D&D 3rd Edition / 3.5 Scotley's and Leif's 14th Ward Constables [3.5E D&D] [IC 04] - Page 79




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  1. #781
    Forte Save = 09

 

  • #782
    Community Supporter COPPER SUBSCRIBER
    Lama (Lvl 13)

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    Pulpit Alley

    The Bleakborn fails its save against Tau's Grease spell and falls prone, spoiling its attack against SoulFetter, but the Aura of cold still does
    The Bleakborn attempts to slam bodily into SoulFetter again, and it succeeds, inflicting 14 hp damage from the slam itself, 5 hp cold damage to the Urgant.

    Raul (1 hp dam), Brae (5 hp dam), and Tau (5 hp dam) only take 1d6 damage from the aura of cold.

    Andrew (7 hp dam) and Alarion (5 hp dam) feel the bite of the cold more and take 2d6 damage from the aura of the Bleakborn.

    [OOC: FROM THIS POINT FORWARD, ONLY ANDREW AND ALARION NEED ATTEMPT TO SAVE vs. THE AURA OF COLD. Everyone else automatically takes half damage, 1d6.]


    Players Keep Out on pain of extreme character suffering

    Creature Hit Points: 85 hp + 5 Thp=90 hp -16 hp dam (Tau) =74 hp -19([Tau)-11(Alarion) -23(Brae's cure spell)= 21 hp + 5hp(regeneration) +4(regeneration)=30 hp +1 (regen. from slam vs. SF) = 31+2 (regen. from dam to Andrew)= 33+3 (regen. from dam to Brae and Alarion) = 36-1 [subtracting mistake vs. SF]= 35


    Heroes are up! (same map applies)
    Last edited by Leif; Saturday, 21st July, 2012 at 10:51 PM.

  • #783
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
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    Ignore Mowgli
    Dang hang times and double posts . . .
    Last edited by Mowgli; Sunday, 22nd July, 2012 at 03:05 AM.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #784
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    Leif
    Quote Originally Posted by Leif View Post
    The Bleakborn fails its save against Tau's Grease spell and falls prone, spoiling its attack against SoulFetter, but the Aura of cold still does 5 hp cold damage to the Urgant.
    Since SF hasn't had a chance to miss again since the last time he took cold damage, I'm guessing this would be on their tied initiative in the next round?


    SoulFetter, now with a bit of room between him and the beast, swings twice but both attacks whiff harmlessly over the BleakBorn's head as it slips and falls to the ground.

    Actions
    Maintain Rage, Attack twice and miss (11 & 16).

    _______________



    Stat Block
    Code:
       HP: 42/76     AC: 15   AC(T): 12   AC(FF): 16
     Init: +02    ST(F): +9   ST(R): +3    ST(W): +0
    
      BAB: 06/01       Grapple: 19
    
    Mountain Rage: 1/2 (6/8 Rounds)
    
    Weapon                         Attack    Damage               Critical
    Great Axe +2 (Lg)              +15/+10   3d6+13 (+1d6 Cold)      20/x3
    Longbow (Mty (20) Cmpst, Lg)   +07/+02   2d6+05                  20/x3
    Throwing Axe (Lg)              +06/+01   1d8+08                  20/x2
    Truncheon (Lg)                 +14/+09   1d6+09                  20/x2
    Empty Hand                     +13/+08   1d3+08                  20/x2
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #785
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    Pulpit Alley

    Quote Originally Posted by Mowgli View Post
    Leif
    Since SF hasn't had a chance to miss again since the last time he took cold damage, I'm guessing this would be on their tied initiative in the next round?
    Quote Originally Posted by Mowgli View Post
    Leif
    Since SF hasn't had a chance to miss again since the last time he took cold damage, I'm guessing this would be on their tied initiative in the next round?
    Mowgli
    Yep.

    mowgli
    Yep again.

  • #786
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    Ignore Rhun
    Brae calls upon Meda to heal some of Soulfetter's wounds.


    AC: 21, HP: 47/58

    Cast cure moderate wounds on Soulfetter.



    Spells Prepped

    Spells Per Day
    ---- Level 0 (DC14): 6
    ---- Level 1 (DC15): 5 + 1 domain
    ---- Level 2 (DC16): 4 + 1 domain
    ---- Level 3 (DC17): 3 + 1 domain
    ---- Level 4 (DC18): 2 + 1 domain

    Spells Prepared
    -- Level 0: detect magic, create water, resistance, light x2, guidance
    -- Level 1: shield of faith, lesser vigor, divine favor, bless, magic weapon + (d) charm person
    -- Level 2: animalistic power, silence, spiritual weapon, cure moderate wounds + (d) lesser restoration
    -- Level 3: dispel magic, cure serious wounds, searing light + (d) fly
    -- Level 4: divine power, cure critical wounds + (d) dimension door
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #787
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    Ignore KerlanRayne
    After casting his spell, Tau moves away from the creature. Outside it's icy influence.
    Test your build for long term survival in the Core Coliseum.
    Forgot your books? Try using Sovelior's SRD or the d20 SRD.

  • #788
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    Ignore Leif
    Quote Originally Posted by KerlanRayne View Post
    After casting his spell, Tau moves away from the creature. Outside it's icy influence.
    OOC: Need coordinates, Kerlan.

  • #789
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    Ignore KerlanRayne
    OOC: I don't know where the aura ends. He'll step back to J-6, if that's not enough, I-7, etc.
    Test your build for long term survival in the Core Coliseum.
    Forgot your books? Try using Sovelior's SRD or the d20 SRD.

  • #790
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    Pulpit Alley BleakBorn Battle

    Quote Originally Posted by KerlanRayne View Post
    OOC: I don't know where the aura ends. He'll step back to J-6, if that's not enough, I-7, etc.
    You're so very right that Tau does not have the first clue about where the creature's aura ends, he only knows that he can feel the deadly chill of the undead being from where he now stands. Going in that direction, SW straight back from the undead, but maintaining line-of-sight to the foe, Kerlan is still within the aura at J,6.

    OOC: Bottom line - being tentative like this and stopping to test every five feet, Tau is going to be subect to the aura for at least one more round. Based on what you've told me so far, I'm placing Tau in j,6 this round. You'll need to move to a definite place next round to leave the aura, and you'll just have to guess how far it extends. Pussyfoot around again, and Tau will spend another round in the aura. I don't intend to seem harsh, but you're in combat, not conducting an experiment on the boundaries of auras.
    Attached Files Attached Files
    Last edited by Leif; Sunday, 29th July, 2012 at 01:58 AM.

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