Adventure: Delivery of Death (DM: Luinnar, Judge: renau1g)

Luinnar

First Post
Using the noise of Sir ExSixTen's distraction, the party easily sneaks inside unnoticed. They wait just outside the parlor door and burst in at the moment Sir ExSixTen breaks the door down. They spot four ghouls. Two are brandishing large meat cleavers. Another, a female, is weaponless but has a eerie aura about her. The last ghoul is tattered and dirty but has razor sharp claws. All are wearing the clothes of servants.

[sblock=combatants]
Ghastly Ghoul
HP 85; Bloodied 43
AC 18; Fortitude 18; Reflex 17; Will 16
Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant

Stench of Death • Aura 1
Any living creature that starts its turn within the aura is slowed until the end of the Ghastly Ghoul's next turn.

Ghoul Hag
HP 68; Bloodied 34
AC 20; Fortitude 17; Reflex 18; Will 19
Immune disease, poison; Resist 5 necrotic; Vulnerability 5 radiant

Sent of Doom • aura 2
Effect: each enemy that starts its turn within the aura takes 5 psychic damage and a –2 penalty to all checks and rolls until the start of its next turn.

Ghoul Butcher
HP 61; Bloodied 31
AC 20; Fortitude 17; Reflex 18; Will 17
Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant[/sblock]
[sblock=terrain]
All the furniture is difficult terrain.
[/sblock]

GM:
Surprise round! Please give me your action and roll Initiative.

Also, let me know please if you have another picture for Brenn and I use it instead :)
 

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Dekana

Explorer
Although he is tempted to charge into the fray, Jax vaguely recognizes that he can provide a defense to the fellows behind him with the ranged weapons. He adjusts the grip on his black bladed dagger, takes aim at the smelly ghoul furthest away, and lets fly. The dagger strikes the hag in the chest and then flies back to Jax's hand.

[sblock=Jax stat block/actions][sblock=actions]Initiative w/ Andras's bonus: 14

Surprise: RBA vs Ghoul Hag hits AC 32 for 23 damage.[/sblock]PC:Jax (Dekana) - L4W Wiki- Male Kobold Rogue 6
Passive Perception: 20, Passive Insight: 19
AC:22, Fort:17, Reflex:21, Will:15 -- Speed:6, 7 while not bloodied
HP:53/53, Bloodied:26, Surge Value:13, Surges left:9/9
Initiative +7
Action Points: 1

Conditions

Powers
Shifty, Clever Strike, Piercing Strike
Amulet of Life, Low Slash, Perfect Feint, Second Wind, Sly Lunge, Sneak in the Attack
Rat Form, Mocking Strike, Press the Advantage

Combat notes: +1 damage with CA; +2 damage vs bloodied targets; +1 damage vs medium+ targets[/sblock]
 

pathfinderq1

First Post
[sblock= OOC]
>Initiative: 1d20+7= 10; roll Roll Lookup

>If Brenn can target the ghoul hag (That is the only one I might have LoS to, and I'm not sure about it), then he will use Clever Shot (RBA) against her. Clever shot RBA 1d20+13 vs. AC= 16 (presumed miss); rolls (if needed) Roll Lookup

>If Brenn does cannot target Ghoul Hag, then he will move around to Q27 (on the 'north' wall)

[/sblock]
 

Iron Sky

Procedurally Generated
Sir Exsixten rushes in, putting his axe in one of the Ghoul's head.

BRAAAAAINS! He shouts as they splatter all over the place. Unfortunately, it seems to still be able to fight with only half-a-brain.

[sblock=Actions]Standard: Charge, AB32-AA31, MBA(+1 charge, +2 surprise round CA): 1d20+13=Crit vs Ghoul Butcher 1, 1d6+17=18 damage, marked, Sir Exsixten gains 4 THP.

Immediate Interrupt: If a creature marked by Sir Exsixten shifts or makes an attack that does not include him, he makes an MBA against it.

Initiative: 1d20+2+?=17 + any bonuses granted to the party.

