Dragons of Autumn Twilight

Walking Dad

First Post
Raistlin

Raistlin's curiosity takes the better of him and he looks down, too. The movement seems strange to him, so he sends down some magical motes of light.

[sblock=OOC]
casting dancing lights.

HP: 46/46

Ini: +6 - AC: 16
CMB:+3 - CMD: 19
Fort: +1 - Reflex: +4 - Will: +9

Sorcerer Spells Known: DC = 10 + spell level + 4 [Int]
L0 (5)- Ghost sound, Detect magic, Prestigitation, Dancing Lights, Acid Splash
L1 (2)- Charm Person, Comprehend Languages

Wizard Spells Prepared: DC = 10 + spell level + 4 [Int]
L0 (4) - Read Magic, Disrupt Undead, Message, Open Slot
L1 (4) - Sleep, Mage Armor x2, Open Slot
L2 (3) - Invisibility, Mirror Image, Web[/sblock]
 
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HolyMan

Thy wounds are healed!
The lights float down to light up the room revealing what moves about the floor.

Amongst the fungus and debris slither hundreds of snakes. The swarm reacts to the light and some move away to the shelter of the shadows but others lean up, curiously flicking their tongues at the light.

OOC: snake swarm in the room. reason 1 for no fireball allowed lol
 

Raist, can you direct the light to search the room for the discs as I see no point in going in unless it is necessary.
Tanis says as he glance at the swarm of snakes
 
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Walking Dad

First Post
Raistlin

"As I'm the only one who can, it seems I have not much of a choice."
Raistlin snarks back, but does as asked.

[sblock=OOC]
continue casting dancing lights and doing as asked.

HP: 46/46

Ini: +6 - AC: 16
CMB:+3 - CMD: 19
Fort: +1 - Reflex: +4 - Will: +9

Sorcerer Spells Known: DC = 10 + spell level + 4 [Int]
L0 (5)- Ghost sound, Detect magic, Prestigitation, Dancing Lights, Acid Splash
L1 (2)- Charm Person, Comprehend Languages

Wizard Spells Prepared: DC = 10 + spell level + 4 [Int]
L0 (4) - Read Magic, Disrupt Undead, Message, Open Slot
L1 (4) - Sleep, Mage Armor x2, Open Slot
L2 (3) - Invisibility, Mirror Image, Web[/sblock]
 
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HolyMan

Thy wounds are healed!
Using the lights to explore the room reveals nothing of significant value. And also no other ways out of the large building.

Grumbling from the waste of time put on by searching Raistlin mumbles.
"I thought we were looking for a dragon's lair."
Before he stomps off to a rock to sit and rest for a few minutes.

OOC: Remember the statue said the Disks were guarded by a dragon.
 


HolyMan

Thy wounds are healed!
The group moves back down the dark road south to once more decide on a direction.

At the "Y" section of road Flint speaks up. "If there's nothing north why not follow the river south?" he suggests using his axe to point upriver.

[sblock=OOC]Other possibilities include:

West - but you would need to cross the 15'-20' of fast flowing water

East - back the way you came from (leads to where the pot and chain are)[/sblock]
 
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HolyMan

Thy wounds are healed!
The party ventures down the street turned riverbank making their way slowly as the ruins of buildings seem everywhere. The street runs straight south towards the Great Plaza...

A single column of light pierces the overhead mists and spreads onto a vast plaza at least 120 feet across. Steady streams from east and west streets flow into a large pool of water, which in turns empties into a river channeled down the north street. The roar of waterfalls fades to silence, the moss-covered ruins that surround the plaza recede into darkness when a low, throaty noise rumbles from the entrance of one of the southern buildings.

A huge black creature arches like a cobra on the steps of a building. The plaza stills: it seems as though light and air flee the spot on which the creature stands.

The dragon(it must be a dragon: a winged draconian kneels before it) speaks in a low, hissing language from the stairs. Behind the draconian, several dirty forms grovel in the moss, turning their eyes from the glossy black scales.
Tanis instinctively motions the group to hide amongst the rumble as they watch the scene play out.

It is to far to make out what the creature is saying to the dragon-man, and whatever the message it is short. The draconian turns to the other dragon-men and gully dwarves that grovel nearby.

"Begin the search!"
he yells cracking a whip in the air. The gathered searchers break off into three groups as the dragon watches on. Then it turns and moves around a corner back into the large palace before the Great Plaza. One of the search parties is headed north towards the group even as they stare.

"I hate being right sometimes,"
the dwarf mumbles as he shakes off the dread he felt looking upon the great beast.

[sblock=OOC]Will need a Stealth check from everyone and any actions you wish to take before the search group reaches you.

You have two rounds before they will be within 30' of the group.[/sblock]
 

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Walking Dad

First Post
Raistlin

Raistlin whispers a protection spell.

[sblock=OOC]
casting mage armor

HP: 46/46

Ini: +6 - AC: 16
CMB:+3 - CMD: 19
Fort: +1 - Reflex: +4 - Will: +9

Sorcerer Spells Known: DC = 10 + spell level + 4 [Int]
L0 (5)- Ghost sound, Detect magic, Prestigitation, Dancing Lights, Acid Splash
L1 (2)- Charm Person, Comprehend Languages

Wizard Spells Prepared: DC = 10 + spell level + 4 [Int]
L0 (4) - Read Magic, Disrupt Undead, Message, Open Slot
L1 (4) - Sleep, Mage Armor x2, Open Slot
L2 (3) - Invisibility, Mirror Image, Web[/sblock]
 

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