D&D 3rd Edition / 3.5 Converting monsters from Dragon magazine - Page 10


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  1. #91
    Quote Originally Posted by Shade View Post
    I'm content with a straight monster here.

    The Wis and Cha should be higher. It's smarter than a ghast, which has Wis 14, Cha 16. Since its Int is 2 higher, I'd suggest doing the same with the other mental scores.

    Thus...

    Str 10, Dex 17, Con --, Int 15, Wis 16, Cha 18

    Acceptable?
    I was thinking these things have some parallels with arcane spellcasters (they had weapon skills as a wizard and some could cast spells), so could have Int as their highest stat.

    Or, to look at it another way, they're more brain than instinct.

    We could meet halfway:

    Str 10, Dex 17, Con --, Int 16, Wis 15, Cha 16 ?

 

  • #92
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    I can live with that.

    Added the basics to Homebrews.
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  • #93
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    Wasn't Cha going to be 16?

    Well, I'd have preferred a template, I think, but I can make due with a monster. However, I think spellcasting at CL 7th should be part of the standard monster, not an underbar, because "visceraiths are formed only when the powerful yearning for life is combined with a wizard’s use of magic." I'd also like to make them have innate wizard casting, though I'm not opposed to a "sorcerer visceraith" underbar.

  • #94
    Quote Originally Posted by freyar View Post
    Wasn't Cha going to be 16?

    Well, I'd have preferred a template, I think, but I can make due with a monster. However, I think spellcasting at CL 7th should be part of the standard monster, not an underbar, because "visceraiths are formed only when the powerful yearning for life is combined with a wizard’s use of magic." I'd also like to make them have innate wizard casting, though I'm not opposed to a "sorcerer visceraith" underbar.
    Great minds think alike, I was going to suggest giving them all arcane spellcasting too.

    I also prefer wizard casting as the default, since that easily explains Visceraiths who don't use spells - they're just ones who have lost their spell books.

  • #95
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    Quote Originally Posted by freyar
    Wasn't Cha going to be 16?
    Not as far as I can tell. Are you recommending a Cha reduction?

    Spells: A visceraith casts spells as a 7th-level wizard.

    Typical Wizard Spells Prepared (4/5/4/3/1; save DC 13 + spell level):
    0x;
    1stx;
    2ndx;
    3rdx;
    4thx.
    - Shade

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    Save the succubus, save the Wheel.

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    "Yeah, I can fly." - Tony Stark, Iron Man
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    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

  • #96
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    Well, for a Wizard caster, I'd prefer Int to be as high as Cha at least.

  • #97
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    Fair enough. I'll lower the Cha to match Int.
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

  • #98
    Quote Originally Posted by Shade View Post
    Fair enough. I'll lower the Cha to match Int.
    Str 10, Dex 17, Con , Int 16, Wis 15, Cha 16 are fine by me.

    How about this for the spells:

    0detect magic, ghost sound, mage hand, resistance;
    1stchill touch, color spray, expeditious retreat, magic missile, silent image;
    2ndghoul touch, invisibility, touch of idiocy, spectral hand;
    3rdgaseous form, stinking cloud, vampiric touch;
    4thblack tentacles.

  • #99
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    That list looks good! Updated.

    Ready for the "wear skeleton" ability?
    - Shade

    Support the Pathfinder RPG.

    Save the succubus, save the Wheel.

    "Hairy balls of the Gods!" - Korgoth of Barbaria

    "I won't kill you, but I don't have to save you." - Batman, Batman Begins
    "You either die a hero or you live long enough to see yourself become the villain." - Harvey Dent, The Dark Knight
    "Yeah, I can fly." - Tony Stark, Iron Man
    "I have no plans to die today..." - Thor, Thor
    "We have a Hulk." - Tony Stark, The Avengers
    "Hulk...smash." - Captain America, The Avengers

    Inside my hands these petals browned;
    dried up falling to the ground,
    but it was already too late now.
    I pushed my fingers through the earth,
    returned this flower to the dirt;
    so it could live, I walked away now."

    Rise Against - "The Good Left Undone"

  • #100
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    If we don't mind deviating from the original version, I wouldn't mind increasing Int and Cha both to 18.

    As for wear skeleton, yup, I'm ready. Seems like it should grant a +5 natural armor bonus. Maybe the visceraith should only have a land speed if wearing a skeleton, too. And, finally, some skeletons grant bite or claw attacks. If that sounds right, I'll write it up.

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