[sblock=Sir Exsixten's Statblock]
Sir Exsixten, Male Warforged Fighter 3
Passive Perception: 13, Passive Insight: 13
AC: 20, Fort:18, Reflex:14, Will:14 -- Speed:5
HP:4+50/50, Bloodied:25, Surge Value:12, Surges left:13/13
Initiative +2, Action Points: 1
Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping BlowWarforged Resolve, Piecemeal Chainmail, Second Wind, Villain's Menace, Boundless Endurance, Amulet of Resistance

Opportunity Attack: +10 vs. AC, 1d12+5 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
Notes: Sir Exsixten does +2 damage while he has any temporary hitpoints. If Sir Exsixten misses an enemy, his next attack gets +1 to hit against the same target.[/sblock][/sblock]
 
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TwoHeadsBarking

First Post
Andras quickly notches a large arrow and fires it into the knee of one of the ghouls, twisting the creature off-balance.

[sblock=Actions]Initiative: 11. Allies who can see and hear me get a +2 power bonus to their initiative.

Standard: Staggering Shot vs Hag. Hits AC 23 for 25 damage. The Hag is pushed to AB38, and she will fall prone after the first time she moves on her turn.[/sblock]

[sblock=Andras's mini-stats]Andras genasi Warlord 4
Initiative: +3 | Passive perception: 17 | Passive Insight: 12
AC: 20 | For: 19 | Ref: 17 | Will: 15
HP: 41/41 | Bloodied: 20 | Surge value: 10 | Surges: 7/9
Resist: 5 Fire, 5 Necrotic, 5 Poison
Speed: 6 | Languages: Allarian, Primordial
AP: 1 | Second Wind: not used
Melee Basic Attack: +9 vs AC, 1d8+4 damage
Ranged Basic Attack: +9 vs AC, 1d10+7 damage
Powers: Paint the Bulls-Eye, Risky Shot
Race the Arrow, Staggering Shot
Relentless Wounding
Firedeath, Inspiring Word (2/2), Shake It Off
Rebounding Longbow,
Deathcut Armor, Acrobat Boots

Skirmishing Presence:
When an ally who can see Andras spends an Action Point to make an attack, that ally can shift four squares before or after the attack, and gets a +1 bonus to attack rolls with said attack.

Conditions:
[/sblock]
 

nerdytenor

First Post
Dorn seems preternaturally quick as he responds to the presence of the undead (Initiative 30 with +2 bonus = 32) - perhaps too quick, as his blast of thunder is so far off it isn't even clear what he was aiming at (Storm walk misses (natural 2)).


[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 6
Passive Perception 12, Passive Insight 12
AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
HP 52/52 +4TMP Bloodied 26 Surge Value 13, Surges 7/7
Speed 6, Initiative +9
Action Points: 1

Current Effects
Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
+1 AC from even roll

Encounter Resources
Bedeviling Burst
Ice Dragon's Teeth
Furious Assault
Half-Orc Resilience
Goblin Stompers
Second Wind
Use Action Point

Daily Resources
USED Ice Javelins
USED Moon and the Stars
Deep Shroud
Chaotic Defense
Deathstalker Dagger
Repulsion Leather Armor

2x potion of healing
[/sblock]
 

Luinnar

First Post
Sir ExSixTen bravely charges into the fray slashing like mad at the undead while Andras's arrow and Jax's dagger hit its mark. Dorn and ExSixTen react quickly, getting another strike in before the undead can act.

// I'm here, sorry for the long absence. I'll have a post this afternoon.

GM: No problem, welcome back! :)

Brenn used his attack since he could hit from the spot, he missed though (20 AC).

Monster Init = 19

Dorn and Sir ExSixTen are up!

Monsters will go after that, then the whole party. Turns are resolved in order posted :)


[sblock=combatants]
Ghastly Ghoul
HP 85/85; Bloodied 43
AC 18; Fortitude 18; Reflex 17; Will 16
Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant

Stench of Death • Aura 1
Any living creature that starts its turn within the aura is slowed until the end of the Ghastly Ghoul's next turn.

