Pathfinder 1E Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]


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Scotley

Hero
Initiaitve Order:
Tau 25
Soulfetter 19
Alarion 11
Raul 6
Brae 6
Zombies

Raul swings at the human undead before, but fails to hit hard enough to damage it. Perhaps he is unused to fighting such slow moving ungainly foes or he is hesitant to touch the putrid mortifying flesh of the zombie.

The divine energy of Brea's power knows no such human frailty and the zombie beside Raul and the dog Zombie directly in front of him both crumple.

The two remaining Zombies advance on Raul slowly with an awkward gait. The first is an obese Goblin woman rendered even more rotund by the swelling of her flesh in death. She advances with a wickedly sharp cleaver in hand and a gobbet of the fallen man's brains still in her mouth. The other Zombie looks to have been human, but is quite decayed. He advances with a length of entrail still in his mouth like a child with a licorice whip and boney claw-like hands extended.

Both Zombies slash and rip into Raul trying to snatch bits of him to cram into their mouths. (17 total damage)

OOC: The Constables are up!
 

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KerlanRayne

Explorer
Tau takes the briefest of moments to reposition the illumination in the area before beginning another spell. Suddenly bright green acid springs from his hand and flies over to the human zombie, striking it in the chest. Tau makes another motion and the acid flares again briefly, damaging the zombie even more.

OOC: Tau casts Melf's Acid Arrow for 2d4 damage for each of 3 rounds and uses an item to add 2d6 acid damage on the first round only.


[SBLOCK=Tau's Current Status]Location: J-9
Initiative: 25
HP: 37/37
AC: 18, FF: 16, Touch: 12 [+2 vs Ranged]
F/R/W: +7/+5/+9
Speed: 30'

Currently Active Spells:
Mage Armor (+4 Armor bonus to AC) [8 hours]
Primal Hunter, Primal Instinct (+5 to Climb, Jump, Swim, Initiative) [24 Hours]
Dancing Lights (1 min)

Available Options:
Pearl of Power, 1st lvl (2/2)
Arcanist's Gloves, +2 CL 1st lvl (1/2)
Gloves of the Starry Sky, Magic Missile (3/3)
Healing Belt, 2d8 healing (3/3)
Armband of Elusive Action, avoid AoO (1/1)
Rod of Frost, 2d6 cold to 30' line (3/3)
Minor Metamagic Rod of Sculpt Spell, (3/3)
Burning Veil, +1d6 dmg to Fire spell, (3/3)
Caustic Veil, +2d6 dmg to Acid spell (2/3)

Memorized Wizard Spells [3+3 0th, 2+2+3 1st, 1+1+3 2nd] (Caster Level: 6)
0th (DC 15): Mage Hand, Dancing Lights, Prestidigitation, (Caltrops), (Acid Splash), (Acid Splash)
1st (DC 16): Shield, Lesser Orb of Acid, Nerveskitter, Burning Hands, (Mage Armor), (Grease), (Wall of Smoke)
2nd (DC 17): Alter Self, Melf's Acid Arrow, (Glitterdust), (Web), (Cloud of Bewilderment)

Memorized Archivist Spells [4 0th, 4+1 1st, 3+1 2nd] (Caster Level: 6)
0th (DC 15): Detect Magic, Detect Magic, Mending, Cure Minor Wounds
1st (DC 16): Produce Flame, Entangle, Primal Hunter, Faerie Fire, Lesser Restoration
2nd (DC 17): Cure Moderate Wounds, Primal Instinct, Mirror Image, Flaming Sphere
[/SBLOCK]
 
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Rhun

First Post
Brae moves up close behind Raul, chanting the words of a prayer. He reaches out and touches his companion, sending healing energies into the monk's body.



OOC: Move to N34, drop Animalistic Power for a Cure Moderate Wounds on Raul (healing 18 points)
 


Lou

Explorer
Ederaul Mamier HP 41/41 AC 19/FF16/T19

Raul maintains his center and scarcely moves as the zombies tear at his flesh. With the healing hand on his shoulder and the sound of his friend Alarion at his back, Raul stands fast and attacks the old woman zombie with his flurry of blows attack.
 



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