Hughjefender
First Post
I was just wondering what are some good campaign ideas for a Star Wars game. I've got a Scum and Villainy set already, but I'm curious about other options.
That, for me, is the most intriguing era of play right now. Outside of a few novels and some comics (printed and online), it is relatively undeveloped. I would start a campaign much earlier than the events of TFU, however.
A potential problem I foresee is the question of scope. To a certain extend, I think this is inherent in any Star Wars game; I'm the kind of GM and player who doesn't want my characters doing things that are bigger and more awesome than what happens in the movies. Because of the time period for a Dark Times campaign, I think this becomes even more difficult.
One thought that occurs to me is that, if a GM limited the action of a campaign to one sector or at least a small part of the galaxy, the heroes could achieve some considerable accomplishments without throwing out the early history of the Rebellion.
-Nate
And how do your players feel about it?I like the idea of my characters not doing galaxy changing events but rather accomplishing some small scale missions.
And how do your players feel about it?
Star Wars RPGs fall apart faster than just about any other RPG I've ever seen, because people come with different expectations.