Ghoul Hag (fall prone after the first time she moves on her turn)
HP 20/68; Bloodied 34
AC 20; Fortitude 17; Reflex 18; Will 19
Immune disease, poison; Resist 5 necrotic; Vulnerability 5 radiant

Sent of Doom • aura 2
Effect: each enemy that starts its turn within the aura takes 5 psychic damage and a –2 penalty to all checks and rolls until the start of its next turn.

Ghoul Butcher
HP 61; Bloodied 31
AC 20; Fortitude 17; Reflex 18; Will 17
Immune disease, poison; Resist 10 necrotic; Vulnerability 5 radiant
Ghoul Butcher 1: 43/61Ghoul Butcher 2: 61/61

Sir ExSixTen:4+50/50
Jax:
53/53
Brenn: 40/40
Dorn: 4+52/52
Andras: 41/41

[/sblock]
[sblock=terrain]
All the furniture is difficult terrain.
[/sblock]
 

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Iron Sky

Procedurally Generated
As Sir Exsixten rips his axe free, blood and brains fly in his face.

VILLAINY! THEY VOMIT FORTH BLINDING REFUSE TO OBSCURE OUR HERO'S SIGHT! Sir Exsixten shouts, swinging his axe about wildly without hitting anything at all. LOOK OUT, CITIZENS, THEY HAVE GONE INVISIBLE AND INCORPOREAL AND INVULNERABLE - HOW ELSE COULD THE CHAMPION OF THE ORDER OF RED PLUS EVER MISS?

OOC: Not really. I actually hit with an attack last round and I was worried. Sir Exsixten is mostly about missing and soaking up piles of damage, if he hits, something's probably gone wrong.


[sblock=Actions]Standard: Hack and Hew:
*Attack 1 - 1d20+8=11 AC vs Ghoul Butcher 1, miss, marked, Sir Exsixten gets +1 to hit against next round.
*Attack 2 - 1d20+8=14 AC vs Ghoul Butcher 2, miss, marked, Sir Exsixten gets +1 to hit against next round.
Move: -
Minor: -

Immediate Interrupt: If a creature marked by Sir Exsixten shifts or makes an attack that does not include him, he makes an MBA against it.
Immediate Interrupt: If an attack hits Sir Exsixten and would miss if his AC were 2 higher, Piecemeal Chainmail activates and makes it miss.

[sblock=Sir Exsixten's Statblock]
Sir Exsixten, Male Warforged Fighter 3
Passive Perception: 13, Passive Insight: 13
AC: 20, Fort:18, Reflex:14, Will:14 -- Speed:5
HP:4+50/50, Bloodied:25, Surge Value:12, Surges left:13/13
Initiative +2, Action Points: 1
Powers: Crushing Surge, Brash Strike, Combat Challenge, Hack and Hew, Sweeping Blow, Warforged Resolve, Piecemeal Chainmail, Second Wind, Villain's Menace, Boundless Endurance, Amulet of Resistance

Opportunity Attack: +10 vs. AC, 1d12+5 damage and enemy movement is stopped and Sir Exsixten gains 4 temporary hitpoints.
Notes: *Sir Exsixten does +2 damage while he has any temporary hitpoints. *If Sir Exsixten misses an enemy, his next attack gets +1 to hit against the same target.[/sblock][/sblock]
 

nerdytenor

First Post
Dorn moves in a bit closer (Move to W28) and tries to focus a little more carefully this time. His focus pays off as the hag is blasted with thunderous force (Storm Walk hits hag - 10 thunder damage (the minimum, alas))

[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer 6
Passive Perception 12, Passive Insight 12
AC 20, Fort 15, Reflex 18, Will 20 (base defenses)
HP 52/52 +4TMP Bloodied 26 Surge Value 13, Surges 7/7
Speed 6, Initiative +9
Action Points: 1

Current Effects
Wild Soul: force (Resist 5 force and ignore first 5 force resistance)
+1 AC from even roll

Encounter Resources
Bedeviling Burst
Ice Dragon's Teeth
Furious Assault
Half-Orc Resilience
Goblin Stompers
Second Wind
Use Action Point

Daily Resources
USED Ice Javelins
USED Moon and the Stars
Deep Shroud
Chaotic Defense
Deathstalker Dagger
Repulsion Leather Armor

2x potion of healing
[/sblock]
 

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