Sanzuo
First Post
Before anyone can react the monkey whips its arm back around, hurling a sticky, brown gob of something that smells truly wretched right at Kavac's head. Kavac deftly dodges at just the last moment and the slimy mess lands right at Brenwar's feet, spattering yuck all over his boots. The monkey begins to howl loudly and wave its arms around in a menacing gesture.
Oooooooo! Oooo! Oooo! Oooo!
[sblock=Combat]As per the bulletin board combat recommendations I've received, I'm rolling your initiatives for you:
Aaaand none of you went before the mandrills, oops! Let's hope I roll this bad for the rest of the encounter, eh?[/sblock]
[sblock=Enemy Actions]Mandrill 1: Hurls... something at Kavac; miss.
Mandrill 2: Appears and hurls something at Shale; hit! Shale is blinded until the end of Mandrill 2's next turn.
Mandrill 3: Appears and hurls something at Karma; hit! Karma is blinded until the end of Mandrill 3's next turn.
Mandrill 4: Appears and hurls something at Brenwar; miss.
Mandrill 5: Appears and hurls something at Shrakk; hit! Shrakk is blinded until the end of Mandrill 3's next turn.[/sblock]
You hear the calls being returned from all around you coming from the jungle. Four more of these beasts come swinging down from the trees from all directions, hurling their smelly leavings all along the while. The party flinches and tries to evade, but Shale, Karma and Shrakk are caught in the crossfire. The sticky filth nails you three right in your faces, getting in your mouth, nose and eyes, the monkeys taunting you all the while.
[sblock=Party Status]Brenwar: Fine
Shrakk: Blinded until the end of enemy's next turn.
Karma: -1 Healing Surge, -2 on attack rolls and skill checks, Blinded until the end of enemy's next turn.
Kavak: Fine
Shale: -1 Healing Surge, -2 on attack rolls and skill checks, Blinded until the end of enemy's next turn.[/sblock]
[sblock=Map]
[/sblock]
[sblock=Terrain]The trees are difficult terrain, but also light concealment.
The pool is difficult terrain around its circumference (the 4x4 area) and the center is deep water.[/sblock]
[sblock=Player Actions]You guys take your actions in whatever order you post in. I will wait until you have all acted before posting the enemy's turns. This pattern will continue untilyou are all dead combat is over. Neat huh?[/sblock]
Oooooooo! Oooo! Oooo! Oooo!
[sblock=Combat]As per the bulletin board combat recommendations I've received, I'm rolling your initiatives for you:
Aaaand none of you went before the mandrills, oops! Let's hope I roll this bad for the rest of the encounter, eh?[/sblock]
[sblock=Enemy Actions]Mandrill 1: Hurls... something at Kavac; miss.
Mandrill 2: Appears and hurls something at Shale; hit! Shale is blinded until the end of Mandrill 2's next turn.
Mandrill 3: Appears and hurls something at Karma; hit! Karma is blinded until the end of Mandrill 3's next turn.
Mandrill 4: Appears and hurls something at Brenwar; miss.
Mandrill 5: Appears and hurls something at Shrakk; hit! Shrakk is blinded until the end of Mandrill 3's next turn.[/sblock]
You hear the calls being returned from all around you coming from the jungle. Four more of these beasts come swinging down from the trees from all directions, hurling their smelly leavings all along the while. The party flinches and tries to evade, but Shale, Karma and Shrakk are caught in the crossfire. The sticky filth nails you three right in your faces, getting in your mouth, nose and eyes, the monkeys taunting you all the while.
[sblock=Party Status]Brenwar: Fine
Shrakk: Blinded until the end of enemy's next turn.
Karma: -1 Healing Surge, -2 on attack rolls and skill checks, Blinded until the end of enemy's next turn.
Kavak: Fine
Shale: -1 Healing Surge, -2 on attack rolls and skill checks, Blinded until the end of enemy's next turn.[/sblock]
[sblock=Map]
[sblock=Terrain]The trees are difficult terrain, but also light concealment.
The pool is difficult terrain around its circumference (the 4x4 area) and the center is deep water.[/sblock]
[sblock=Player Actions]You guys take your actions in whatever order you post in. I will wait until you have all acted before posting the enemy's turns. This pattern will continue until