Pathfinder 1E Scotley's and Leif's Constables of the 14th Ward - Main Action Thread [3.5E D&D] [IC 04]

Leif

Adventurer
Pulpit Alley

Just 4 cold damage with a successful save. (Which also reinvigorates the Bleakborn a little. :) )

BIG Hat Tip to Mowgs for so graciously accepting the monster's crit and even rolling the damage for it!

Sorry, [MENTION=29098]Rhun[/MENTION] -- trying to retcon Brae's 'miss' which weas actually a hit.

[sblock=Players Keep Out on pain of extreme character suffering]
Creature Hit Points: 85 hp + 5 Thp=90 hp -16 hp dam (Tau) =74 hp -19([Tau)-11(Alarion) -23(Brae's cure spell)= 21 hp + 5hp(regeneration) +4(regeneration)= 30 hp
[/sblock]
 
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KerlanRayne

Explorer
Seeing the problems the other are having with their attacks, Tau decides to employ a tactic that worked well in their previous encounter. He begins casting, and a sheen of slippery goo covers the ground at the creature's feet.

OOC: Tau casts Grease. DC 16 Reflex save or fall prone with -4 to attacks and AC.

[SBLOCK=Tau's Current Status]Location: ?-?
Initiative: 21
HP: 33/37
AC: 18, FF: 16, Touch: 12 [+2 vs Ranged]
F/R/W: +7/+5/+9
Speed: 30'

Currently Active Spells:
Mage Armor (+4 Armor bonus to AC) [8 hours]
Primal Hunter, Primal Instinct (+5 to Climb, Jump, Swim, Initiative) [24 Hours]

Available Options:
Pearl of Power, 1st lvl (2/2)
Arcanist's Gloves, +2 CL 1st lvl (1/2)
Gloves of the Starry Sky, Magic Missile (3/3)
Healing Belt, 2d8 healing (3/3)
Armband of Elusive Action, avoid AoO (1/1)
Rod of Frost, 2d6 cold to 30' line (3/3)
Minor Metamagic Rod of Sculpt Spell, (3/3)
Burning Veil, +1d6 dmg to Fire spell, (3/3)
Caustic Veil, +2d6 dmg to Acid spell (3/3)

Memorized Wizard Spells [3+3 0th, 2+2+3 1st, 1+1+3 2nd] (Caster Level: 6)
0th (DC 15): Mage Hand, Dancing Lights, Prestidigitation, (Caltrops), (Acid Splash), (Acid Splash)
1st (DC 16): Shield, Lesser Orb of Acid, Nerveskitter, Light of Lunia, (Mage Armor), (Grease), (Blockade)
2nd (DC 17): Alter Self, Melf's Acid Arrow, (Glitterdust), (Web), (Light of Mercuria)

Memorized Archivist Spells [4 0th, 4+1 1st, 3+1 2nd] (Caster Level: 6)
0th (DC 15): Detect Magic, Detect Magic, Mending, Cure Minor Wounds
1st (DC 16): Light of Lunia, Entangle, Primal Hunter, Faerie Fire, Lesser Restoration
2nd (DC 17): Cure Moderate Wounds, Primal Instinct, Mirror Image, Light of Mercuria
[/SBLOCK]
 

Leif

Adventurer
Cold Damage

OOC: Tau, SF, and all others who succeed on the Fort save against the Aura of Cold take 1d6 hp of damage per round that they remain in the aura. Leaving it and then re-entering it requires another saving throw. This round, the aura inflicts 4 hp damage to those who successfully saved, as SF/Mowgli has already discovered.
 
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Scotley

Hero
OOC: Dang did we lose Andrew again already? Apologies to our long suffering players. Real life once again dragged me away from EN World kicking and screaming. Fortunately, I should be back to my semi-regular posting schedule.
 

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