                  13
    Rod, Staff, or Wand             15
    Petrification or                
    Polymorph                       14
    Breath Weapon                   16
    Spell                           16
    Combat

    HP: 42
    AC: 6 (studded leather armor, small shield)
    Base THAC0: 17
    WEAPONS:
    handaxe +1 (Damage 1d6+2 S-M/1d4+2 L, THAC0 16]
    dagger (Damage 1d4+1 S-M/1d3+1 L, THAC0 17 stab, 17 thrown)

    Special:
    extra attack with shield


    Proficiencies

    Weapon: 5 (gain 1/3 lvls)
    Non-Weapon: 5 (gain 1/3 lvls)

    Weapon:
    Battleaxe (specialization)
    handaxe
    dagger
    Weapon and shield style specialization

    Non-Weapon:
    Mountainerring NA
    Appraising (Int +0)
    Artistic Ability (crafting) (Wis +0)
    Weather Sense (Wis -1)

    Secondary skills:
    Woodworker


    Racial Abilities

    - +1 to hit orcs, goblins, half-orcs, and hobgoblins
    -Ogres, ogre magi, trolls, giants, and titans subtract 4 from their attack rolls when attacking a dwarf
    -Bonus to saves vs Rods, Staves, Wands, and Spells (+5)
    -Bonus to saves vs poison (+5)
    -20% chance of magical item failure for all items except, weapons, armor, shields, guantlets, and girdles
    -Infravision: 60'
    -While underground, they can detect the following information when within 10' of the particular phenomenon (but they can determine their approximate depth below the surface at any time).
    Detect grade or slope in passage 1-5 on d6
    Detect new tunnel/passage construction 1-5 on d6
    Detect sliding/shifting walls or room 1-4 on d6
    Detect stonework traps, pits, and deadfalls 1-3 ond6
    Determine approximate depth underground 1-3 on d6
    Note: A dwarf must deliberately try to make these determinations, the information does not simply spring to mind unbidden.


    Equipment

    studded leather armor
    small round shield
    handaxes +1 (2)
    dagger
    Backpack
    -flint and steel
    -waterskin
    -provisions (1 day)
    -whetstone
    Bedroll
    Traveler's outfit

    Treasure:
    STL - 21
    SP - 3
    CP - 0
    Gems: 1 (10stl)
    Jewerly: none

    Misc Magic:
    None


    Background

    Flint Fireforge, a grandfatherly dwarf, is the oldest of the companions. He is a Neidar (Hill) Dwarf, born in the wilds of the Kharolis Mountains. His father fought in the Dwarfgate Wars against the mountain dwarves, and told Flint many stories about that terrible conflict. After the Cataclysm, humans and hill dwarves sought refuge in the ancient dwarven kingdom of Thorbardin. The mountain dwarves, fearing they would be overrun, shut the gates of the kingdom, shutting out their kin, the Neidar, in the process. War raged for years, and both armies were obliterated in the final battle. The mountain dwarves who remained closed Thorbardin forever. The hill dwarves, shattered by the war, broke up into small clans. Flint was born into the poverty and hardship of his people, and grew up with a deep hatred of the mountain dwarves that had so betrayed his people.

    Flint learned his trade as a metalsmith from his father, and set out into the world when he became an adult. His official reason for leaving was to find a more lucrative place to ply his trade, but secretly he dreamed of returning rich and powerful to reunite the Neidar Kingdom.

    Eventually, Flint moved to Solace, since that town was located near all the major trade routes (and had one of the finest inns in the known world). His work was much in demand because of his skill, and he became one of the few dwarves welcome in the elven kingdom of Qualinesti. There he met a young half-elf named Tanis, and they formed a fast friendship.

    When Tanis left Qualinost, he came to Flint in Solace, and Flint took the young half-elf on as a business partner. Together, they roamed the Haven/Solace region, and even traveled west across the mountains. They never went south, for Flint was not yet ready to face his own people again.

    Although Flint grew increasingly crotchety as he aged, Tanis seemed to attract young, energetic people. And so the Companions formed around Flint and his young assistant. Flint, though always gruff, became much fonder of the Innfellows than they ever realized.

    Flint had a near-brush with drowning that left him terribly afraid of water, and also had a close call with fire that left him nervous about flames. He is allergic to horses.

    When Flint retired, he decided finally to travel south to find his people, and left Solace when the Innfellows departed. He traveled south of Pax Tharkas, but was captured by Aghar (gully dwarves)and imprisoned for several years. Finally, he escaped, but carries a burning hatred for the disgusting creatures.


    Personality

    Flint is a complex personality. He is gruff, cynical, distrustful, dwarvishly greedy, and never forgets an insult, but at the same time is extremely loyal, a little bashful (especially around women), humorous, and capable of deep and lasting friendship. Although it often appears different, he worries about his friends, thinking that they are children needing his care. He doesn't like to fight, but does it when he has to. He distrusts magic and all magic-users - including Raistlin. He has a running feud with Tasslehoff, but is secretly fond of the kender.

    He is very fond of precious metals and gems, and is a talented metal craftsman. He whittles continually, and strokes and cleans his beard whenever there isn't a piece of wood in his hand. He dresses sloppily when traveling (to discourage bandits), but is very much the dandy in town. His health is good, but he has a touch of rheumatism.


    Details

    Alignment: Neutral Good
    Size: Medium
    Height: 4'-7"
    Weight: 148lbs.
    Age: 148(actual)/50's (apparent)
    Rust graying brown hair and beard, hazel eyes, scar over right eyelid
    Languages: Common, Hill Dwarf


    Character Card

    I have searched for unseen things these past five years and to avenge the wrongs done to my people. I have little to show for either. Years ago, the Kingdom of Thorbardin in the Southern Kalthax Mountains housed all the dwarves. We Hill Dwarves lived above ground and produced the food for the Mountain Dwarves in the kingdoms below. They gave us fine metalwork in return. But when the Cataclysm came and we rushed for the safety of the underground city of the Mountain Dwarves, they closed the gates, leaving us to the wrath of the gods. I searched for the Great Doors into the underground city, but the mountains had changed. Gully Dwarves caught me, but I escaped, slaying many of the sorry creatures. Curses on the Mountain Dwarves and their cousins in the Gully!

    ready

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