WotBS - Scouring of Gate Pass

Dragonwriter

First Post
Barrik is at first simultaneously thrilled and angered by the horse's careening, headlong dash. But his more rational side takes over, instilling a sense of looming trouble. Those items would not have been used to panic the horses without a reason... and odds are, the reason wouldn't be to the half-orc's liking. He tries to calm his mount while giving a hard pull on the reins to bring it to at least a slower pace.

Meanwhile, the strange dog-creature keeps up with the mad dash. It barks happily, once, before catching onto its master's situation. It waits to see if Barrik can actually calm the horse...
 

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Walking Dad

First Post
Fantalass

Even shocked and confused, Fantalass nearly succeeds in slowing down his horse... but only nearly.

[sblock=OOC]

Ride: 1d20 + 3 = 9
Initiative: 1d20 + 3 = 5

---

Fantalass
AC 11 (T11, FF10), HP 8/8, F +0,R+1,W+4


Acid Dart: 7/7 (+2, 1d6+2) (includes Point Blank bonus)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Acid Splash, Dancing Light, Detect Magic, Message
1: Mage Armor - Color Spray, Endure Elements, Mount

Effects:

XP: ?

Caty: AC 15 (T14, FF13), HP 2/2, F +2,R+2,W+3 (Imp. Evasion)

[/sblock]
 
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Songdragon

Explorer
The dwarven woman manages to rein in her mount with some effort. And looks to see both how the others have fared and what the group is being driven in to. Spotting Fantalas she tries to encourage the mage... "Take those reins harder... You can stop the beast!" (inspiring word +2 bonus)

Ride 1d20-5=11
Initiative 1d20+1=20
Perception 1d20+7=14

[sblock=Status/Spells/Abilities]
Hit Points 16 / 16
Armor Class 20
Armor Class (Touch) 11
Armor Class (Flatfooted) 19
Combat Maneuver Defense 15 (+4 vs bull rush and trip while on the ground)

Perception +7
Ride -5

Spells:
0-level (3 per day) (DC 12): Create Water, Detect Magic, Stabilize
1st level (2 per day + 1 domain) (DC13): Divine Favor(d), Endure Elements (x2) (cast x2)

Channel Energy 1d6+3 (d+cha+half level) (DC 14) {4 / 5}
Inspiring Word (+2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round) {4 / 5}
Touch of Glory (+1 to cha check) {5 / 5} [/sblock]
 
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HolyMan

Thy wounds are healed!
Marda and Barrik start to get they mounts under control and watch as the others pull away. Suddenly a horn sounds from behind them (probably from the men who threw the thunderstones)- spot 1 pierceing the air with two short shrilling notes.

At the sound of the horn three horseman emerge from a hidin' side path (spot 2) and give chase to the four members on their uncontrollable mounts. They each wear the red armband just like was worn by the assailants from New Year's Eve.

Ahead, a man on foot (spot 3) pops from the foliage with a crossbow in hand and bolt ready to fire.

[sblock=OOC]
Map:
blue dots are - Marda, Barrik and eidolon
red dots are horsemen
green dots are Fantalass, Shade, Torrent, and Aaron

Notes:
This was a surprise round so only one action which was limited to move action to stop mount. So you still have inspiring word powers. Neither was needed anyway so they weren't wasted.
@ FtF inspiring word only helps one person make sure you specify please.[/sblock]
 

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HolyMan

Thy wounds are healed!
Round 1

As Shade comes cursing towards the bend in the canyon the crossbowman open fires. The bolt slams deep into the chest of her mount cause it to add to the elf's screeching noise.

Two of the riders bearing red armbands come up close to the group clubbing at the with hard leather saps. Torrent blocks with her shield but Aaron's opponent gets in a lucky blow to the man's shoulder and back.

The white haired woman has no luck getting her horse to stop and she heads off around the bend.



[sblock=Combat]
Posted in init order and the horse below your character is the one they are riding.

