Dragons of Autumn Twilight

HolyMan

Thy wounds are healed!
[sblock=OOC] Please post stat blocks for keeping track of your abilities and such. Also not sure I mentioned it but everyone gets max HP per level (per class) as fighting dragons after fighting their minions is tough work. ;) [/sblock]

The party has three options on the direction they can take, and the weigh each in turn as they watch for more dragon-men.

They can go south heading back down the oath they followed to the ruined building. A second pot came down as the first flew into the air and now rest at the courtyard where they battled the dragon-men.

Or they can go east about fifty yards to where the path looks to T-section to the north and south.
 

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Tanis, saying a little prayer for Paladin goes out and goes east to where the path looks to T-section. hoping he picked up the safe trail for his companions.
Come, through here...
 

Walking Dad

First Post
Raistlin

Raistlin waits for his brother to act at Tanis' request and follows him closely.

[sblock=OOC]

HP: 46/46

Ini: +6 - AC: 16
CMB:+3 - CMD: 19
Fort: +1 - Reflex: +4 - Will: +9

Sorcerer Spells Known: DC = 10 + spell level + 4 [Int]
L0 (5)- Ghost sound, Detect magic, Prestigitation, Dancing Lights, Acid Splash
L1 (2)- Charm Person, Comprehend Languages

Wizard Spells Prepared: DC = 10 + spell level + 4 [Int]
L0 (4) - Read Magic, Disrupt Undead, Message, Open Slot
L1 (4) - Sleep, Mage Armor x2, Open Slot
L2 (3) - Invisibility, Mirror Image, Web[/sblock]
 



Orius

Legend
Sturm quietly follows his friends (and Raistlin ;)), keeping watch for enemies.

[sblock="ooc"]That's nothing personal against you, Walking Dad, but those of us who've read the original books know Sturm and Raistlin didn't exactly get along very well. :)[/sblock]
 
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HolyMan

Thy wounds are healed!
The group comes to an odd "Y" section of the cobble stoned street.

To the north:

A broken foundation circles the area where a tremendous tower once stood. Two 10' cubes stand within the circle, apparently untouched by the catastrophe that destroyed the city.

Each cube has an arched opening on its side. The openings face each other 20' apart. To one side, the fallen tower lies on it' side, it's top buried in the cavern wall to the north. Inside the hollow cylinder of the tower is only darkness.
To the northwest:

The catastrophe has marred once-beautiful buildings. Moss-covered rubble hides carefully laid cobblestones of the street.

Rushing through the rubble and cobblestones, an icy river surges northwest. There the street ends abruptly in a chasm: mist billows from the hole, and falling water crashes somewhere below.
To the northeast:

The ruined road leads off into darkness. It is to long for the light source of the party to show it's end.
To the south:

The river flows from this direction toward you. It follows down the middle of the street allowing for two narrow paths on either side.

[sblock=OOC] Which way now?[/sblock]
 



HolyMan

Thy wounds are healed!
The fallen tower is like a large stone log lying on it's side. Tas explores the inside with much enthusiasm, until he discovers their is nothing inside.

Once it probably stood tall and housed some grand vizier or great wizard, but now it lies empty and in ruin. Part of it's foundation still stand like a waist high wall surrounding the two untouched stone cubes at the center.
 

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