Dragons of Autumn Twilight - Page 23





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  1. #221
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    Ignore ghostcat
    Seeing that Caramon has felled the nearest lizard, Riverwind regrets that he has discarded his bow. Still not one to dither about continuously changing weapons, he sticks with what he already has in his hands.

    Deciding to assist Flint, Riverwind moves to his side and launches a vicious, two-handed, attack on the lizard.

    Action
    Move to Y29
    Longsword Attack THAC0 13, damage 1d8+5,
    Dagger Attack THAC0 14, damage 1d4+4

 

  • #222
    Flint!
    Tanis calls out as his friend is being attacked by the lizard.
    He takes out his sword and rush forward, determine to finish the lizard.

    ooc - Hit AC:4 for 5 damage

  • #223
    Sturm moves to attack the nearest lizard.

    ooc
    Is 6 a miss?
    PbP info here: http://www.enworld.org/forum/5396456-post81.html

  • #224
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    Magsman (Lvl 14)

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    Ignore HolyMan

    Combat Over

    OOC
    Since this round it is one vs eight I think the poor baby dragon is a goner. So will have it spit before being auto killed. Rolling...
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  • #225
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    Magsman (Lvl 14)

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    Tanis and Riverwind come to Flints aid and take care of the black lizard before it has dwarf for dinner. Tas's little rock almost connects with the dwarf but luckily gets the lizard instead.

    "Goldmoon your staff,"
    Tanis calls as he looks at the bloody water around the dwarf.

    "Ok," Goldmoon replies as they bring the dwarf to her on the bank. Flint grumbles that he is all right but doesn't stop the healing from taking place. "There anyone else," she asks. Caramon and Sturm step up showing the burning acidic wounds they bear.

    Raistlin looks to the ancient ruins rising above the iron wood trees ahead. A longing in his golden, hourglass pupil eyes can be heard in his voice. "We should hurry it will be dark soon."



    Combat

    Code:
    Character           AC    HP   InHand/Condition
    Raistlin             5    8/8  staff/none
    Tas                  5  12/15  hoopak/none
    Flint                6  34/42  h.axe&shield/none
    Tanis                4  35/35  l.bow/none
    Caramon              5  46/51  l.sword&shield/none
    Riverwind            4  34/34  l.sword&dagger/none
    Sturm                3  45/45  Brightblade&shield/none
    Goldmoon             8  19/19  staff/none


    Actions

    Round 2:
    Raistlin - none
    Tas - attack/hit?? who not sure but will say baby dragon
    Flint - attack/miss
    Tanis - attack/miss
    Caramon - attack/hit - killed
    Riverwind - attack/hit - killed
    Sturm - attack/miss
    Goldmoon - none
    Last edited by HolyMan; Tuesday, 8th February, 2011 at 06:23 PM.
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  • #226

    Tanis

    Lead on Tas, see if you can spot any tracks up ahead.Tanis say to the little kender
    He puts the bow on his shoulder, one hand on his sword's tilt, the other one tapping Flint, trying to lift the dwarf's spirit
    You did OK old friend

  • #227
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    Waghalter (Lvl 7)

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    Ignore possum
    Tas nods, putting away the dagger that had just drawn before the combat ended. He walks through the swamp, hoopak testing the depths of the marshy water ahead.

  • #228
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    Acolyte (Lvl 2)



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    Ignore sappire07
    im getting to old for this sort of thing elf. flint mutters

  • #229
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    Ignore ghostcat
    Riverwind stores has sword and dagger and picks up his bow and stick. Joining Tas at the front of the party, he continues to make his way through the swamp.

  • #230
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    Magsman (Lvl 14)

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    Emerging from the dense jungle, a broad cobblestone street runs south and north among the ruins. A roadway branches to the west. Here, the fluted columns and relief carvings of buildings sag wearily. A large cobblestone courtyard lies to the east amid crumbling buildings. Beyond the courtyard are four tall free standing columns: no trace remains of the building they once supported. In front of these pillars, a huge well plunges into the earth.

    Vapors rise from the well. To the north of the well, a single building stands whole, although time and the weather have worn its outer walls.
    OOC

    Places to investigate:
    1- Only standing building.
    2- Well.
    3- Road heading west.
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