Code:
Character     AC  HP  InHand/Condition                 
Crossbowman   15   6  c.bow/none 
Marda         20  16  reins/none
horse         11  15  none/none
Horseman1     17  11  sap/none
horse         11  15  none/none
Horseman2     17  11  sap/none
horse         11  15  none/none
Torrent       15  25  reins/ride checking
horse         11  15  none/none
Aaron         17  21  reins/ride checking;5hp NL
horse         11  15  none/none
Shade         16  18  reins/ride checking
horse         11   [COLOR=Orange]5[/COLOR]  none/none
Barrik        16  20  reins/none
horse         11  15  none/none
eidolon       16  22  none/none
Renard        16  20  l.bow/none  
horse         13  15  none/none
Fantalass     11   8  reins/ride checking
horse         11  15  none/none
[/sblock]
[sblock=ride checking] Ride DC10: Full round action to calm frantic mount and bring it around to where you want it. Until the check is made you can do nothing else* and are at the mercy of the beast.

Aaron took damage so a DC5 ride check (free action) to stay in the saddle*.

* You may chose to fall off and take 1d6 damage.[/sblock]

OOC: Most of the PC's turn. WD don't go before Renard he is targeting Fantalass, will his horse that is.
 
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Dragonwriter

First Post
Barrik grumbles, urging his mount forward again with haste. He pulls the massive falchion from its scabbard along the side of the saddle, resorting to guiding the horse with his knees. Good damn thing I learned to ride properly...

Falchion in hands, he whistles sharply to the wolf-beast eidolon and points at one of the riders. He shouts something in the strange, foul Abyssal language...

[sblock=Abyssal]
Bring down the horse!
[/sblock]

The creature moves quickly to catch up while Barrik closes with one of the other riders, falchion ready to strike.

[sblock=OOC]
Made a little mistake on my Ride roll earlier... PF updated it to include Armor Check Penalty, which I forgot to include. Used to 3.5... Anyways, the -2 from Chain Shirt wouldn't have affected that roll. But I will update my sheet with the info.

Okay, not entirely sure on distances, so these actions are "trying to." Except for one, which is "Guide Horse with Knees". DC 5, so Barrik can't fail it (+4 Ride, nat 1s don't affect skill checks). :)

Barrik's horse makes a Run at the other mounts/combatants, aiming for the right side of the group. Barrik, as it goes, uses his Move action to draw his falchion. If he gets close enough, he attacks with his falchion. Meanwhile, Eidolon uses Charge or Run (whichever it needs to) to catch up with the rider in the middle. If it only has to Charge, it attacks and tries to trip the horse.
I've included the necessary rolls, in case any of them get used.

AC 16, FF 14. HP 20/20
0-level spells unlimited. 1st-level spells: 0/3 used today.
Summon Monster 1: 0/4 used today.

Eidolon stats:
AC 16, FF 14. HP 22/22
[/sblock]
 

Songdragon

Explorer
Marda draws out her weapon and shield and presses her mount forward, "Heeya." She follows after the half-orc as she tries to catch up to baddies attempting to run down her companions.
 


HolyMan

Thy wounds are healed!
Torrent and her horse speed off down the ravine clearly she is not at home in the saddle.

[sblock=Update] Adding to the following: (thanks FtF :))

Ride DC10: Full round action to calm frantic mount and bring it around to where you want it. Until the check is made you can do nothing else* and are at the mercy of the beast.

Aaron took damage so a DC5 ride check (free action) to stay in the saddle*.

* You may chose to fall off and take 1d6 damage. Soft fall -Ride check DC 15 to avoid damage (not an action).

Also @Vertexx69 you made your ride check so you may bring your horse around pretty much to any spot. Please list who you would like to be near or facing to charge.

Waiting only on Aaron to post. [/sblock]

[sblock=Edit] Put +5 instead of -5 into Torrent's ride check and she still failed (Yikes!?!)[/sblock]
 

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